Leeroy, lawful male albae Gang Scholar ------------------- |.................. |.................| |.............@...+ |.................| -- - -------------- [Leeroy the Bullying Victim] St7 Dx7 Co16 In10 Wi7 Ch9 ScoAlbMalLaw Dlvl:1 $0 HP22(22) Pw10(15) AC7 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Gang Scholar. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # set of yellow dragon scales - This is a piece of armor. Color: yellow. Material: dragonhide. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). This armor offers moderate protection as well as acid resistance. A lit field surrounds you! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: glib combat You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 32 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 112 Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 55% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 78% Tool drop chance was reduced to 98% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 158) The following skill became untrainable if you tried to train it too early: attack spells (turn 7452) The following skill became untrainable after a while: healing spells (turn 44413) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 13349) Heavy curses were more common by 27% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 76723 Monster spawn increase reached its maximum at turn 178164 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 720225 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: mimic (freq bonus 4) The monster species that spawned more often: meanbeam mummy (freq bonus 5) The monster species that spawned more often: shy asian girl (freq bonus 72) The monster species that spawned more often: ogre leader (freq bonus 21) The monster species that spawned more often: overseer (freq bonus 84) The monster species that spawned more often: Undead Lieutenant (freq bonus 20) The monster species that spawned more often: bobbing bigamy (freq bonus 18) The monster species that spawned more often: bronze beetle (freq bonus 7) The monster species that spawned more often: elder sky dragon (freq bonus 18) The monster species that spawned more often: evil watch lieutenant (freq bonus 48) The monster species that spawned more often: giant clam (freq bonus 12) The monster species that spawned more often: rowdy dog (freq bonus 72) The monster species that spawned more often: marsupilami (freq bonus 24) The monster species that spawned more often: golden growth (freq bonus 18) The monster species that spawned more often: disease cloud (freq bonus 16) The monster species that spawned more often: puzzling vortex (freq bonus 108) The monster species that spawned more often: clergyman gainsay sodded (freq bonus 12) The monster species that spawned more often: dull mold (freq bonus 12) The monster species that spawned more often: immoshade (freq bonus 40) The monster species that spawned more often: hc notice group (freq bonus 8) The monster species that spawned more often: crunchy fungus (freq bonus 32) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 7) The monster trait that was more common: monsters whose attacks stun you (freq bonus 3) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 8) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster species that never randomly spawned: rainbowfly The monster species that never randomly spawned: vamping congesting The monster species that never randomly spawned: dark girl The monster species that never randomly spawned: death eater The monster species that never randomly spawned: lygrog The monster species that never randomly spawned: thief vortex The monster species that never randomly spawned: drug abuser The monster species that never randomly spawned: warping ufo part The monster species that never randomly spawned: octarine growth The monster species that never randomly spawned: dodgier coherency The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: implant of prospering (realgar) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 72) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 18) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 18) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 6) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 44) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 5) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 87) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 3) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 11) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: wereform stone (gray) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this item was always generated cursed: robe of specialty (brown robe) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this trap was always invisible: damage meter trap The RNG hath decreed that this trap was generated more often: spell memory trap (freq bonus 1) Trap randomization happened for 1 in 793 traps Next attribute increase check would have come at turn 1047 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having glib combat (0) You had 1492 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Maradonna, Ms. Unfortunate Forest and Ms. Storm Your deity was Mr. Maradonna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (421) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 105% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of light (DOENERTELLER VERSACE) scroll of healing (FINNING SPIDGET) scroll of mana (KASTOR THAB THAB) scroll of phase door (SILMARELL SHOULD ADD MORE SLEX QUOTES) scroll of standard id (PROC TANK PUMP) scroll of cure (I WANT TO FIX THE BROKEN WAND BALANCE PATCH BY REMOVING IT) * scroll of extra healing (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) * scroll of greater mana restoration (SGURDNOEDAMTONSAWEMAGSIHT) Spellbooks spellbook of light (gameplay-altering) Potions potion of healing (foaming) Rings ring of gain strength (fragile) Wands wand of objection (heavy metal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (21 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Gang Scholar... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.