Leeroy, lawful male redguardian Thalmor ----+----- |........| ......... |.._.....| .......@@| |.......-- -------- [Leeroy the Concordate Agent] St9 Dx10 Co7 In13 Wi12 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 80% Armor drop chance was reduced to 84% Tool drop chance was reduced to 75% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: shield (turn 5) The following skill became untrainable if you tried to train it too early: firearms (turn 66) The following skill became untrainable after a while: petkeeping (turn 8114) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 32425) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 72426 Monster spawn increase reached its maximum at turn 118046 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1971684 The monster class that cannot be genocided was apelike creature Today, this monster class was always generated invisible: vampire The monster class that was spawned more often: leprechaun (freq bonus 4) The monster color that was spawned more often: green (freq bonus 2) The monster species that spawned more often: serval (freq bonus 108) The monster species that spawned more often: prehistoric cave lizard (freq bonus 33) The monster species that spawned more often: Kristin's soft sneaker (freq bonus 7) The monster species that spawned more often: muzzle fiend (freq bonus 16) The monster species that spawned more often: epidote warp fungus (freq bonus 24) The monster species that spawned more often: jubjub bat (freq bonus 12) The monster species that spawned more often: grand light canyon (freq bonus 12) The monster species that spawned more often: budget subnormality (freq bonus 24) The monster species that spawned more often: enfolded estranged (freq bonus 48) The monster species that spawned more often: manilla bleary (freq bonus 8) The monster species that spawned more often: eating horror (freq bonus 42) The monster species that spawned more often: evasive enemy trooper (freq bonus 36) The monster species that spawned more often: unpack tenterhook boarish geomagnetic (freq bonus 8) The monster species that spawned more often: jockey gallivanting (freq bonus 54) The monster species that spawned more often: leggy oystering organizing subletting anaerobe (freq bonus 7) The monster species that spawned more often: giant potion trove (freq bonus 15) The monster species that spawned more often: Burnar (freq bonus 36) The monster species that spawned more often: jade monk (freq bonus 21) The monster species that spawned more often: shitty growth (freq bonus 5) The monster species that spawned more often: demilich (freq bonus 40) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 9) The monster trait that was more common: monsters that have passive attacks (freq bonus 4) The monster species that never randomly spawned: ghostly wolf The monster species that never randomly spawned: agonised telemeter haphazard link The monster species that never randomly spawned: princess clicks The monster species that never randomly spawned: morphologist antipacifist The monster species that never randomly spawned: noxious patch The monster species that never randomly spawned: Microsoft employee The monster species that never randomly spawned: field vole The monster species that never randomly spawned: fellowman despoiled The monster species that never randomly spawned: falling force patch The monster species that never randomly spawned: tree nymph The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: implant of grace (feral) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 7) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 8) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 31) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 56) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 16) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 10) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 78) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: violet spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 90) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this trap was always invisible: skill loss trap The RNG hath decreed that this trap was generated more often: goldspell trap (freq bonus 14) Trap randomization happened for 1 in 598 traps Next attribute increase check would have come at turn 949 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (84) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (long-hair helmet) * sedge hat (rural helmet) * skullcap (resounding helmet) * flack helmet (radio helmet) * crystal helm (poor helmet) * mining helm (covered helmet) * field helm (formula one helmet) * helm of safeguard (crested helmet) * war hat (etheric helmet) * plasteel gloves (white gloves) * leather gloves (vampiric gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (multilinguitis gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orgasm pumps) * field boots (living boots) * boots of safeguard (combat boots) Scrolls scroll of healing (NIPPLE MARIO) scroll of mana (I AM NOOB) scroll of phase door (FALLOUT 4 IS DUMBED DOWN) scroll of standard id (BUILDIONS CAN INSTAKILL AT RANGE) scroll of cure (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) * scroll of extra healing (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) * scroll of greater mana restoration (ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.