Leeroy, neutral female ancient Ringseeker ----+------ |.........| |.........| -----.........| +.......f.....+ |.......@.....| +.............| --------------- [Leeroy the Hobbit Townie] St4 Dx6 Co5 In11 Wi8 Ch6 RinAncFemNeu Dlvl:1 $0 HP13(13) Pw21(21) AC10 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral female ancient Ringseeker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. tasma g'ov - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. The sling is what you want to use if you want your thrown rocks to do more than a single point of damage. You can quiver most types of rocks and gems to shoot them with a sling. You are Leeroy, a neutral female ancient Ringseeker. HP: 13 (max 13) Pw 21 (max 21) AC 10 Current status effects: . tasma g'ov - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. The sling is what you want to use if you want your thrown rocks to do more than a single point of damage. You can quiver most types of rocks and gems to shoot them with a sling. qoyas - This is a gem. Color: gray. Material: stone. Appearance: (null). Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. This is a basic rock that can be thrown, but firing it with a sling does more damage. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: peacevision You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 9 Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 97% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 82% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: form VI (Niman) The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 14) The following skill became untrainable if you tried to train it too early: missile weapons (turn 116) The following skill became untrainable after a while: protection spells (turn 56659) The following skill couldn't be trained before a certain turn number is reached: form I (Shii-Cho) (turn 41411) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 16177 Monster spawn increase reached its maximum at turn 72157 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1668450 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: vampire mage (freq bonus 6) The monster species that spawned more often: shock ant (freq bonus 6) The monster species that spawned more often: baby amphitere (freq bonus 4) The monster species that spawned more often: giant brass frog (freq bonus 24) The monster species that spawned more often: burning clan (freq bonus 2) The monster species that spawned more often: cheater (freq bonus 20) The monster species that spawned more often: grumlin (freq bonus 18) The monster species that spawned more often: prearranging acetaminophen (freq bonus 12) The monster species that spawned more often: agate mold (freq bonus 48) The monster species that spawned more often: illumination limiter (freq bonus 18) The monster species that spawned more often: quee vortex (freq bonus 6) The monster species that spawned more often: unmagic fish (freq bonus 12) The monster species that spawned more often: provoking gruelingly (freq bonus 16) The monster species that spawned more often: boot girl (freq bonus 14) The monster species that spawned more often: incrust err (freq bonus 18) The monster species that spawned more often: smoky quartz unicorn (freq bonus 4) The monster species that spawned more often: Jiraiya, the Frog Hermit (freq bonus 6) The monster species that spawned more often: giant shoggoth (freq bonus 16) The monster species that spawned more often: dark green ogre (freq bonus 10) The monster species that spawned more often: reference vicissitude recalcitrance (freq bonus 4) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 4) The monster species that never randomly spawned: antimonarchist lait unpack pedicurist The monster species that never randomly spawned: great nalfeshnee The monster species that never randomly spawned: spell sucker The monster species that never randomly spawned: ghost holder The monster species that never randomly spawned: pile of worthless coins The monster species that never randomly spawned: walkman fish The monster species that never randomly spawned: audad buttonhook The monster species that never randomly spawned: razor dragon The monster species that never randomly spawned: scarlet fungus The monster species that never randomly spawned: training snake The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: implant of bile (pure) The RNG hath decreed that this item was never generated: implant of faith (resonant) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: bug'lanmoq (illgotten) The RNG hath decreed that this item was never generated: lightning shield (zerikarli sariq qalqon) The RNG hath decreed that this item was never generated: droven spear (uzoq teaneck nayza) The RNG hath decreed that this item was never generated: shrouded identity stone (gray) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tirnoq jilo amal (sublime, freq bonus 20) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: o'zingiz rasmini olib (pristine, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: qulflash (molded, freq bonus 9) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 16) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: boots of interruption (cirt kavushlari, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of starving (safsar plash, freq bonus 7) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 5) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 10) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 4) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of freedom (o'rta yer qal'a plash, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 79) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: yakkalamoq (long) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: stomping boots (platformalar chizilmasin) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: satan stone (gray) The RNG hath decreed that this trap was always invisible: left inventory trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 2) Trap randomization happened for 1 in 199 traps Next attribute increase check would have come at turn 1089 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having speed (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Saruman The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (153) You survived You didn't know any spells. Techniques known in the end Name Level Status blink 1X Prepared(0) lucky gamble 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) spirit bomb 1 O Prepared(0) Discoveries Scrolls scroll of davolash (LEG TATTOO) scroll of sirli kuch (PROC TANK PUMP) scroll of bosqich eshik (KATNISS SHOT PEETA IN THE HEAD) scroll of yagona identifikatsiya (ONE BELONGS BELONGED) scroll of qattiqlashishi (LV FTS) * scroll of qo'shimcha shifo (MKMNFST) * scroll of katta sehrli energiya tiklash (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ringseeker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.