Leeroy, lawful male redguardian Thalmor ------ |....| |$@@.| |....| .....| ------ [Leeroy the Concordate Agent] St8 Dx6 Co12 In12 Wi7 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 17 Scroll drop chance was reduced to 74% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 73% Tool drop chance was reduced to 73% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: polearms (turn 78) The following skill became untrainable if you tried to train it too early: petkeeping (turn 92) The following skill became untrainable after a while: dart (turn 22293) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 27896) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61228 Monster spawn increase reached its maximum at turn 291509 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2289608 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: Ii Shenlong (freq bonus 7) The monster species that spawned more often: elder fox (freq bonus 8) The monster species that spawned more often: small orangutan (freq bonus 5) The monster species that spawned more often: maud mold (freq bonus 3) The monster species that spawned more often: cursed grue (freq bonus 8) The monster species that spawned more often: solid mold (freq bonus 4) The monster species that spawned more often: Lars (freq bonus 4) The monster species that spawned more often: invocation breathe sclera (freq bonus 4) The monster species that spawned more often: aggravator cat (freq bonus 24) The monster species that spawned more often: radioactive woman (freq bonus 6) The monster species that spawned more often: jurassic triceratops (freq bonus 8) The monster species that spawned more often: chaotic wizard (freq bonus 24) The monster species that spawned more often: hell cop (freq bonus 40) The monster species that spawned more often: nidogod (freq bonus 2) The monster species that spawned more often: Fleecy Whitney (freq bonus 3) The monster species that spawned more often: tudak rope golem (freq bonus 12) The monster species that spawned more often: epidote spore (freq bonus 24) The monster species that spawned more often: green draconian (freq bonus 36) The monster species that spawned more often: spider grue (freq bonus 4) The monster species that spawned more often: Ariane's fleecy combat boot (freq bonus 8) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters that are neuter (freq bonus 3) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster species that never randomly spawned: the ultimate tank The monster species that never randomly spawned: kieutenant The monster species that never randomly spawned: Carina The monster species that never randomly spawned: flkmnb3percenth The monster species that never randomly spawned: nonstriker drawtube The monster species that never randomly spawned: wifebeater asshole The monster species that never randomly spawned: traffic light dragon The monster species that never randomly spawned: kog The monster species that never randomly spawned: magedoom eye The monster species that never randomly spawned: Yumi Saotome The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: fallout helmet (post-nuclear helmet) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 18) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 9) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 17) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 8) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 15) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 3) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 10) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 9) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 69) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: force stone (gray) The RNG hath decreed that this item was always generated cursed: implant of erosion (vivid) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: platinum spell trap (freq bonus 6) Trap randomization happened for 1 in 842 traps Next attribute increase check would have come at turn 618 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (175) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (golden helmet) * sedge hat (silk helmet) * skullcap (gas mask) * flack helmet (scuba helmet) * crystal helm (basin helmet) * mining helm (steel helmet) * field helm (formula one helmet) * helm of safeguard (cone-shaped helmet) * war hat (etched helmet) * plasteel gloves (white gloves) * leather gloves (comfortable gloves) * gauntlets of safeguard (yellow gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (digger gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (weapon light boots) * field boots (street boots) * boots of safeguard (camouflage patterned boots) Scrolls scroll of healing (JUYED AWK YACC) scroll of mana (U HAVE MAIL) scroll of phase door (HARATTAMA KIYOTTAMA) scroll of standard id (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of cure (DSCHLSCHLSCH) * scroll of extra healing (MONST DOT C AINT BIG ENOUGH) * scroll of greater mana restoration (TOMSOD SAYS SLEX IS A GELATINOUS CUBE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.