Leeroy, lawful male redguardian Thalmor ---.- #k@.| |.$@.| |##... ---- [Leeroy the Concordate Agent] St11 Dx8 Co12 In10 Wi8 Ch13 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: magic resistance You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 54% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 4% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 97% Armor drop chance was reduced to 71% Tool drop chance was reduced to 55% Food drop chance was reduced to 78% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: scimitar (turn 160) The following skill became untrainable if you tried to train it too early: dart (turn 1802) The following skill became untrainable after a while: protection spells (turn 62050) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 44108) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31058 Monster spawn increase reached its maximum at turn 98909 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1920905 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: disease sphere (freq bonus 144) The monster species that spawned more often: dim wort (freq bonus 5) The monster species that spawned more often: staying ray (freq bonus 14) The monster species that spawned more often: undead failed existence (freq bonus 16) The monster species that spawned more often: terrorist prepping (freq bonus 48) The monster species that spawned more often: decayed force fungus (freq bonus 12) The monster species that spawned more often: noctambulation counterphobic crapulence (freq bonus 3) The monster species that spawned more often: aureolin colony (freq bonus 3) The monster species that spawned more often: twin noritta (freq bonus 18) The monster species that spawned more often: staff mimic (freq bonus 4) The monster species that spawned more often: rimy laniard brilliant (freq bonus 4) The monster species that spawned more often: old mantidragon (freq bonus 12) The monster species that spawned more often: petty living wall (freq bonus 21) The monster species that spawned more often: coatrack wheelman (freq bonus 24) The monster species that spawned more often: blind eye (freq bonus 28) The monster species that spawned more often: loss fly (freq bonus 32) The monster species that spawned more often: elder multi-hued jelly (freq bonus 12) The monster species that spawned more often: neurotoxin fly (freq bonus 6) The monster species that spawned more often: b-type (freq bonus 12) The monster species that spawned more often: knight of the condemning (freq bonus 15) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 3) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 4) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster species that never randomly spawned: loud warp fungus The monster species that never randomly spawned: island warp fungus The monster species that never randomly spawned: handkerchief hierarch The monster species that never randomly spawned: amnesia mechanic The monster species that never randomly spawned: curser The monster species that never randomly spawned: adult water dragon The monster species that never randomly spawned: vatting doctrinaire blenched The monster species that never randomly spawned: scimitarfish The monster species that never randomly spawned: Charlotte's hugging boot The monster species that never randomly spawned: techno stalk The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: stat decay stone (gray) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 19) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 2) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 8) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 11) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 12) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 9) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 8) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 3) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 4) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: levitation trap (freq bonus 4) Trap randomization happened for 1 in 760 traps Next attribute increase check would have come at turn 1178 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having discount action (0) You saw invisible You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (667) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (frequent helmet) * sedge hat (gas mask) * skullcap (etheric helmet) * flack helmet (silk helmet) * crystal helm (spinning helmet) * mining helm (masked helmet) * field helm (anti-government helmet) * helm of safeguard stone (gemmed helmet) * war hat (cone-shaped helmet) * plasteel gloves (white gloves) * leather gloves (racer gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (failuncap gloves) * commander gloves (cuddly gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rain boots) * field boots (imaginary heels) * boots of safeguard (castlevania boots) Scrolls scroll of healing (THE APOSTROPHE M USES A TOUCH OF DEATH) scroll of mana (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) scroll of phase door (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) scroll of standard id (STUPID K MEASURER TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) scroll of cure (PUNCH FROM INVISIBLES NEVER MISS HITING) * scroll of extra healing (BUGNOSE) * scroll of greater mana restoration (THE AAAAASSIE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.