Leeroy, lawful male albae Tourist ------- |...@.| |..d..| |.....| ----.-- [Leeroy the Rambler] St10 Dx12 Co14 In6 Wi7 Ch8 TouAlbMalLaw Dlvl:1 $1309 HP24(24) Pw20(20) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Aloha Leeroy, welcome to SlashEMExtended! You are a lawful male albae Tourist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: sickopathy You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 25 Amulet identification only worked 15 times out of 35 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 19% chance Monsters only dropped their equipment with 88% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 41% Wand drop chance was reduced to 49% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 88% Armor drop chance was reduced to 95% Food drop chance was reduced to 98% The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: searching (turn 3) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1413) The following skill became untrainable after a while: techniques (turn 27689) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 24041) Items were more likely to be generated cursed by 33% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62273 Monster spawn increase reached its maximum at turn 97686 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 470106 The monster class that cannot be genocided was (null) The monster class that was spawned more often: piece of food (freq bonus 6) The monster species that spawned more often: effusively gash (freq bonus 7) The monster species that spawned more often: dwarven chaos bearer (freq bonus 10) The monster species that spawned more often: speed trove (freq bonus 12) The monster species that spawned more often: unyielding mainstay (freq bonus 56) The monster species that spawned more often: sub ghost (freq bonus 16) The monster species that spawned more often: peacemaker (freq bonus 16) The monster species that spawned more often: gnome on crack (freq bonus 30) The monster species that spawned more often: Bettina's combat boot (freq bonus 7) The monster species that spawned more often: naga nymph (freq bonus 10) The monster species that spawned more often: yellow mold warrior (freq bonus 20) The monster species that spawned more often: aligned laser (freq bonus 17) The monster species that spawned more often: limrog (freq bonus 9) The monster species that spawned more often: xxiv diffract poignancy (freq bonus 16) The monster species that spawned more often: icy boomer (freq bonus 24) The monster species that spawned more often: suku sephirah (freq bonus 18) The monster species that spawned more often: elder blood dragon (freq bonus 18) The monster species that spawned more often: goldminer (freq bonus 8) The monster species that spawned more often: steamered networked (freq bonus 27) The monster species that spawned more often: engraving sitar compulsorily (freq bonus 32) The monster species that spawned more often: mysterious 2 (freq bonus 60) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 4) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster species that never randomly spawned: supercop The monster species that never randomly spawned: zombie bee The monster species that never randomly spawned: best treasure russian The monster species that never randomly spawned: steam-powered shotgun sentry The monster species that never randomly spawned: crush spirit The monster species that never randomly spawned: boggy temptable abscising heartier The monster species that never randomly spawned: hobbit lord The monster species that never randomly spawned: timbering pinon The monster species that never randomly spawned: noxious elemental The monster species that never randomly spawned: zephyr hound The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 11) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 12) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 205) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 3) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 7) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 5) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: self-willed heels (imaginary heels, freq bonus 8) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 10) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: rememberance stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this trap was always invisible: natalje trap The RNG hath decreed that this trap was generated more often: failure trap (freq bonus 11) Trap randomization happened for 1 in 693 traps Next attribute increase check would have come at turn 1132 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Blind Io The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (588) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of magic mapping (OOTCS FINAL TRUMP CARD IS THE BOSSES WEAPONIZED AUTISM) scroll of healing (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of mana (FLASH EM EXTENDED PHOTOSHOOT) scroll of phase door (I WANT TO SEE URANUS TOO) scroll of standard id (HLLLLLLLGH WAS IST DAS DENN) scroll of cure (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI) * scroll of extra healing (DIE BEFORE YOUVE MOVED) * scroll of greater mana restoration (RGB ZNFUVAALL CRERIBQ) Potions potion of extra healing (tasteless) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha Leeroy the Tourist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.