Leeroy, lawful male redguardian Thalmor --- ----- |.......+ |......@| |.....@.| --------- [Leeroy the Concordate Agent] St10 Dx8 Co13 In10 Wi14 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: fear resistance You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 153 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 152 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 12% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 24% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 87% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 33% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: paddle (turn 27) The following skill became untrainable if you tried to train it too early: dagger (turn 7923) The following skill became untrainable after a while: crossbow (turn 24644) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 25632) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59335 Monster spawn increase reached its maximum at turn 122144 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2453950 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: kobold (freq bonus 4) The monster species that spawned more often: lurker below (freq bonus 54) The monster species that spawned more often: dark shape (freq bonus 24) The monster species that spawned more often: downpullmondaine (freq bonus 21) The monster species that spawned more often: healtegrator (freq bonus 24) The monster species that spawned more often: papier-mache cow (freq bonus 30) The monster species that spawned more often: monoton (freq bonus 22) The monster species that spawned more often: maggoty moss (freq bonus 36) The monster species that spawned more often: EQ Katcher (freq bonus 36) The monster species that spawned more often: breaker penetrator (freq bonus 24) The monster species that spawned more often: freehearted aspiringly (freq bonus 18) The monster species that spawned more often: reinterred buncoing (freq bonus 32) The monster species that spawned more often: hidden shaman (freq bonus 24) The monster species that spawned more often: blink growth (freq bonus 15) The monster species that spawned more often: weak crow (freq bonus 12) The monster species that spawned more often: Eveline's sneaker (freq bonus 24) The monster species that spawned more often: giant shoggoth (freq bonus 88) The monster species that spawned more often: poppet overincline beastliest (freq bonus 30) The monster species that spawned more often: mimicked yeah (freq bonus 28) The monster species that spawned more often: soothe vacancy micromillimeter cattleman (freq bonus 10) The monster species that spawned more often: grenade launcher (freq bonus 12) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 4) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 4) The monster trait that was more common: monsters of huge size (freq bonus 24) The monster species that never randomly spawned: vamp vortex The monster species that never randomly spawned: ytterbic catalpa The monster species that never randomly spawned: Garland The monster species that never randomly spawned: reaper growth The monster species that never randomly spawned: Paul The monster species that never randomly spawned: preserved dead The monster species that never randomly spawned: kappa The monster species that never randomly spawned: porter tengu The monster species that never randomly spawned: Ruggo the Gnome King The monster species that never randomly spawned: adanrog The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 6) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 24) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 8) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 31) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 10) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 89) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 10) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 11) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 8) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 10) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 75) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 78) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this trap was always invisible: bowel cramps trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 2) Trap randomization happened for 1 in 81 traps Trap difficulty was increased by 4 Next attribute increase check would have come at turn 333 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having telepathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (281) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etched helmet) * sedge hat (anti-government helmet) * skullcap (arduous helmet) * flack helmet (long-hair helmet) * crystal helm (rural helmet) * mining helm (anachrononononaut helmet) * field helm (grunter helmet) * helm of safeguard (meteoric helmet) * war hat (formula one helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (even pair of gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (fingerless gloves) * field gloves (bise gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (clunky heels) * field boots (mary janes) * boots of safeguard (roller boots) Scrolls scroll of healing (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of mana (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) scroll of phase door (XOR ME HSALS) scroll of standard id (R U READY) scroll of cure (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) * scroll of extra healing (SIR I HAVE TO TAKE A SHIT) * scroll of greater mana restoration (DZIEWCZYNKA ZAMOCZENIA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.