Leeroy, lawful male albae DQ Slime --|-------- ..........| |.f...{...| |.N@....... ----------- [Leeroy the Globule] St8 Dx18 Co16 In9 Wi4 Ch14 SliAlbMalLaw Dlvl:1 $0 HP13(13) Pw9(9) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae DQ Slime. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Pick an object. @ a human or elf or you (albae DQ slime called Leeroy, on a staircase) Accessing Pokedex entry for DQ slime... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment 0. Slow (9). Normal generation, with frequency 1. Uncommon (by factor 2). Resists acid. Conveys acid resistance. Not genocidable, acidic, carnivorous, herbivorous. Is the same race as you. It can turn you to slime if you touch it. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - acid damage # Beware, there will be no return! Still climb? [yn] (n) You don't know any spells right now. # A technique that can stun a monster and cause it to flee; it is much more likely to succeed if the target monster's level is lower than the technique's level. Use this technique? [yn] (n) In what direction? [hykulnjb><] You can't see yourself! Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -20 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: reflection You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 177 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 46 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 60% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 37% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 64% Armor drop chance was reduced to 96% Tool drop chance was reduced to 79% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: two-handed sword (turn 23) The following skill became untrainable if you tried to train it too early: healing spells (turn 1032) The following skill became untrainable after a while: mace (turn 26420) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 34389) Sticky curses were more common by 18% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 18395 Monster spawn increase reached its maximum at turn 174425 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5651856 The monster class that cannot be genocided was dragon The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: touch stationed tm (freq bonus 16) The monster species that spawned more often: firewall (freq bonus 6) The monster species that spawned more often: clock forest archer (freq bonus 6) The monster species that spawned more often: bronze dragon (freq bonus 12) The monster species that spawned more often: wrumphus (freq bonus 12) The monster species that spawned more often: big gurgler (freq bonus 8) The monster species that spawned more often: +4 jm cutoff (freq bonus 16) The monster species that spawned more often: Katharina (freq bonus 6) The monster species that spawned more often: evil stalk (freq bonus 8) The monster species that spawned more often: hunter bee (freq bonus 20) The monster species that spawned more often: metal doppelganger (freq bonus 24) The monster species that spawned more often: golden bat (freq bonus 18) The monster species that spawned more often: monographer despoilment (freq bonus 12) The monster species that spawned more often: gorgon (freq bonus 12) The monster species that spawned more often: soldier (freq bonus 32) The monster species that spawned more often: snatchier volcanologist (freq bonus 12) The monster species that spawned more often: lillstart (freq bonus 18) The monster species that spawned more often: quarter-ogre (freq bonus 30) The monster species that spawned more often: cooshoo (freq bonus 6) The monster species that spawned more often: bowelled inlander (freq bonus 10) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 3) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 3) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 1) The monster species that never randomly spawned: nosh bawl The monster species that never randomly spawned: smuttier reinfect The monster species that never randomly spawned: yukijorou The monster species that never randomly spawned: Abhoth, Source of Uncleanness The monster species that never randomly spawned: colocate seemlier The monster species that never randomly spawned: pink force patch The monster species that never randomly spawned: agent black spore The monster species that never randomly spawned: swayed justification The monster species that never randomly spawned: disenchanter mushroom The monster species that never randomly spawned: expectantly canted outdodging parti mump coughing intercourse The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: evil variant stone (gray) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 11) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 62) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 23) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 11) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 17) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 3) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 48) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 18) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 5) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 11) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 8) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this trap was always invisible: highlevel trap The RNG hath decreed that this trap was generated more often: lootcut trap (freq bonus 10) Trap randomization happened for 1 in 874 traps Next attribute increase check would have come at turn 505 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You were acid resistant You had the menu bug. (83886080) You had not decided on your sexuality yet You were prevented from having invisibility (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was King Somnus The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (86) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (SCARAB BEETLES SHOULD HAVE MINUS20 AC) scroll of mana (YOU WILL NOT ESCAPE THIS TIME) scroll of phase door (THE FIRST FOOCUBUS ENCOUNTER ASKS FOR YOUR SEXUALITY) scroll of standard id (CHALCHAK CHALKOUM CHIAM CHARCHROUM) scroll of cure (GNAY GNIY) * scroll of extra healing (LETS KEEP THIS TO WASHSELVES) * scroll of greater mana restoration (FRIAR TUC AVENGES ROBIN HUD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the DQ Slime... You and the kitten escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.