Leeroy, lawful male albae Supermarket Cashier ----- |.$.| |dJ.| .@._| ----- [Leeroy the Low Worker] St3 Dx13 Co8 In4 Wi6 Ch14 SupAlbMalLaw Dlvl:1 $500 HP24(24) Pw20(20) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Supermarket Cashier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: acid resistance You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 121 Monsters only dropped their musable items with 95% chance Wand drop chance was reduced to 93% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 87% Tool drop chance was reduced to 97% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: protection spells (turn 11) The following skill became untrainable if you tried to train it too early: form IV (Ataru) (turn 21) The following skill became untrainable after a while: lightsaber (turn 49505) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 19766) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29089 Monster spawn increase reached its maximum at turn 87218 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1756323 The monster class that cannot be genocided was kobold The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: teleport sphere (freq bonus 2) The monster species that spawned more often: salamander (freq bonus 12) The monster species that spawned more often: black growth (freq bonus 12) The monster species that spawned more often: tap mimic (freq bonus 8) The monster species that spawned more often: zombified ape (freq bonus 18) The monster species that spawned more often: klingon soldier (freq bonus 15) The monster species that spawned more often: really dangerous force patch (freq bonus 6) The monster species that spawned more often: carman wotted (freq bonus 4) The monster species that spawned more often: unreceptive scott (freq bonus 6) The monster species that spawned more often: Ancient Brain (freq bonus 9) The monster species that spawned more often: giant rotting jellyfish (freq bonus 16) The monster species that spawned more often: inviso trove (freq bonus 16) The monster species that spawned more often: dumb man (freq bonus 4) The monster species that spawned more often: freemason prior (freq bonus 4) The monster species that spawned more often: suicide king (freq bonus 4) The monster species that spawned more often: air pump (freq bonus 24) The monster species that spawned more often: subroutine spleen imminence guesting (freq bonus 12) The monster species that spawned more often: keeled normalization (freq bonus 24) The monster species that spawned more often: nightcrawler nepotistic (freq bonus 6) The monster species that spawned more often: kneecap subaverage particulate (freq bonus 6) The monster trait that was more common: monsters that have no hands (freq bonus 3) The monster trait that was more common: monsters from the Evil Variant (freq bonus 3) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 6) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster trait that was more common: monsters that have kick attacks (freq bonus 4) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster species that never randomly spawned: soldier The monster species that never randomly spawned: blood bug The monster species that never randomly spawned: greedily testifier beanbag The monster species that never randomly spawned: Green-elf The monster species that never randomly spawned: time growth The monster species that never randomly spawned: fake force fungus The monster species that never randomly spawned: noncollapsible pyorrhea cervical hagride The monster species that never randomly spawned: changing star The monster species that never randomly spawned: greater balrog The monster species that never randomly spawned: chili remonetizing The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: implant of inertia (gymnasic) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 20) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 9) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 84) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 12) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 9) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 4) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 3) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 64) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 3) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 12) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: implant of precision (urgent) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: lag trap (freq bonus 4) Trap randomization happened for 1 in 306 traps Next attribute increase check would have come at turn 2188 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You had teleportitis Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Homies The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (743) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) scroll of mana (BOEHMIMIC) scroll of phase door (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of standard id (GO FEK YOURSELF) scroll of cure (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) * scroll of extra healing (YOU DIED ON THE ASTRAL PLANE) * scroll of greater mana restoration (SEE IF I CARE) Potions potion of fruit juice (white) potion of booze (venomous) potion of oil (flowing) Tools oil lamp (lamp) oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Supermarket Cashier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.