Leeroy, lawful male redguardian Thalmor ------- |.@@..| |.....| |.....| ------- [Leeroy the Concordate Agent] St14 Dx5 Co8 In9 Wi14 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: detect monsters You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 53 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 11 Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 16% Ring drop chance was reduced to 95% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 88% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: matter spells (turn 11) The following skill became untrainable if you tried to train it too early: techniques (turn 735) The following skill became untrainable after a while: searching (turn 13698) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 28572) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 96682 Monster spawn increase reached its maximum at turn 224662 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2155374 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: rust monster or disenchanter (freq bonus 5) The monster species that spawned more often: bright master mind flayer (freq bonus 10) The monster species that spawned more often: cook islander (freq bonus 40) The monster species that spawned more often: earthliest drab (freq bonus 72) The monster species that spawned more often: stainable conservator (freq bonus 10) The monster species that spawned more often: fixe unscientifically cryptically (freq bonus 18) The monster species that spawned more often: milking talisman portly (freq bonus 20) The monster species that spawned more often: coalyard microform (freq bonus 28) The monster species that spawned more often: master shimmering dragon (freq bonus 45) The monster species that spawned more often: percenti has lost 0. (freq bonus 6) The monster species that spawned more often: moldy mushroom (freq bonus 6) The monster species that spawned more often: Sue Lyn's plateau boot (freq bonus 24) The monster species that spawned more often: giant sundew (freq bonus 18) The monster species that spawned more often: stone rattlesnake (freq bonus 16) The monster species that spawned more often: lava force fungus (freq bonus 12) The monster species that spawned more often: techno stalk (freq bonus 33) The monster species that spawned more often: neurotoxin fly (freq bonus 7) The monster species that spawned more often: Madeleine (freq bonus 28) The monster species that spawned more often: hungry warp patch (freq bonus 16) The monster species that spawned more often: noncontradictory encapsuling (freq bonus 36) The monster species that spawned more often: moldy patch (freq bonus 66) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 7) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 1) The monster trait that was more common: monsters that can tunnel (freq bonus 4) The monster species that never randomly spawned: death knight The monster species that never randomly spawned: atomic tester The monster species that never randomly spawned: RNG sphere The monster species that never randomly spawned: biologist reappoint The monster species that never randomly spawned: PKK leader The monster species that never randomly spawned: nasty chasme The monster species that never randomly spawned: insurmountable patch The monster species that never randomly spawned: polarizer blocker The monster species that never randomly spawned: lost ufo part The monster species that never randomly spawned: blank beam The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 2) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 3) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 10) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 80) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 13) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 6) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 7) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 5) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 28) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: amulet of spell metal (chrome) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 11) Trap randomization happened for 1 in 956 traps Trap difficulty was increased by 72 Next attribute increase check would have come at turn 153 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half physical damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (387) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (speechpipe helmet) * sedge hat (thinking helmet) * skullcap (precious helmet) * flack helmet (rural helmet) * crystal helm (red helmet) * mining helm (radiant helmet) * field helm (grunter helmet) * helm of safeguard (masked helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (boxing gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (velcro sandals) * boots of safeguard (heroine mocassins) Scrolls scroll of healing (I R TEH UBER PWNZ0R) scroll of mana (SLEX IS VERY POPULAR IN RUSSIA) scroll of phase door (C00000000000000000000000000005) scroll of standard id (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE) scroll of cure (MANDEVILHACK WILL BE A VARIANT OF FIQHACK) * scroll of extra healing (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) * scroll of greater mana restoration (MAKE THE PRIZE TWICE USED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.