Leeroy, lawful male redguardian Thalmor | -- .-- -.-- -...| --------...---....| |................-# --.......-.....| -- --....|.......--- ---- --..---|......---- .... --..-- |-........| -..--..-- |.%<...-- - |...@.-- |........-- ------- --...`..-- |... ... |..--..- --- ---- [Leeroy the Heretic Hunter] St14 Dx8 Co11 In14 Wi10 Ch7 ThaRedMalLaw Min:4 $62 HP-36(75) Pw36(36) AC6 Exp6 T2481 Wea Bli Latest messages You feel weak now. There is a wall in the way! (4x) The tiny rascalling misses. You hit the tiny rascalling! The tiny rascalling misses. (2x) Your elven mithril-coat blocks the tiny rascalling's attack. You hit the tiny rascalling! The tiny rascalling misses. The tiny rascalling hits you! You're pushed back! [-1 -> 42] There is a wall in the way! You hit the gnome mummy! The gnome mummy zaps an omnipotent wand! Your face is singed by searing flames! The blast of fire hits you! [-29 -> 13] Warning: HP low! The blast of fire hits you! You die... Your inventory Amulets H - a cursed amulet of change {0} Implants R - an uncursed implant of badness {0} Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +4 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} m - 3 uncursed -1 orcish spears {36} n - an uncursed +0 orcish dagger {4} p - 20 uncursed +0 darts {0} q - 2 uncursed +1 darts {0} s - an uncursed +2 wooden geta {1} v - a cursed -3 orcish short sword {12} x - 31 cursed -1 darts named Legend of Sleepy Hollow {1} B - an uncursed +0 power crossbow {20} E - a cursed +0 scimitar {16} F - a cursed +0 bow {12} G - 36 blessed +4 crossbow bolts {1} U - a cursed -5 lance {75} V - 47 uncursed +0 arrows {1} Armor b - a blessed +0 elven mithril-coat (being worn) {60} l - a cursed +1 splint mail {160} r - an uncursed +0 orcish helm {12} A - an uncursed +0 T-shirt (being worn) {2} O - an uncursed +6 elven cloak {4} Comestibles k - an uncursed sprig of wolfsbane {0} L - 3 blessed bananas {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 3 uncursed scrolls of mana {0} g - an uncursed greased scroll of mana {0} h - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of cure {0} C - an uncursed finalized scroll of identify {0} N - an uncursed scroll of taming {0} Spellbooks S - an uncursed finalized spellbook of healing (0:0) {0} Potions u - 2 uncursed potions of gain energy {0} P - a blessed potion of see invisible {0} Q - an uncursed potion of gain ability {0} T - a blessed finalized potion of gain energy {0} Rings K - an uncursed ring of conflict {0} M - a cursed -1 ring of gain dexterity {0} Wands D - an uncursed wand of create familiar (0:-2) {0} I - an uncursed wand of cold (0:5) {0} Tools y - a cursed frost horn (6:14) {0} Final attributes You were piously aligned Your alignment was 26 Your max alignment was 26 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: speed You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 88% chance Tool drop chance was reduced to 94% Food drop chance was reduced to 90% Monster death drops spawned with only 91% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: body spells (turn 45) The following skill became untrainable if you tried to train it too early: club (turn 275) The following skill became untrainable after a while: unicorn horn (turn 58703) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 26708) Number of artifacts generated was 0 Number of fake artifacts generated was 5 Monster spawn increase started at turn 35305 Monster spawn increase reached its maximum at turn 64550 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2764296 The monster class that cannot be genocided was snake The monster class that was spawned more often: piercer (freq bonus 12) The monster species that spawned more often: ethereal hound (freq bonus 66) The monster species that spawned more often: kantian wile (freq bonus 78) The monster species that spawned more often: topaz wort (freq bonus 34) The monster species that spawned more often: poison wolf (freq bonus 14) The monster species that spawned more often: Chaska's leather pump (freq bonus 28) The monster species that spawned more often: Simone's thick hugging boot (freq bonus 78) The monster species that spawned more often: curiosity misemploy (freq bonus 45) The monster species that spawned more often: gabble wallpapering (freq bonus 26) The monster species that spawned more often: lightning lizard (freq bonus 16) The monster species that spawned more often: identity xorn (freq bonus 28) The monster species that spawned more often: fellatee whiny (freq bonus 84) The monster species that spawned more often: shibold (freq bonus 45) The monster species that spawned more often: hidden zruty (freq bonus 48) The monster species that spawned more often: devitalized cricking (freq bonus 56) The monster species that spawned more often: blue nightmare (freq bonus 26) The monster species that spawned more often: egyptian pharao (freq bonus 42) The monster species that spawned more often: giant garnet frog (freq bonus 32) The monster species that spawned more often: adventurer colony (freq bonus 84) The monster species