Leeroy, lawful male albae Assassin --.--- |.@..| |.@..| |._... ------ [Leeroy the Dark Brotherhood Initiate] St17 Dx16 Co10 In10 Wi4 Ch3 AssAlbMalLaw Dlvl:1 $0 HP23(23) Pw11(11) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Assassin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: technicality You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 122 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 29% Ring drop chance was reduced to 97% Potion drop chance was reduced to 85% Food drop chance was reduced to 63% The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: lightsaber (turn 34) The following skill became untrainable if you tried to train it too early: body spells (turn 184) The following skill became untrainable after a while: healing spells (turn 37462) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 3745) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35183 Monster spawn increase reached its maximum at turn 88958 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 537900 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: sucking mimic (freq bonus 24) The monster species that spawned more often: takuhi (freq bonus 8) The monster species that spawned more often: cartridge fletched barbarization (freq bonus 30) The monster species that spawned more often: deep ettin (freq bonus 10) The monster species that spawned more often: moon-spawn of Cthulhu (freq bonus 5) The monster species that spawned more often: chap cuckold (freq bonus 16) The monster species that spawned more often: young mantidragon (freq bonus 20) The monster species that spawned more often: great blood dragon (freq bonus 6) The monster species that spawned more often: alpha who wolf (freq bonus 15) The monster species that spawned more often: Dora (freq bonus 6) The monster species that spawned more often: chemistry watcher (freq bonus 9) The monster species that spawned more often: shade grue (freq bonus 24) The monster species that spawned more often: surly looking dwarf (freq bonus 40) The monster species that spawned more often: plasgrue (freq bonus 30) The monster species that spawned more often: perdy bonnier pettiest pelf nicely penetratingly (freq bonus 6) The monster species that spawned more often: confute menu (freq bonus 24) The monster species that spawned more often: Emma's ankle boot (freq bonus 8) The monster species that spawned more often: krone viscidly (freq bonus 16) The monster species that spawned more often: refuse recycle underspent overtopped repetitively (freq bonus 20) The monster species that spawned more often: cannibal poxed (freq bonus 9) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 3) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 6) The monster species that never randomly spawned: unmended ammonite ventricle abet hip The monster species that never randomly spawned: giant sapphire frog The monster species that never randomly spawned: arachnid The monster species that never randomly spawned: pink horror The monster species that never randomly spawned: foul mimic The monster species that never randomly spawned: icky face The monster species that never randomly spawned: leafage zizzle The monster species that never randomly spawned: shader acid blob The monster species that never randomly spawned: recapped begrimed parthenogenetic The monster species that never randomly spawned: being moose The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: greyout stone (gray) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 65) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 7) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 16) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 9) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 11) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 13) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 5) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 7) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 3) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 10) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this trap was always invisible: eater trap The RNG hath decreed that this trap was generated more often: lag trap (freq bonus 16) Trap randomization happened for 1 in 567 traps Next attribute increase check would have come at turn 345 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ehud The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (180) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (IS THE ALL SO CLASS) scroll of mana (RAKIMONTRARAR) scroll of phase door (CURSED PLUS3 DOUBLE BREXIT) scroll of standard id (BUGGY DEBUGGED OPTIMIZED) scroll of cure (RECOPIED CONGREGATION) * scroll of extra healing (MESMERIZE NEUTRON ELBOWED HAREM) * scroll of greater mana restoration (MUMAK MUST DIE) Potions potion of paralysis (gooey) potion of sleeping (crimson) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Assassin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.