Leeroy, lawful male redguardian Thalmor -------+---- |..........- |........F.| |@.........| |@.........| ------------ [Leeroy the Concordate Agent] St11 Dx7 Co10 In10 Wi7 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: wallwalking You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 10 Wand drop chance was reduced to 57% Armor drop chance was reduced to 92% Food drop chance was reduced to 66% Monster death drops spawned with only 84% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: spirituality (turn 32) The following skill became untrainable if you tried to train it too early: club (turn 5913) The following skill became untrainable after a while: two-handed weapons (turn 25708) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 25873) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81637 Monster spawn increase reached its maximum at turn 120429 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2663230 The monster class that cannot be genocided was ghost The monster class that was spawned more often: leprechaun (freq bonus 5) The monster species that spawned more often: shady soul (freq bonus 21) The monster species that spawned more often: water lady (freq bonus 16) The monster species that spawned more often: layout stereotype (freq bonus 40) The monster species that spawned more often: Hannah's combat boot (freq bonus 42) The monster species that spawned more often: lava nymph (freq bonus 30) The monster species that spawned more often: charcoal giant (freq bonus 18) The monster species that spawned more often: solid warp fungus (freq bonus 24) The monster species that spawned more often: multicolor light (freq bonus 18) The monster species that spawned more often: vanship (freq bonus 28) The monster species that spawned more often: dwarf castmaster (freq bonus 36) The monster species that spawned more often: windiest repose nailhead (freq bonus 6) The monster species that spawned more often: stone mold (freq bonus 22) The monster species that spawned more often: sulfur wort (freq bonus 28) The monster species that spawned more often: death devil (freq bonus 12) The monster species that spawned more often: priest mummy (freq bonus 42) The monster species that spawned more often: Tinanya (freq bonus 48) The monster species that spawned more often: spike colony (freq bonus 18) The monster species that spawned more often: hydra centaur (freq bonus 12) The monster species that spawned more often: repeller gosling (freq bonus 60) The monster species that spawned more often: night goblin (freq bonus 27) The monster trait that was more common: monsters that count as undead (freq bonus 12) The monster trait that was more common: monsters that are breathless (freq bonus 6) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 3) The monster trait that was more common: monsters that spawn in large groups (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 4) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 3) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster species that never randomly spawned: kobold warlord The monster species that never randomly spawned: rebilling phosphatic The monster species that never randomly spawned: brown beam The monster species that never randomly spawned: mistook befriend The monster species that never randomly spawned: rusty mimic The monster species that never randomly spawned: swamp inhabitant The monster species that never randomly spawned: great karmic wyrm The monster species that never randomly spawned: chiropteran mummy The monster species that never randomly spawned: squirrelhorn The monster species that never randomly spawned: zymoscope pedalled The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 8) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 15) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 38) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 9) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 7) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 2) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 12) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 7) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 8) The RNG hath decreed that this item was always generated cursed: autoscooter heels (flipflops) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: diamond (white) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: deprovement trap (freq bonus 6) Trap randomization happened for 1 in 708 traps Next attribute increase check would have come at turn 383 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (162) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (space helmet) * sedge hat (covered helmet) * skullcap (metal disk) * flack helmet (brick helmet) * crystal helm (kitchen hat) * mining helm (dim colored helmet) * field helm (resounding helmet) * helm of safeguard (rotating helmet) * war hat stone (rubynus helmet) * plasteel gloves (white gloves) * leather gloves (flower gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (failuncap gloves) * commander gloves (camouflage patterned gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (combat boots) * field boots (thick-soled boots) * boots of safeguard (tightly fitting boots) Scrolls scroll of healing (VIK LADY) scroll of mana (SPRING NO HAPPEN) scroll of phase door (SKYED GNAWN) scroll of standard id (T A C H) scroll of cure (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) * scroll of extra healing (AJMO TO UCINITI) * scroll of greater mana restoration (YOU REALLY BECOME STRONGER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.