that spawned more often: brown warp patch (freq bonus 56) The monster species that spawned more often: grey naga (freq bonus 48) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 3) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 6) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 3) The monster trait that was more common: monsters with shock resistance (freq bonus 12) The monster trait that was more common: shapeshifting monsters (freq bonus 1) The monster species that never randomly spawned: waiver sateen The monster species that never randomly spawned: undead beholder The monster species that never randomly spawned: sapusaur The monster species that never randomly spawned: Ulitharid The monster species that never randomly spawned: overdrawing plebeian The monster species that never randomly spawned: mezzodaemon The monster species that never randomly spawned: dread troll The monster species that never randomly spawned: juggernaut The monster species that never randomly spawned: purple crocodile The monster species that never randomly spawned: winterized motorist The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: amulet of enemy saving (undertow) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 7) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 3) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 6) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 55) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 9) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 4) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 9) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 9) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 8) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 3) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 92) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 17) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: autopilot stone (gray) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian) The RNG hath decreed that this item was always generated cursed: implant of knowledge (shouting) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this trap was always invisible: nexus trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 25) Trap randomization happened for 1 in 290 traps Next attribute increase check would have come at turn 2791 Strength training was 11 Dexterity training was 28 Wisdom training was 18 Constitution training was 50 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were blinded (127) You had the following problem: Invisible monster markers are not visible, but bumping into them uses up a turn. (256) You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having reflection (1) You saw invisible You had infravision You had 78 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 52% 98% Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Not Ready(3637) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) dazzle 2X Prepared(0) Discoveries Amulets amulet of change (mech-tech) Implants implant of badness (dimensional) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (breath control helmet) * sedge hat (precious helmet) * skullcap (RNG helmet) * flack helmet (dream helmet) * crystal helm (viking helmet) * mining helm (metal disk) * field helm (meteoric helmet) * helm of safeguard (failuncap helmet) * war hat (arduous helmet) * plasteel gloves (white gloves) * leather gloves (runic gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (flower gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (mud boots) * boots of safeguard (mary janes) elven cloak (faded pall) Scrolls scroll of healing (GERMANY WAS DEAD LAST AGAINST MEXICO SWEDEN AND SOUTHKOREA) scroll of mana (IDE BY 0) scroll of phase door (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of standard id (HUFFI MUFFI GUFFI) scroll of cure (WINSALOT ACTUALLY ONLY WINS SOMETIMES) * scroll of extra healing (CAMAMNMALCHA XJ) * scroll of greater mana restoration (HP LOWED BY HOT AND HEAL BY WATE) scroll of identify (YKEN PACK) scroll of taming (CLUSTERBOMBROCK GIGABOMBROCK RAGNAROCK) Spellbooks spellbook of healing (sweet) Potions potion of blindness (red) potion of gain energy (vitriol) potion of see invisible (gray) potion of gain ability (metallic) Rings ring of conflict (uranium) ring of gain dexterity (thumb screwing) Wands wand of inferno (omnipotent) wand of create familiar (important) wand of cold (nickel) Tools frost horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 2: (to the space station) The Gnomish Mines: Level 4: <- You are here Voluntary challenges You eaten 10 times You eaten food with animal by-products 7 times You eaten meat 6 times You have communicated with the gods 16 times You never prayed to the gods You hit with a wielded weapon 71 times You killed 60 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (9 of 20) spirituality [Basic] (max Expert) (21 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (4 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (91 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...