Leeroy, lawful male albae Ice Mage ----- |.d@| |...| |... --.-- [Leeroy the Cooler] St10 Dx9 Co10 In18 Wi4 Ch8 IceAlbMalLaw Dlvl:1 $0 HP23(23) Pw24(24) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ice Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: teleport control You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 372 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 71% chance Ring drop chance was reduced to 72% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 68% Weapon drop chance was reduced to 77% Tool drop chance was reduced to 90% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: form II (Makashi) The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: healing spells (turn 1) The following skill became untrainable if you tried to train it too early: knife (turn 255) The following skill became untrainable after a while: polymorphing (turn 29072) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 24735) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10623 Monster spawn increase reached its maximum at turn 99108 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 5774483 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: bomber buster (freq bonus 9) The monster species that spawned more often: deformed fish (freq bonus 12) The monster species that spawned more often: impishly relicensing (freq bonus 16) The monster species that spawned more often: red boomer (freq bonus 4) The monster species that spawned more often: gold thunderlord (freq bonus 8) The monster species that spawned more often: pale archer (freq bonus 16) The monster species that spawned more often: jefferson governor wet subkingdom (freq bonus 18) The monster species that spawned more often: notable fungus (freq bonus 12) The monster species that spawned more often: Dispater (freq bonus 42) The monster species that spawned more often: tainted creature (freq bonus 4) The monster species that spawned more often: skilled boomer (freq bonus 12) The monster species that spawned more often: real aquatic hound (freq bonus 42) The monster species that spawned more often: blink patch (freq bonus 6) The monster species that spawned more often: Nightly Kop (freq bonus 18) The monster species that spawned more often: tangle bureaucracy (freq bonus 6) The monster species that spawned more often: +2 gmm barricade (freq bonus 12) The monster species that spawned more often: Fanny (freq bonus 21) The monster species that spawned more often: golden dragon (freq bonus 18) The monster species that spawned more often: multi-hued force fungus (freq bonus 6) The monster species that spawned more often: Hilda (freq bonus 6) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 4) The monster trait that was more common: monsters that make orc sounds (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster species that never randomly spawned: axial beam The monster species that never randomly spawned: direst exedra The monster species that never randomly spawned: green animation dragon The monster species that never randomly spawned: nightwing The monster species that never randomly spawned: racoon dog drunker The monster species that never randomly spawned: siege tower The monster species that never randomly spawned: krong sephirah The monster species that never randomly spawned: inka golem The monster species that never randomly spawned: martian walker The monster species that never randomly spawned: brimstone hellcat The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 4) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 9) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 13) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 39) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 2) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 93) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 18) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 3) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 6) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 68) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of real screwery (mech-tech) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 70) Trap randomization happened for 1 in 769 traps Next attribute increase check would have come at turn 1039 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were cold resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having discount action (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Air The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (258) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 53% 400% c - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of charging (THE LITTLE GIRL SMILES AT THE SIGHT OF THE STUPID TRANSLATOR) scroll of healing (YOU MAEAEAEAEAEN EY) scroll of mana (KCATTA SOD) scroll of phase door (THE BUTTERFLY PROJECT IS A MIRACLE) scroll of standard id (RECOVER DEAD BY SCREAM) scroll of cure (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) * scroll of extra healing (BLOW FLOWER VIOLENT AROUND) * scroll of greater mana restoration (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) Spellbooks spellbook of freeze sphere (japanese) spellbook of cone of cold (charming) spellbook of slow monster (legit) Potions potion of levitation (shining) Rings ring of gain constitution (marble) Wands wand of cold (tapering) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ice Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.