Leeroy, lawful male redguardian Thalmor ##-------- -----##,-......--- |....,,,|........| ###--------- ##|...|##,|.@......|## ##,........| #,-...-,#,#.........,# ###|.......| #,-----,#,,........|,# |..---..| #,,,,##,#,,........|,# |..| |..| ####,#,,#,----------,## ##|..|#|..| ----------,#,##,,,[,,,,,,#,,------------ #`...-,-..| |........|,#,-----,#####,##,|..........| #,|..|#|..| |........|,#,|...|,# ####,|..........| ####,|..---..| |........|,#,|.#.|,# #,-..........|## #,##,|..^....| |........|,#,|...|,# ##|..........-,# -------..,|.......| |.........,#,|#...,# #.........%.|,# |.......|,--------- ----------##`....|## #------------,## |.......|,# ##----- #,,##|....#..|,# ##,,,........|,# ####|.......-,# ---------## [Leeroy the Heretic Hunter] St14 Dx17 Co16 In13 Wi10 Ch11 ThaRedMalLaw Dlvl:1 $66 HP99(99) Pw56(56) AC1 Exp7 T6302 Latest messages You faint from lack of food. You regain consciousness. You faint from lack of food. You regain consciousness. # Are you sure you want to pray? [yn] (n) You begin praying to Manwe Sulimo. You are surrounded by a shimmering light. You feel more confident in your fighting skills. You finish your prayer. You feel that Manwe Sulimo is well-pleased. 1 points of your strength got restored! Your stomach feels content. # You are now more skilled in spirituality. # There is a wall in the way! (2x) There is a set of iron bars in the way! # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} m - 17 blessed +3 darts named Sizzle's Card Stand {0} s - 3 uncursed +1 daggers named Nerad's Attunuation {12} v - an uncursed +0 orcish short sword {12} B - an uncursed +0 sawed-off shotgun {15} C - an uncursed +4 dart {0} D - an uncursed +0 mace {12} I - 2 uncursed +0 orcish spears {24} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} n - an uncursed +0 helmet {20} o - an uncursed +0 pair of gauntlets of plugsuit {4} q - the cursed -2 studded leather armor named Azurewrath {80} t - the cursed -6 enchanted (of teleportitis) elongation cloak named A Woman's Scorn {4} Comestibles p - 9 uncursed cream pies {0} w - an uncursed candy bar {0} x - 4 cursed cream pies {0} Scrolls e - 7 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} k - an uncursed finalized scroll of remove curse {0} l - a blessed scroll of healing {0} A - an uncursed scroll of teleportation {0} Spellbooks z - an uncursed spellbook of enchant (0:3) {0} Wands r - an uncursed wand of magic missile (0:6) {0} Tools j - a * uncursed mirror {0} K - the blessed +1 unicorn horn named Moonbite {8} Gems E - 6 uncursed +0 rocks {0} Boulders/Statues G - an uncursed statue of a training kobold {600} The statue of a training kobold is empty. Final attributes You were piously aligned Your alignment was 36 Your max alignment was 36 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 139 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 43% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 97% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 95% Tool drop chance was reduced to 46% Food drop chance was reduced to 84% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: spirituality (turn 26) The following skill became untrainable if you tried to train it too early: bow (turn 315) The following skill became untrainable after a while: high heels (turn 35050) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 52887) Number of artifacts generated was 0 Number of fake artifacts generated was 5 Monster spawn increase started at turn 40506 Monster spawn increase reached its maximum at turn 157615 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2774247 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: jelly (freq bonus 4) The monster species that spawned more often: ultraswarm lemure (freq bonus 18) The monster species that spawned more often: intercourse uveal (freq bonus 5) The monster species that spawned more often: exploding jackal (freq bonus 21) The monster species that spawned more often: crunchy force patch (freq bonus 8) The monster species that spawned more often: furry yeti (freq bonus 18) The monster species that spawned more often: orange ooze (freq bonus 14) The monster species that spawned more often: soft warp patch (freq bonus 8) The monster species that spawned more often: eldritch growth (freq bonus 26) The monster species that spawned more often: mould (freq bonus 20) The monster species that spawned more often: techno mushroom (freq bonus 36) The monster species that spawned more often: caramelizing clodhopper (freq bonus 16) The monster species that spawned more often: troll zruty (freq bonus 12) The monster species that spawned more often: stoning monster (freq bonus 18) The monster species that spawned more often: rehire journalize (freq bonus 32) The monster species that spawned more often: wording hoorah (freq bonus 12) The monster species that spawned more often: realignment familarity (freq bonus 30) The monster species that spawned more often: suicide dragon (freq bonus 16) The monster species that spawned more often: young nymph (freq bonus 21) The monster species that spawned more often: ivory warp fungus (freq bonus 5) The monster species that spawned more often: warped fallen (freq bonus 12) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster species that never randomly spawned: nemi trampler The monster species that never randomly spawned: vile hunter The monster species that never randomly spawned: red colony The monster species that never randomly spawned: shadowy vampire lord The monster species that never randomly spawned: reddish patch The monster species that never randomly spawned: petty wild dog The monster species that never randomly spawned: dude who thinks he's cool The monster species that never randomly spawned: astral deva The monster species that never randomly spawned: petty boobed permamimic The monster species that never randomly spawned: umber mimic The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 8) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 8) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 9) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 35) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 8) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 14) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 8) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 2) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 13) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 8) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 31) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this trap was always invisible: monster glyph trap The RNG hath decreed that this trap was generated more often: entire level trap (freq bonus 10) Trap randomization happened for 1 in 470 traps Next attribute increase check would have come at turn 12423 Strength training was 26 Dexterity training was 15 Wisdom training was 12 Constitution training was 13 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from drunken boxing (0) You saw invisible You had infravision You had 1444 points of nutrition remaining You regenerated mana You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (2335) You survived Spells known in the end Name Level Category Fail Memory a - enchant 6 enchant 98% 77% Techniques known in the end Name Level Status appraisal 7 R Prepared(0) panic digging 7 R Not Ready(3172) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) dazzle 3X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gray helmet) * sedge hat (etheric helmet) * skullcap (resounding helmet) * flack helmet stone (gemmed helmet) * crystal helm (dream helmet) * mining helm (black helmet) * field helm (radiant helmet) * helm of safeguard (bug-tracking helmet) * war hat (grimace helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (failuncap gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (nature boots) * boots of safeguard (rainbow boots) elongation cloak (opera cloak) Scrolls scroll of healing (FORMAT C) scroll of mana (CAMAMNMALCHA XJ) scroll of phase door (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of standard id (KINUESILI STATION) scroll of cure (MORAL IS RISED WITH PRAS) * scroll of extra healing (LARGEST DIVING JUMP) * scroll of greater mana restoration (CATACLYSM) scroll of enchant weapon (KESALAN PATHARAN) scroll of teleportation (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of remove curse (WAKTU UNTUK MATI) Spellbooks spellbook of enchant (pink) Potions potion of sleeping (sticky) Wands wand of magic missile (poured) Tools mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 17 times You eaten food with animal by-products 15 times You eaten meat 15 times You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 56 times You killed 78 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (32 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (6 of 20) searching [Unskilled] (max Expert) (7 of 20) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (16 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (55 of 160) two-weapon combat [Basic] (max Expert) (56 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (53 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 3512 points,