Leeroy, lawful male albae Geek -------- |......| |..|...| .......------ |...........| |....f......- |...@.......| ------------- [Leeroy the Newbie] St16 Dx6 Co15 In7 Wi8 Ch4 GeeAlbMalLaw Dlvl:1 $0 HP26(26) Pw32(32) AC10 Exp1 T1 Latest messages electric sword - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. The most powerful of the long swords. It can be applied to bash iron bars. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) electric sword - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. The most powerful of the long swords. It can be applied to bash iron bars. # Beware, there will be no return! Still climb? [yn] (n) Pick an object. @ a human or elf or you (albae geek called Leeroy, on a staircase) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (albae geek called Leeroy, on a staircase) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (albae geek called Leeroy, on a staircase) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (albae geek called Leeroy, on a staircase) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (albae geek called Leeroy, on a staircase) Accessing Pokedex entry for geek... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 2. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). Resists electricity, poison. Conveys electricity, poison resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 90 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 81% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 94% Tool drop chance was reduced to 87% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: attack spells (turn 2) The following skill became untrainable if you tried to train it too early: whip (turn 782) The following skill became untrainable after a while: club (turn 32070) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 11773) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70477 Monster spawn increase reached its maximum at turn 204037 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4200210 The monster class that cannot be genocided was gnome Today, this monster class was always generated invisible: snake The monster class that was spawned more often: giant humanoid (freq bonus 4) The monster species that spawned more often: large item trove (freq bonus 22) The monster species that spawned more often: blood clan (freq bonus 12) The monster species that spawned more often: slimy patch (freq bonus 7) The monster species that spawned more often: wartortle (freq bonus 12) The monster species that spawned more often: denouncer fainer alliterating cooer (freq bonus 21) The monster species that spawned more often: hunting horror (freq bonus 18) The monster species that spawned more often: machine turret (freq bonus 64) The monster species that spawned more often: greater draconic quylthulg (freq bonus 24) The monster species that spawned more often: dim force fungus (freq bonus 14) The monster species that spawned more often: cave spider (freq bonus 14) The monster species that spawned more often: ultrapowered astral elemental (freq bonus 30) The monster species that spawned more often: Bitchy Lara's hugging boot (freq bonus 5) The monster species that spawned more often: cavitied superficially lancer (freq bonus 6) The monster species that spawned more often: rumb monster (freq bonus 20) The monster species that spawned more often: christmas child (freq bonus 12) The monster species that spawned more often: puma (freq bonus 28) The monster species that spawned more often: human wraith (freq bonus 18) The monster species that spawned more often: tapioca pudding (freq bonus 6) The monster species that spawned more often: airiest blissfully (freq bonus 18) The monster species that spawned more often: peanut, butter and jelly sandwich (freq bonus 30) The monster trait that was more common: monsters that originate from Elona (freq bonus 15) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 3) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster species that never randomly spawned: gnohar sephirah The monster species that never randomly spawned: blazing fern sprout The monster species that never randomly spawned: extraterrestrial maggot The monster species that never randomly spawned: wimble purposeful The monster species that never randomly spawned: trembling bug The monster species that never randomly spawned: insetting oar The monster species that never randomly spawned: elder aranea The monster species that never randomly spawned: hc model The monster species that never randomly spawned: aqua pudding The monster species that never randomly spawned: prehistoric cave lizard The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: amulet of real screwery (mech-tech) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 60) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 8) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 18) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 294) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 12) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 46) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 52) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 9) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 19) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 7) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 3) Trap randomization happened for 1 in 516 traps Next attribute increase check would have come at turn 536 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of UNIX, the PDP-7 and VMS Your deity was UNIX The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (55) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor gauntlets of typing (english gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide conical hat) * sedge hat (cloudy helmet) * skullcap (knowledgeable helmet) * flack helmet (narrow helmet) * crystal helm (visored helmet) * mining helm (tight helmet) * field helm (crested helmet) * helm of safeguard (fish bowl) * war hat (orange visored helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (demolition gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (plateau boots) * boots of safeguard (buckled boots) Scrolls scroll of healing (TRASH GRENINJA) scroll of mana (I HERE SOMETHING) scroll of phase door (IN THE BUTT KIDNEYS) scroll of standard id (THE RAPE OF THE CATHLETTE) scroll of cure (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) * scroll of extra healing (SUOMI MAINITTU TORILLA TAVATAAN) * scroll of greater mana restoration (SLEXUALLY TRANSMITTED DISEASE 2016) Potions * potion of Jolt Cola (grog) Tools * IC (many-wired thing) * pack of floppies (box containing little plastic cards) * diode (two-wired thing) * transistor (three-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Geek... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.