Leeroy, lawful male ak Thief is dead! Activistor ----- |..@. |.@.| |...| -|-.- [Leeroy the Little Rebel] St6 Dx10 Co8 In15 Wi16 Ch10 ActAktMalLaw Dlvl:1 $0 HP16(16) Pw5(25) AC9 Exp1 T5 Latest messages # Do you want to use your breath attack? [yn] (n) Do you want to summon help? [yn] (n) You call upon your brethren for help! But none arrive. Pick an object. @ a human or elf (tame activistor called Helen the little rebel) (base level 10) (female) Accessing Pokedex entry for activistor... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment -5. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, metallivorous, lithivorous. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d4, uses weapon - stuns 2d4, kick - steals item Pick an object. @ a human or elf or you (ak Thief is dead! activistor called Leeroy, on a staircase) Accessing Pokedex entry for ak Thief is dead!... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = -10, magic resistance = 50, alignment 4. Fast (16). Normal generation, with frequency 1. Resists acid. Leaves no corpse. Small, not genocidable, acidic, metallivorous, poisonous, thick-skinned hider, flyer, digger. Is the same race as you. Is a giant. Silver weapons do extra damage to it. Can be seen with infravision. Can pick up and throw rocks. Origin: Castle of the Winds. Its stats and attacks vary from game to game. Is a valid polymorph form for monsters only. Attacks: 2d3, breath - wraps around 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (ak Thief is dead! activistor called Leeroy, on a staircase) Accessing Pokedex entry for activistor... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment -5. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, metallivorous, lithivorous. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d4, uses weapon - stuns 2d4, kick - steals item # (4x) ruffled shirt - This is a piece of armor. Color: white. Material: cloth. Appearance: (null). Slot: shirt. It can be worn for protection (armor class, magic cancellation etc.). A shirt that can be worn under a suit of armor. If you wear a cursed one, you have a small chance of reviving on death. It can be read. What do you want to read? [ce-i or ?*] Never mind. What do you want to read? [ce-i or ?*] (2x) It reads: "Next time you wave at me, use more than one finger, please." Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 39 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 85% Armor drop chance was reduced to 74% Monster death drops spawned with only 95% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: elemental spells (turn 6) The following skill became untrainable if you tried to train it too early: bow (turn 657) The following skill became untrainable after a while: bare-handed combat (turn 50227) The following skill couldn't be trained before a certain turn number is reached: devices (turn 16505) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26091 Monster spawn increase reached its maximum at turn 214671 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 369393 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: fungus or mold (freq bonus 6) The monster species that spawned more often: Tanja's soft sneaker (freq bonus 8) The monster species that spawned more often: little wild pig (freq bonus 28) The monster species that spawned more often: giant black dragonfly (freq bonus 16) The monster species that spawned more often: black dirtbag (freq bonus 48) The monster species that spawned more often: nato washbowl (freq bonus 32) The monster species that spawned more often: roadblock fungus (freq bonus 16) The monster species that spawned more often: loud colony (freq bonus 42) The monster species that spawned more often: greater moloch (freq bonus 16) The monster species that spawned more often: phaser growth (freq bonus 8) The monster species that spawned more often: healing spore (freq bonus 9) The monster species that spawned more often: Giacomo Casanova (freq bonus 20) The monster species that spawned more often: minimalist (freq bonus 8) The monster species that spawned more often: night ogre (freq bonus 9) The monster species that spawned more often: mind flayer (freq bonus 16) The monster species that spawned more often: warn snuffily congealing sportiest (freq bonus 7) The monster species that spawned more often: loud colony (freq bonus 9) The monster species that spawned more often: liniment desensitizer reversibly hemorrhaging (freq bonus 14) The monster species that spawned more often: autocube (freq bonus 30) The monster species that spawned more often: janitor unbeliever (freq bonus 36) The monster species that spawned more often: wood sylph (freq bonus 14) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 3) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters that have sting attacks (freq bonus 5) The monster trait that was more common: monsters that can teleport (freq bonus 4) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 8) The monster species that never randomly spawned: wolf robber The monster species that never randomly spawned: charcolt The monster species that never randomly spawned: farting woman The monster species that never randomly spawned: EQ Kleever The monster species that never randomly spawned: orange devil The monster species that never randomly spawned: watcher overlord The monster species that never randomly spawned: ruthless orc The monster species that never randomly spawned: unleash grievingly The monster species that never randomly spawned: whiplich The monster species that never randomly spawned: ringneck planted The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 12) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 5) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 26) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 35) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 16) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 2) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 188) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 14) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 4) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 19) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 13) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 8) Trap randomization happened for 1 in 232 traps Next attribute increase check would have come at turn 377 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were disintegration-resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You saw invisible You recognized peaceful creatures You were aware of the presence of topmodels You had 1496 points of nutrition remaining You could fly You were an un in Protect mode You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anti-War Movement, Global Freedom Council and Human Rights Progression Your deity was Anti-War Movement The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (398) You survived Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 54% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SLARSHING HARD HAMME DEFENCE LOWED) scroll of mana (ONLY EFFECTIVE STUNT IS HITTING) scroll of phase door (DDEV REMOVEREMOVEREMOVE RUINATION) scroll of standard id (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of cure (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) * scroll of extra healing (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) * scroll of greater mana restoration (TEENAGE MUTANT UGLY THINGS) Spellbooks spellbook of charm monster (fugacious) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Legendary) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Activistor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.