Leeroy, lawful male albae Elph ---.-- |....| |....| |....| |....| |.@..| |.dz.| ------ [Leeroy the Edhel] St14 Dx11 Co8 In8 Wi6 Ch8 ElpAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Elph. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: searching Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 36 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 138 Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 10% Ring drop chance was reduced to 76% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 95% Tool drop chance was reduced to 90% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 3) The following skill became untrainable if you tried to train it too early: chaos spells (turn 336) The following skill became untrainable after a while: lightsaber (turn 42978) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 19761) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 76032 Monster spawn increase reached its maximum at turn 580752 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2559609 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: (null) (freq bonus 4) The monster species that spawned more often: followeth volatilizing (freq bonus 20) The monster species that spawned more often: percenti is immune to the attack! (freq bonus 30) The monster species that spawned more often: white dragon (freq bonus 10) The monster species that spawned more often: bzzz-bzzz wasp (freq bonus 11) The monster species that spawned more often: scale golem (freq bonus 28) The monster species that spawned more often: steam-powered rifle sentry (freq bonus 18) The monster species that spawned more often: hypno (freq bonus 36) The monster species that spawned more often: blink spider (freq bonus 6) The monster species that spawned more often: porter rock kobold (freq bonus 20) The monster species that spawned more often: leading mosquito (freq bonus 18) The monster species that spawned more often: aspca fluoridated advise (freq bonus 18) The monster species that spawned more often: unbridledly conditioned afghan (freq bonus 15) The monster species that spawned more often: werecentaur (freq bonus 30) The monster species that spawned more often: curara unscaled (freq bonus 15) The monster species that spawned more often: worried petted (freq bonus 12) The monster species that spawned more often: frank stone (freq bonus 12) The monster species that spawned more often: dangerous uvuudaum (freq bonus 18) The monster species that spawned more often: plunk seducing (freq bonus 27) The monster species that spawned more often: thighs (freq bonus 36) The monster species that spawned more often: Ronja (freq bonus 9) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster species that never randomly spawned: absent growth The monster species that never randomly spawned: unspecific scamping The monster species that never randomly spawned: darkwood elder The monster species that never randomly spawned: trash cat The monster species that never randomly spawned: hellwasp swarm The monster species that never randomly spawned: wresting lilac The monster species that never randomly spawned: Mailie's beguiling sneaker The monster species that never randomly spawned: apter pontifically The monster species that never randomly spawned: axial laser The monster species that never randomly spawned: fucker troll The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: spelldrain gloves (bise gloves) The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 14) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 17) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 9) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 8) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 41) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 4) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 6) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 9) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 7) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 17) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 5) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 1) Trap randomization happened for 1 in 251 traps Next attribute increase check would have come at turn 764 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Solonor Thelandira The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (589) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor cloak of displacement (flash cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (hugging boots) * elven cloak (faded pall) Scrolls scroll of healing (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of mana (DO YOU ENJOY THIS GAME) scroll of phase door (NDNH WILL HAVE RADOBAN OR IOKOBAN INSTEAD OF SOKOBAN) scroll of standard id (EASY MODE ACTIVATE) scroll of cure (EYEHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) * scroll of extra healing (ATTACK BY POLYGONAL) * scroll of greater mana restoration (TOME IS A CREATION BY DARKGOD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Elph... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.