Leeroy, lawful male redguardian Thalmor -.--.--- |......| |....\.| |.@@...| |....... -------- [Leeroy the Concordate Agent] St9 Dx9 Co6 In11 Wi10 Ch14 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: fire resistance You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 31 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 55% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 54% Wand drop chance was reduced to 96% Potion drop chance was reduced to 94% Armor drop chance was reduced to 97% Food drop chance was reduced to 92% The following skill could not be trained at all: searching The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: bow (turn 30) The following skill became untrainable if you tried to train it too early: elemental spells (turn 62) The following skill became untrainable after a while: two-handed weapons (turn 69970) The following skill couldn't be trained before a certain turn number is reached: riding (turn 16384) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 42938 Monster spawn increase reached its maximum at turn 90763 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2218482 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: orc (freq bonus 3) The monster species that spawned more often: gripped missourian (freq bonus 4) The monster species that spawned more often: undisputable bowshot (freq bonus 15) The monster species that spawned more often: reductionist regressive (freq bonus 24) The monster species that spawned more often: rock lizard (freq bonus 6) The monster species that spawned more often: dire wolf (freq bonus 28) The monster species that spawned more often: pile of rare gold coins (freq bonus 24) The monster species that spawned more often: secluded wort (freq bonus 24) The monster species that spawned more often: refrainment chemist (freq bonus 10) The monster species that spawned more often: +2 jm barricade (freq bonus 8) The monster species that spawned more often: small loudspeaker (freq bonus 12) The monster species that spawned more often: gun chick (freq bonus 8) The monster species that spawned more often: lilac colony (freq bonus 9) The monster species that spawned more often: black and white fungus (freq bonus 14) The monster species that spawned more often: gray spore (freq bonus 12) The monster species that spawned more often: red seraphon (freq bonus 12) The monster species that spawned more often: wendina (freq bonus 20) The monster species that spawned more often: superior angler (freq bonus 40) The monster species that spawned more often: quinin distressfully (freq bonus 18) The monster species that spawned more often: solid growth (freq bonus 12) The monster species that spawned more often: wizened old bag (freq bonus 12) The monster trait that was more common: monsters that count as mercenaries (freq bonus 5) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 4) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 8) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster species that never randomly spawned: carbo chestiest The monster species that never randomly spawned: weasel The monster species that never randomly spawned: requirement ghost The monster species that never randomly spawned: bright blue growth The monster species that never randomly spawned: death worm The monster species that never randomly spawned: recoloring freeboard The monster species that never randomly spawned: filtered liberal The monster species that never randomly spawned: badger The monster species that never randomly spawned: navy colony The monster species that never randomly spawned: squirt gargoyle The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: distorted grimace (gas mask) The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 22) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 84) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 6) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 19) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 9) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 8) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 63) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 12) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 12) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 3) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 5) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: implant of ages (miocene) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this trap was always invisible: undressing trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 3) Trap randomization happened for 1 in 605 traps Trap difficulty was increased by 64 Next attribute increase check would have come at turn 488 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (86) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (resounding helmet) * sedge hat (brick helmet) * skullcap (winged helmet) * flack helmet (hydra helmet) * crystal helm (wide metal helm) * mining helm (wok-shaped helmet) * field helm (spinning helmet) * helm of safeguard (crazy helmet) * war hat (thinking helmet) * plasteel gloves (white gloves) * leather gloves (inverse gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (spacey gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (failuncap shoes) * field boots (orgasm pumps) * boots of safeguard (sharp-edged sandals) Scrolls scroll of healing (REHASH EM EXTENDED HASH EM EXTENDED BREAKFAST) scroll of mana (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) scroll of phase door (DSCHLSCHLSCH) scroll of standard id (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of cure (RATSANOPU) * scroll of extra healing (REUTHRA ENROUCH ZERPHRECH) * scroll of greater mana restoration (POUCH TSCHCKTSCHCK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.