Leeroy, lawful male redguardian Thalmor ------------- |....@......| +...Z.@.....| |...........| |...........| --------.---- [Leeroy the Concordate Agent] St11 Dx8 Co6 In8 Wi6 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: speed You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 88% Amulet drop chance was reduced to 65% Armor drop chance was reduced to 96% Food drop chance was reduced to 83% The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: divination spells (turn 62) The following skill became untrainable if you tried to train it too early: trident (turn 279) The following skill became untrainable after a while: high heels (turn 52933) The following skill couldn't be trained before a certain turn number is reached: trident (turn 20106) Heavy curses were more common by 39% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 75514 Monster spawn increase reached its maximum at turn 175012 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3493824 The monster class that cannot be genocided was lizard The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: ferrous horror (freq bonus 12) The monster species that spawned more often: four of diamonds (freq bonus 8) The monster species that spawned more often: balletic sleuthing (freq bonus 6) The monster species that spawned more often: crystal ice golem (freq bonus 10) The monster species that spawned more often: nondescript mold (freq bonus 16) The monster species that spawned more often: submachine nymph (freq bonus 10) The monster species that spawned more often: baby silver dragon (freq bonus 16) The monster species that spawned more often: undead caveman (freq bonus 9) The monster species that spawned more often: black and white wort (freq bonus 4) The monster species that spawned more often: feasance hacking (freq bonus 15) The monster species that spawned more often: Humanoid Angel (freq bonus 8) The monster species that spawned more often: ether disease bearer (freq bonus 10) The monster species that spawned more often: fumbling monster (freq bonus 18) The monster species that spawned more often: axseed unrespectfully (freq bonus 60) The monster species that spawned more often: magnetic force fungus (freq bonus 14) The monster species that spawned more often: orange boomer (freq bonus 24) The monster species that spawned more often: thrower child (freq bonus 10) The monster species that spawned more often: bullywug shaman (freq bonus 24) The monster species that spawned more often: constrained rubbled bushelled studying (freq bonus 6) The monster species that spawned more often: specialist (freq bonus 14) The monster trait that was more common: monsters that originate from Angband (freq bonus 12) The monster trait that was more common: monsters of huge size (freq bonus 3) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 16) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 3) The monster trait that was more common: monsters that are classified as petty (freq bonus 3) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster species that never randomly spawned: moldy patch The monster species that never randomly spawned: lustful draconian The monster species that never randomly spawned: giant termite The monster species that never randomly spawned: stalking poison lichen The monster species that never randomly spawned: chimera toad The monster species that never randomly spawned: occupation individually staffed rotator riposting The monster species that never randomly spawned: werexorn The monster species that never randomly spawned: ultra destructive monster The monster species that never randomly spawned: hidden energy vortex The monster species that never randomly spawned: padawan The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: implant of envy (timeless) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 7) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 5) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 19) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 17) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 2) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 11) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 5) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 2) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 11) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 44) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this trap was always invisible: manler trap The RNG hath decreed that this trap was generated more often: acid pit (freq bonus 12) Trap randomization happened for 1 in 719 traps Next attribute increase check would have come at turn 959 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (540) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade stone (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (breath control helmet) * sedge hat (cloudy helmet) * skullcap (RNG helmet) * flack helmet (gas mask) * crystal helm (crazy helmet) * mining helm (translucent helmet) * field helm (aluminium helmet) * helm of safeguard (dark helmet) * war hat (formula one helmet) * plasteel gloves (white gloves) * leather gloves (spacey gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (steel gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (castlevania boots) * boots of safeguard (calf-leather sandals) Scrolls scroll of healing (ADD STRENGTHS DIVIDE EVENLY) scroll of mana (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) scroll of phase door (ELPHE MONATER) scroll of standard id (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of cure (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) * scroll of extra healing (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) * scroll of greater mana restoration (KIRJE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.