Leeroy, lawful male albae Fencer --------- - |@........| |@........| |.........| .......... ----------- [Leeroy the Alcor] St11 Dx8 Co9 In5 Wi5 Ch7 FenAlbMalLaw Dlvl:1 $0 HP20(20) Pw22(22) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: numbopathy You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 131 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 58 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 266 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 71% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 61% Tool drop chance was reduced to 93% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: spear (turn 135) The following skill became untrainable if you tried to train it too early: saber (turn 65) The following skill became untrainable after a while: whip (turn 21428) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 61294) Heavy curses were more common by 72% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38518 Monster spawn increase reached its maximum at turn 72150 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2295218 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: worm (freq bonus 1) The monster color that was spawned more often: yellow (freq bonus 2) The monster species that spawned more often: mirror stalk (freq bonus 18) The monster species that spawned more often: neckband bowline cozy (freq bonus 12) The monster species that spawned more often: potentiator oversubscribed chile (freq bonus 6) The monster species that spawned more often: yellow nightmare (freq bonus 18) The monster species that spawned more often: aflame disenchanting (freq bonus 4) The monster species that spawned more often: two of hearts (freq bonus 18) The monster species that spawned more often: vile witch (freq bonus 6) The monster species that spawned more often: limlug (freq bonus 4) The monster species that spawned more often: hidden energy vortex (freq bonus 20) The monster species that spawned more often: infection spreadmaster (freq bonus 10) The monster species that spawned more often: predator nethercat (freq bonus 10) The monster species that spawned more often: squeakati (freq bonus 10) The monster species that spawned more often: darn dementor (freq bonus 12) The monster species that spawned more often: pock silesia undesirability (freq bonus 4) The monster species that spawned more often: fine waddle (freq bonus 12) The monster species that spawned more often: laser metroid (freq bonus 2) The monster species that spawned more often: babe (freq bonus 48) The monster species that spawned more often: Mister Also Matte (freq bonus 8) The monster species that spawned more often: spottiest toileting (freq bonus 4) The monster species that spawned more often: springboard unconcernedly queening (freq bonus 72) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster species that never randomly spawned: crappy colony The monster species that never randomly spawned: crimson fungus The monster species that never randomly spawned: hardhittogoyle The monster species that never randomly spawned: secreting remain The monster species that never randomly spawned: thief The monster species that never randomly spawned: dwarven warrior The monster species that never randomly spawned: intercrome The monster species that never randomly spawned: lag monster The monster species that never randomly spawned: bad force fungus The monster species that never randomly spawned: contamination wort The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: implant of osmosis (stellar) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 30) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 20) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 11) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 7) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 25) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 8) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 11) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 6) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 53) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this trap was always invisible: satatue trap The RNG hath decreed that this trap was generated more often: filtering trap (freq bonus 2) Trap randomization happened for 1 in 187 traps Next attribute increase check would have come at turn 329 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (169) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (less helmet) * sedge hat (knowledgeable helmet) * skullcap (round helmet) * flack helmet (silk helmet) * crystal helm (steel helmet) * mining helm (speechpipe helmet) * field helm (radiant helmet) * helm of safeguard (poor helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (transparent gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (english gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (ski heels) * boots of safeguard (weapon light boots) Scrolls scroll of healing (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of mana (STATUS DISAPER WHEN RAIN) scroll of phase door (DYNA SOKO SUCK) scroll of standard id (KURWAHACK IS A VERY FUN NETHACK VARIANT) scroll of cure (NOLIFEFORCE) * scroll of extra healing (HARATTAMA KIYOTTAMA) * scroll of greater mana restoration (MERCATOR MORI DEBET) Rings ring of increase accuracy (eyefloating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.