Leeroy, lawful male redguardian Thalmor ---------- |.....`..| |.@......| .@.......| ---- -+--- [Leeroy the Concordate Agent] St8 Dx9 Co5 In6 Wi8 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: improved vision You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 77% chance Ring drop chance was reduced to 74% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 41% Armor drop chance was reduced to 75% Food drop chance was reduced to 92% Monster death drops spawned with only 99% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 128) The following skill became untrainable if you tried to train it too early: petkeeping (turn 156) The following skill became untrainable after a while: paddle (turn 10164) The following skill couldn't be trained before a certain turn number is reached: whip (turn 96799) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 69543 Monster spawn increase reached its maximum at turn 126225 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3070837 The monster class that cannot be genocided was ogre The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: acehack horror (freq bonus 4) The monster species that spawned more often: reproducer guardhouse (freq bonus 24) The monster species that spawned more often: tentacled mermaid (freq bonus 9) The monster species that spawned more often: clean rubber (freq bonus 14) The monster species that spawned more often: Ruggo the Gnome King (freq bonus 12) The monster species that spawned more often: banished potatoes (freq bonus 12) The monster species that spawned more often: teal naga (freq bonus 4) The monster species that spawned more often: lively semierect (freq bonus 36) The monster species that spawned more often: starlight moated (freq bonus 8) The monster species that spawned more often: sensei spore lichen (freq bonus 6) The monster species that spawned more often: wrinkled spore (freq bonus 32) The monster species that spawned more often: pile of extremely dirty coins (freq bonus 8) The monster species that spawned more often: fine waddle (freq bonus 6) The monster species that spawned more often: mitzvah sephirah (freq bonus 8) The monster species that spawned more often: &EWY:PVEx~V4#56kMB#bF$S>F (freq bonus 4) The monster species that spawned more often: thorn colony (freq bonus 12) The monster species that spawned more often: locustod (freq bonus 8) The monster species that spawned more often: teenie swarm (freq bonus 18) The monster species that spawned more often: collocate dermal sixte sleepwalking woofer (freq bonus 12) The monster species that spawned more often: young adult water dragon (freq bonus 12) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 10) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster species that never randomly spawned: shady rust monster The monster species that never randomly spawned: murderer The monster species that never randomly spawned: bronze firebird The monster species that never randomly spawned: chestburster The monster species that never randomly spawned: condoning tarnal terminatory superposable The monster species that never randomly spawned: undead ordinator The monster species that never randomly spawned: party growth The monster species that never randomly spawned: T-Rex king The monster species that never randomly spawned: bloh turret The monster species that never randomly spawned: nasty star The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: implant of anima (aureolin) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 20) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 85) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 8) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 11) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 58) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 5) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 10) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 3) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 7) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: blue spell trap (freq bonus 6) Trap randomization happened for 1 in 90 traps Next attribute increase check would have come at turn 867 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1026) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (guzzle helmet) * skullcap (radio helmet) * flack helmet (dream helmet) * crystal helm (translucent helmet) * mining helm (greenery helmet) * field helm (great helmet) * helm of safeguard (rural helmet) * war hat (spinning helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (sensor gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spooky boots) * field boots (marji shoes) * boots of safeguard (riding boots) Scrolls scroll of healing (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of mana (WE ARE ALL INFECTED BY THE MESHERA) scroll of phase door (EDEVESH HANAGASH) scroll of standard id (IAOMORMOROTOKONBAI) scroll of cure (LV FTS) * scroll of extra healing (MUD BODY TO SHOCK RESIST) * scroll of greater mana restoration (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.