Leeroy, lawful male albae Chevalier #-# #@# ### [Leeroy the Basher] St12 Dx9 Co14 In9 Wi11 Ch7 CheAlbMalLaw Dlvl:1 $2 HP28(28) Pw27(27) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: magic resistance You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 87% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: general combat (turn 230) The following skill became untrainable if you tried to train it too early: club (turn 1189) The following skill became untrainable after a while: techniques (turn 25104) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 21598) Heavy curses were more common by 24% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 51692 Monster spawn increase reached its maximum at turn 98964 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1353396 The monster class that cannot be genocided was mummy The monster class that was spawned more often: wall monster (freq bonus 6) The monster species that spawned more often: hepburn dong (freq bonus 32) The monster species that spawned more often: apology vascular (freq bonus 36) The monster species that spawned more often: telegenic inflow (freq bonus 33) The monster species that spawned more often: thunderlord (freq bonus 21) The monster species that spawned more often: calibrator mote (freq bonus 8) The monster species that spawned more often: cyan boomer (freq bonus 48) The monster species that spawned more often: cp1f}{Vk!VzP&9 (freq bonus 21) The monster species that spawned more often: crypt creep (freq bonus 9) The monster species that spawned more often: grey naga hatchling (freq bonus 24) The monster species that spawned more often: practicality newscast belfast woodnote (freq bonus 24) The monster species that spawned more often: katoiseful (freq bonus 7) The monster species that spawned more often: teal warp fungus (freq bonus 18) The monster species that spawned more often: timbering pinon (freq bonus 8) The monster species that spawned more often: blowstream baby (freq bonus 80) The monster species that spawned more often: tod grue (freq bonus 33) The monster species that spawned more often: magma spirit (freq bonus 24) The monster species that spawned more often: aphid cone (freq bonus 16) The monster species that spawned more often: Statonir (freq bonus 36) The monster species that spawned more often: trap stalk (freq bonus 24) The monster species that spawned more often: magic-colored spore (freq bonus 36) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 1) The monster species that never randomly spawned: quadrupony The monster species that never randomly spawned: disenchanter ooze The monster species that never randomly spawned: battlehorse The monster species that never randomly spawned: dwarf figure The monster species that never randomly spawned: unhealthy stalk The monster species that never randomly spawned: Fanny's buckled sandal The monster species that never randomly spawned: blue-green patch The monster species that never randomly spawned: quagga The monster species that never randomly spawned: Jenni The monster species that never randomly spawned: psychol spheroidal The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 7) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 6) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 33) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 131) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 9) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 4) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 33) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 6) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 1) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: orange spell stone (gray) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: dangerous terrain trap (freq bonus 3) Trap randomization happened for 1 in 398 traps Next attribute increase check would have come at turn 328 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having double attacks (0) Your chance to block was 21% You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (401) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of charging (ARCHENTECHTHA) scroll of healing (VET POTE TONBE) scroll of mana (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) scroll of phase door (SCHLAF KINDLEIN SCHLAF DEI MUDDA IS N SCHAF) scroll of standard id (GET YOUR PET GIRL IN SLEX) scroll of cure (RODNEYS TOWER AND OTHER SATANCHOPS TRASHED THE MORE PROMPTS) * scroll of extra healing (BITCHING IS BANNABLE IN JOON WORLD) * scroll of greater mana restoration (GENIE STUNT IS MORE POWER) Spellbooks spellbook of healing (corroded) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... Youescaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.