Leeroy, lawful male albae Jedi -- ----- |..d@..| |...#.$| |... ... ---- --- [Leeroy the Youngling] St17 Dx4 Co9 In12 Wi7 Ch8 JedAlbMalLaw Dlvl:1 $0 HP32(32) Pw14(14) AC10 Exp1 T1 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. violet lightsaber (1076) - This is a tool. Color: cyan. Material: platinum. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does steady damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. # You don't know any spells right now. scroll of cure - This is a scroll. Color: transparent. Material: paper. Appearance: ORC WIZARD FOR SMASH 5. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. A powerful curing scroll that will fix the following status effects: sickness, sliming, stoning, confusion, blindness, stun, numbness, freezing, burn, fear, dimness and hallucination. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work. pair of leather gloves - This is a piece of armor. Color: red. Material: gold. Appearance: clumsy gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). Clumsy gloves are just what they say on the tin. Your ranged weapons will occasionally misfire while wearing these, and have a significant to-hit penalty. A standard pair of gloves that offers little protection. pair of leather gloves - This is a piece of armor. Color: red. Material: gold. Appearance: clumsy gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). Clumsy gloves are just what they say on the tin. Your ranged weapons will occasionally misfire while wearing these, and have a significant to-hit penalty. A standard pair of gloves that offers little protection. # Uses mana to jump. Higher technique levels allow you to jump farther. Use this technique? [yn] (n) You can't channel the force around you. Jedi jumps require 25 points of mana! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: numbopathy You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 16 Monsters only dropped their equipment with 98% chance Book drop chance was reduced to 84% Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 95% Food drop chance was reduced to 90% Monster death drops spawned with only 99% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: boomerang (turn 11) The following skill became untrainable if you tried to train it too early: techniques (turn 144) The following skill became untrainable after a while: morning star (turn 38615) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 19390) Items were more likely to be generated cursed by 13% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83546 Monster spawn increase reached its maximum at turn 173197 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1467255 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: ant or other insect (freq bonus 12) The monster species that spawned more often: semi-novice warrior (freq bonus 90) The monster species that spawned more often: rumored heartbroken (freq bonus 60) The monster species that spawned more often: spliceshee (freq bonus 19) The monster species that spawned more often: watertight flauntingly (freq bonus 192) The monster species that spawned more often: kieutenant (freq bonus 14) The monster species that spawned more often: wording hoorah (freq bonus 84) The monster species that spawned more often: disrupted sincere (freq bonus 56) The monster species that spawned more often: giant awgwa (freq bonus 39) The monster species that spawned more often: adequate mourning rightward (freq bonus 78) The monster species that spawned more often: grating chicken (freq bonus 51) The monster species that spawned more often: Ymir (freq bonus 28) The monster species that spawned more often: converged muddleheaded (freq bonus 28) The monster species that spawned more often: cubature sousing umlauted rumanian statuary antipacifist (freq bonus 30) The monster species that spawned more often: dangerous vampire bat (freq bonus 108) The monster species that spawned more often: gripple settler impingement weld (freq bonus 30) The monster species that spawned more often: insufficiently materializing expurgation (freq bonus 15) The monster species that spawned more often: eldritch spore (freq bonus 138) The monster species that spawned more often: skitter flattened unconditioned strain (freq bonus 45) The monster species that spawned more often: cleaner seller (freq bonus 34) The monster species that spawned more often: selected bug (freq bonus 78) The monster trait that was more common: monsters of gigantic size (freq bonus 1) The monster trait that was more common: monsters that count as undead (freq bonus 1) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 6) The monster trait that was more common: monsters of huge size (freq bonus 12) The monster trait that was more common: monsters of tiny size (freq bonus 6) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 6) The monster species that never randomly spawned: adult gentleman The monster species that never randomly spawned: ruby wort The monster species that never randomly spawned: supreme grue The monster species that never randomly spawned: Sleipnir The monster species that never randomly spawned: unreal stalk The monster species that never randomly spawned: moa constrictor The monster species that never randomly spawned: undead swarm mimic The monster species that never randomly spawned: dazzling penetrator The monster species that never randomly spawned: drow subordinate The monster species that never randomly spawned: deceiving mold The monster class that more likely to generate with musable stuff: long worm tail The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: offlevel item (READ IDENTIFY AT YOUR OWN PERIL) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 6) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 15) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 7) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 33) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 165) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 9) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 16) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 2) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 99) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 5) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 6) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: too heavy stone (gray) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this trap was always invisible: long screwup trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 2) Trap randomization happened for 1 in 485 traps Trap difficulty was increased by 2 Next attribute increase check would have come at turn 558 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (487) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (pink robe) * leather gloves (clumsy gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (RNG helmet) * sedge hat (hacker helmet) * skullcap (weeping helmet) * flack helmet (narrow helmet) * crystal helm (deformed helmet) * mining helm (complete helmet) * field helm (etheric helmet) * helm of safeguard (netradiation helmet) * war hat (bug-tracking helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (faded mittens) * gauntlets of plugsuit (mirrored gloves) * commander gloves (inverse gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (winter stilettos) * boots of safeguard (buffalo boots) Scrolls scroll of healing (VIK LADY) scroll of mana (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of phase door (WIZZY LABOR CO) scroll of standard id (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of cure (ORC WIZARD FOR SMASH 5) * scroll of extra healing (DDEV REMOVEREMOVEREMOVE RUINATION) * scroll of greater mana restoration (LIFE RESTORATION) Tools violet lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.