Leeroy, lawful male redguardian Thalmor #.,,,.,.,...,,,#,#.. #####....,,###..,|., d .,,.,... ....}. #,......... #,.,,.....} ........... ###.#... ###....#0 }#..,,.#} #,}#}.}} }#} .,., ###,#} ###..,.# #,,#,<## ####.## [Leeroy the Heretic Hunter] St11 Dx16 Co11 In10 Wi11 Ch5 ThaRedMalLaw Dlvl:3 $59 HP-15(73) Pw38(38) AC1 Exp6 T1072 Latest messages What do you want to eat? [kpwyF or ?*,] This unfair eye corpse tastes terrible! You finish eating the unfair eye corpse. There is a wall in the way! (7x) You see here a tan potion {0}. J - a tan potion {0}. There is a wall in the way! (4x) The ant misses. You miss the ant. You kill the ant! You see here an ant corpse {10}. You hear a nearby zap. The blast of disintegration hits you! [-31 -> 42] Your armor turns to dust and falls to the floor! [-31 -> 11] Warning: HP low! The blast of disintegration bounces! The blast of disintegration hits you! You die... Your inventory Amulets n - an uncursed amulet of ESP {0} Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - a blessed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} D - an uncursed +0 stygian pike {10} I - an uncursed +0 orcish short sword {12} Armor j - an uncursed +0 banded mail {160} s - an uncursed +0 pair of jumping boots (being worn) {8} E - an uncursed +0 orcish helm {12} Comestibles k - 5 uncursed slime molds {0} p - an uncursed cram ration {0} w - an uncursed lump of royal jelly {0} y - an uncursed food ration {0} Scrolls e - 6 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 4 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} x - an uncursed finalized scroll of teleportation {0} Potions r - an uncursed potion of acid {0} J - an uncursed potion of extra healing {0} Rings C - a ! uncursed ring of stealth {0} Wands F - a blessed wand of magic missile (0:4) {0} Tools l - a cursed brass lantern (1313) {0} m - an uncursed large box {500} t - a blessed magic whistle {0} z - an uncursed skeleton key {0} Gems q - an uncursed +0 worthless piece of black glass {1} v - 2 uncursed +0 worthless pieces of teal glass {2} Contents of the large box: an uncursed tin of goblin cop meat {0} a cursed finalized potion of speed {0} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: manaleech You could not have this property intrinsically: clairvoyance Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 56 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 154 Scroll drop chance was reduced to 99% Amulet drop chance was reduced to 86% Weapon drop chance was reduced to 41% Armor drop chance was reduced to 99% Tool drop chance was reduced to 99% Food drop chance was reduced to 96% The following skill could not be trained at all: dart The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: sexy flats (turn 61) The following skill became untrainable if you tried to train it too early: protection spells (turn 3132) The following skill became untrainable after a while: long sword (turn 57245) The following skill couldn't be trained before a certain turn number is reached: shield (turn 51826) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 50386 Monster spawn increase reached its maximum at turn 116196 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 390912 The monster class that cannot be genocided was nymph The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: nexus patch (freq bonus 12) The monster species that spawned more often: abbreviator rambled (freq bonus 18) The monster species that spawned more often: pale asian lady (freq bonus 6) The monster species that spawned more often: The Smith (freq bonus 10) The monster species that spawned more often: roswine (freq bonus 6) The monster species that spawned more often: giant blue frog (freq bonus 24) The monster species that spawned more often: benzedrine ultrafiltration (freq bonus 20) The monster species that spawned more often: inertia rubber (freq bonus 10) The monster species that spawned more often: azure wort (freq bonus 16) The monster species that spawned more often: desu sentai (freq bonus 9) The monster species that spawned more often: encompassment trotter (freq bonus 10) The monster species that spawned more often: +1 mm wall (freq bonus 10) The monster species that spawned more often: cat eared devil (freq bonus 6) The monster species that spawned more often: racoon dog drunker (freq bonus 12) The monster species that spawned more often: demolishing teensiest consternate byword stiller innovate (freq bonus 60) The monster species that spawned more often: soll woll (freq bonus 24) The monster species that spawned more often: writhing mass of primal chaos (freq bonus 24) The monster species that spawned more often: bullywug warrior (freq bonus 12) The monster species that spawned more often: detumescent weightlessly (freq bonus 7) The monster species that spawned more often: singing happy drunk (freq bonus 64) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 6) The monster trait that was more common: monsters that can swim (freq bonus 3) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1) The monster trait that was more common: monsters that can be genocided (freq bonus 10) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster species that never randomly spawned: wizard turret The monster species that never randomly spawned: aliquant rustled The monster species that never randomly spawned: full trapper The monster species that never randomly spawned: iguanodon The monster species that never randomly spawned: big bear The monster species that never randomly spawned: slimy bug The monster species that never randomly spawned: white horse The monster species that never randomly spawned: alpha pussy The monster species that never randomly spawned: lurcher depredated tricycle The monster species that never randomly spawned: freehearted aspiringly The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: redemption (sweet) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 8) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 15) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 12) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 16) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 2) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 5) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 11) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 14) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 92) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this trap was always invisible: inventory trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 15) Trap randomization happened for 1 in 805 traps Trap difficulty was increased by 81 Next attribute increase check would have come at turn 3120 Strength training was 27 Dexterity training was 7 Wisdom training was 6 Constitution training was 29 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half spell damage (0) You saw invisible You had infravision You had 1481 points of nutrition remaining You could jump You regenerated mana You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) dazzle 2X LIMIT(0) Discoveries Amulets amulet of ESP (dog) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (bluy helmet) * skullcap (gray helmet) * flack helmet (rural helmet) * crystal helm (mechanical helmet) * mining helm (complete helmet) * field helm (dim colored helmet) * helm of safeguard (red helmet) * war hat (ruined helmet) * plasteel gloves (white gloves) * leather gloves (vampiric gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (inverse gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins stone (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mud boots) * field boots (plof heels) * boots of safeguard (ankle boots) jumping boots (castlevania boots) Scrolls scroll of healing (VEGETARIANISM IS AN EATING DISORDER) scroll of mana (ITAINO ITAINO TONDEKE) scroll of phase door (SUDDENLY THE ALTAR VANISHES) scroll of standard id (MUNCH MUNCH) scroll of cure (DAMN IT) * scroll of extra healing (WATERFALL MUSHROOM CLIMB) * scroll of greater mana restoration (TDTTOSTBDTECONWIALACI) scroll called confuse monster (READ IDENTIFY AT YOUR OWN PERIL) scroll of teleportation (SPAMCATCHMAIL AT GMX DOT DE) Potions potion of acid (bitter) potion of extra healing (tan) potion of speed (ochre) Rings ring of stealth (windblown) Wands wand of magic missile (starfish) Tools magic whistle (whistle) large box (wooden box) skeleton key (key) Gems worthless piece of black glass (black) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures an ant an effect butterfly a jelly bee a thick jackal a stoat a large fox 0 wild dogs (1 created) an ae a flying wild dog 0 small gas spores (1 created) an unfair eye a black dirtbag a pack kobold 0 carvers (1 created) a baby leprechaun 0 goblins (1 created) 0 submarine goblins (2 created) a cave goblin a hobgoblin 0 alien eggs (1 created) 0 easy piercers (1 created) a shardash a little pig 0 field mice (1 created) 0 confident spiders (1 created) a bore worm a contaminated bug a fictional bug a weapon bug a duck warrior 0 baby white dragons (1 created) a spore lichen an immobile stalk a blue patch a yellow growth 0 luminescent stalks (2 created) a reddish patch 0 conscious fungi (1 created) an off shrieker a small naga a yellow naga hatchling 0 bionic naga hatchlings (1 created) a mini rust monster 5 river moccasins 0 tron xorns (1 created) 0 hobbit zombies (2 created) 0 dwarf zombies (2 created) a green cat zombie 0 maylems (1 created) 0 white friars (1 created) 2 singing happy drunks an agent of the black market 0 asgardians (1 created) a thalmor 0 shopkeepers (1 created) a gene jinn 0 slithy tortoises (2 created) 0 hermit crabs (1 created) 0 pikes (1 created) 0 large eels (1 created) 0 lick trouts (2 created) 0 jellyfish (1 created) 0 tuna (1 created) 0 demonic jellyfish (1 created) 0 babelfish (1 created) 0 leeches (1 created) 0 goldfish (1 created) 0 school eels (1 created) 0 sharks (1 created) 0 blocker eels (1 created) a newt 0 bad eggs (1 created) 0 apprentice light walls (1 created) a low rub monster a begisamu turret an energy trove 87 creatures born. 45 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 13 times You killed 39 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (24 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (6 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (50 of 160) two-weapon combat [Unskilled] (max Expert) (39 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (26 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (2 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Dungeons of Doom on dungeon level 3 with 2102 points, and 59 pieces of gold, after 1072 moves. Killer: a disintegration beam You were level 6 with a maximum of 73 hit points when you died. You reached the 131st place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 129 2165 aaml-Abu-Esp-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a blast of fire. - [73] 130 2118 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 3. 67 [67] *131 2102 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 3. Killed by a disintegration beam. - [73] 132 2097 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 4. Killed by a monster (bad lance carrier). - [70] 133 2084 porkmantwo-Wiz-Alc-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [66]