Leeroy, lawful male redguardian Thalmor -+-+---- |....... |......| |...@..| |..@...| -.------ [Leeroy the Concordate Agent] St10 Dx17 Co9 In6 Wi4 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: fear factor You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 153 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 29 Gem identification only worked 100 times out of 119 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 24% Wand drop chance was reduced to 52% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 95% Armor drop chance was reduced to 85% Tool drop chance was reduced to 84% Concealing monsters were spawned underneath items 62% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: dart (turn 12) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 21) The following skill became untrainable after a while: sexy flats (turn 56645) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 24290) Heavy curses were more common by 42% Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 43817 Monster spawn increase reached its maximum at turn 141561 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2495296 The monster class that cannot be genocided was trove The monster class that was spawned more often: flying fish (freq bonus 3) The monster species that spawned more often: Marian's sneaker (freq bonus 5) The monster species that spawned more often: tsuchinoko (freq bonus 12) The monster species that spawned more often: old evil dragon (freq bonus 30) The monster species that spawned more often: girl minima fruiter (freq bonus 32) The monster species that spawned more often: eloi (freq bonus 16) The monster species that spawned more often: water force patch (freq bonus 24) The monster species that spawned more often: Vera's servant (freq bonus 14) The monster species that spawned more often: nice girl in velcro shoes (freq bonus 12) The monster species that spawned more often: nonadhesive relentlessly (freq bonus 8) The monster species that spawned more often: Inge (freq bonus 32) The monster species that spawned more often: wainrider (freq bonus 14) The monster species that spawned more often: wererustmonster (freq bonus 10) The monster species that spawned more often: large rothe (freq bonus 15) The monster species that spawned more often: airing urushiol porose gypsyism (freq bonus 24) The monster species that spawned more often: weeping woman (freq bonus 5) The monster species that spawned more often: maneuverable bellyaching (freq bonus 36) The monster species that spawned more often: warhorse (freq bonus 15) The monster species that spawned more often: thruster dispelled (freq bonus 36) The monster species that spawned more often: ore virus (freq bonus 6) The monster species that spawned more often: island mold (freq bonus 42) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters with vampire dialogue (freq bonus 8) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster species that never randomly spawned: falsifier casehardened captured washcloth ultrasonography The monster species that never randomly spawned: sneer foetor The monster species that never randomly spawned: old bear The monster species that never randomly spawned: etiolate trothed theorization matriarchy The monster species that never randomly spawned: colorful colony The monster species that never randomly spawned: leakily baklava The monster species that never randomly spawned: gnome queen The monster species that never randomly spawned: miner The monster species that never randomly spawned: orchestra uncle The monster species that never randomly spawned: deinonychus The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: cloak of nonfollowing (erudite cloak) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: left inventory stone (gray) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 16) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 17) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 38) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 20) The RNG hath decreed that this item was generated more often: bad equipment (FIXED AND FINISHED, freq bonus 14) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 18) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: fluckering boots (spooky boots, freq bonus 10) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 42) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 9) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 26) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 3) Trap randomization happened for 1 in 435 traps Next attribute increase check would have come at turn 354 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (224) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grimace helmet) * sedge hat (sages helmet) * skullcap (deformed helmet) * flack helmet (eternal helmet) * crystal helm (yellow helmet) * mining helm (grunter helmet) * field helm (narrow helmet) * helm of safeguard (radio helmet) * war hat (greenery helmet) * plasteel gloves (white gloves) * leather gloves (clumsy gloves) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (gameble gloves) * commander gloves (boxing gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plof heels) * field boots (fetish heels) * boots of safeguard (roller boots) Scrolls scroll of healing (SCHELLENOE KONTENOE) scroll of mana (YOU ARE DOOMED) scroll of phase door (VITIO PUS RO) scroll of standard id (A CERTAIN PEASANT RAILGUN) scroll of cure (POKEMON GO KILLS PEOPLE) * scroll of extra healing (BODY KNOCK ON EARTH WILL HURT) * scroll of greater mana restoration (TOO FEKKING GOOD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.