Leeroy, lawful female mazke Acid Mage ---+--- |...d.| |..d|.| |...d.| |.....| ------- [Leeroy the Oozer] St9 Dx8 Co18 In18 Wi6 Ch7 AciSedFemLaw Dlvl:1 $0 HP-9(15) Pw2(18) AC9 Exp1 T4 Latest messages [-1 -> 7] The acid hound pup breathes acid! The blast of acid hits you! The blast of acid bounces! The blast of acid hits you! The acid burns! [-2 -> 5] The acid hound pup drops a scroll {0}. The acid hound pup misses the acid hound pup. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You miss the acid hound pup. The acid hound pup bites you! [-4 -> 1] Warning: HP low! The acid hound pup breathes acid! The blast of acid hits you! The acid burns! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of warping {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed finalized spellbook of acid sphere (0:4) {0} i - a blessed spellbook of acid stream (0:1) {0} Potions d - an uncursed finalized potion of paralysis {0} Rings g - an uncursed ring of sleeping {0} Wands f - an uncursed wand of acid (0:3) {0} Tools j - an uncursed oil lamp (1137) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: burnopathy You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 139 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 62 Gem identification only worked 100 times out of 137 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 96% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 95% Ring drop chance was reduced to 90% Wand drop chance was reduced to 99% Potion drop chance was reduced to 85% Armor drop chance was reduced to 45% Tool drop chance was reduced to 76% Food drop chance was reduced to 89% Monster death drops spawned with only 93% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: mace (turn 1) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 57) The following skill became untrainable after a while: club (turn 12485) The following skill couldn't be trained before a certain turn number is reached: trident (turn 125690) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49863 Monster spawn increase reached its maximum at turn 325233 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 647360 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: mummy (freq bonus 4) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: purple slime (freq bonus 15) The monster species that spawned more often: docent interstitially (freq bonus 27) The monster species that spawned more often: christen flusher osteoarthritic (freq bonus 30) The monster species that spawned more often: ogre thief (freq bonus 40) The monster species that spawned more often: jumping champion (freq bonus 14) The monster species that spawned more often: random cortex (freq bonus 24) The monster species that spawned more often: fragmentarily tangy (freq bonus 12) The monster species that spawned more often: young red dragon (freq bonus 10) The monster species that spawned more often: ring permamimic (freq bonus 14) The monster species that spawned more often: butt (freq bonus 24) The monster species that spawned more often: rumormonger overrighteously (freq bonus 36) The monster species that spawned more often: water warp fungus (freq bonus 36) The monster species that spawned more often: walrus (freq bonus 36) The monster species that spawned more often: dark sage (freq bonus 24) The monster species that spawned more often: ecofriendly researcher (freq bonus 15) The monster species that spawned more often: conscious spore (freq bonus 20) The monster species that spawned more often: stardust growth (freq bonus 12) The monster species that spawned more often: step kanga (freq bonus 14) The monster species that spawned more often: nice girl (freq bonus 15) The monster species that spawned more often: porter manticore (freq bonus 36) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 5) The monster species that never randomly spawned: doppelganger The monster species that never randomly spawned: drone mushroom The monster species that never randomly spawned: flapbat The monster species that never randomly spawned: reconciliator longship The monster species that never randomly spawned: unclosing unpreserved The monster species that never randomly spawned: lurker alurm The monster species that never randomly spawned: rapha The monster species that never randomly spawned: devil's bug The monster species that never randomly spawned: upper ufo part The monster species that never randomly spawned: It The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 16) The RNG hath decreed that this item was generated more often: recurring spell loss stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: curseuse stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 7) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 18) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 12) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 16) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 4) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 6) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 68) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 16) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: implant of avarice (adroit) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this trap was always invisible: filler trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 1) Trap randomization happened for 1 in 292 traps Next attribute increase check would have come at turn 1825 Strength training was -1 Dexterity training was 1 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were level-drain resistant You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having burnopathy (0) You had infravision You had 1476 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (152) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 0% 305% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of warping (FOO BAR) scroll of healing (QUARACTAR) scroll of mana (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of phase door (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI) scroll of standard id (EVERYTHING FOR NAUGHT) scroll of cure (DDEV SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN KKFS IT IS) * scroll of extra healing (LOGUNO JIVYA EVILYVON) * scroll of greater mana restoration (IRC LAUNCH STRANGEBOT SUDO SCREEN) Spellbooks spellbook of acid sphere (punching) spellbook of acid stream (chilly) Potions potion of paralysis (flubber) potion of oil (iris) Rings ring of sleeping (cashed) Wands wand of acid (aspen) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (22 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage...