Leeroy, lawful male redguardian Thalmor --------- ........ |w......| |.......| |.....@@| |.......| --------- [Leeroy the Concordate Agent] St8 Dx9 Co8 In11 Wi7 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: psi resistance You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 91% Wand drop chance was reduced to 80% Potion drop chance was reduced to 98% Armor drop chance was reduced to 72% Tool drop chance was reduced to 70% The following skill could not be trained at all: implants The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: two-handed sword (turn 2) The following skill became untrainable if you tried to train it too early: firearms (turn 935) The following skill became untrainable after a while: polymorphing (turn 53130) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 84969) Heavy curses were more common by 64% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27756 Monster spawn increase reached its maximum at turn 132786 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 619475 The monster class that cannot be genocided was gnome The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: libbed bamboozled inexperience (freq bonus 20) The monster species that spawned more often: petty Tulani (freq bonus 6) The monster species that spawned more often: thrower child (freq bonus 6) The monster species that spawned more often: dart turret (freq bonus 6) The monster species that spawned more often: chimera snake (freq bonus 2) The monster species that spawned more often: fleshlich (freq bonus 12) The monster species that spawned more often: great white dragon (freq bonus 6) The monster species that spawned more often: absent patch (freq bonus 6) The monster species that spawned more often: vampiric ixitxachitl (freq bonus 15) The monster species that spawned more often: revival spinner (freq bonus 16) The monster species that spawned more often: evangelically reestablished (freq bonus 3) The monster species that spawned more often: nine (freq bonus 14) The monster species that spawned more often: fractional discovered (freq bonus 20) The monster species that spawned more often: venom atronach (freq bonus 24) The monster species that spawned more often: vapour denizen (freq bonus 3) The monster species that spawned more often: elder orange dragon (freq bonus 6) The monster species that spawned more often: petty neurotoxin fly (freq bonus 18) The monster species that spawned more often: pygmy warrior blowdart (freq bonus 9) The monster species that spawned more often: giant (freq bonus 6) The monster species that spawned more often: Nelly's elegant pump (freq bonus 60) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 4) The monster trait that was more common: monsters whose attacks stun you (freq bonus 4) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 6) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 4) The monster trait that was more common: monsters that have no limbs (freq bonus 6) The monster species that never randomly spawned: sparked flume The monster species that never randomly spawned: novel growth The monster species that never randomly spawned: ambulate luncheon The monster species that never randomly spawned: opaque jelly The monster species that never randomly spawned: immobile warp patch The monster species that never randomly spawned: slowing turret The monster species that never randomly spawned: slime bag The monster species that never randomly spawned: regrettable ruffed The monster species that never randomly spawned: icy bulb The monster species that never randomly spawned: brown snake The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was never generated: longing stone (gray) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: flimsy dart ((null)) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 24) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 16) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 7) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 9) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 19) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 3) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 7) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 3) Trap randomization happened for 1 in 835 traps Next attribute increase check would have come at turn 349 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (247) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (greenery helmet) * sedge hat (spired helmet) * skullcap (covered helmet) * flack helmet (long-hair helmet) * crystal helm (cloudy helmet) * mining helm (speechpipe helmet) * field helm (radio helmet) * helm of safeguard (hacker helmet) * war hat (tight helmet) * plasteel gloves (white gloves) * leather gloves (paper gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (orange gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (block-heeled boots) * boots of safeguard (battle boots) Scrolls scroll of healing (KERNOD WEL) scroll of mana (RASH EM EXTENDED POISON IVY ROMP) scroll of phase door (FIXED AND FINISHED) scroll of standard id (YAY K MEASURER QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN) scroll of cure (CAN I BECOME A BEEFSTEAK) * scroll of extra healing (THE BUTTERFLY PROJECT IS A MIRACLE) * scroll of greater mana restoration (I DONT NEED A FULL YES CONFIRMATION) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.