Leeroy, lawful female thunderlord Cavewoman ---------- |........| |........- |.....@..| |......d.| |........| ---------- [Leeroy the Troglodyte] St16 Dx8 Co20 In5 Wi7 Ch10 CavThuFemLaw+V Dlvl:1 $0 HP21(21) Pw5(5) AC10 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashTHEM Extended! You are a lawful soviet thunderlord Cavewoman. Tip bloka l'da zhelayet udachi vam... on on on. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. dubina - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. Don't bother with this weapon. The club just doesn't ever deal any meaningful damage. remen' - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. The sling is what you want to use if you want your thrown rocks to do more than a single point of damage. You can quiver most types of rocks and gems to shoot them with a sling. kremen' kamen' stones - This is a gem. Color: gray. Material: stone. Appearance: gray. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. A projectile meant to be in conjunction with a sling to do damage to enemies. kamen''s - This is a gem. Color: gray. Material: stone. Appearance: (null). Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. This is a basic rock that can be thrown, but firing it with a sling does more damage. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: invisibility You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 19 Monsters only dropped their musable items with 45% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 85% Armor drop chance was reduced to 86% Food drop chance was reduced to 92% Monster death drops spawned with only 90% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: broadsword (turn 13) The following skill became untrainable if you tried to train it too early: matter spells (turn 36) The following skill became untrainable after a while: bare-handed combat (turn 36201) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 22508) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20530 Monster spawn increase reached its maximum at turn 99032 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6309387 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: krong sephirah (freq bonus 12) The monster species that spawned more often: dream growth (freq bonus 14) The monster species that spawned more often: wooden force fungus (freq bonus 48) The monster species that spawned more often: greener springy (freq bonus 18) The monster species that spawned more often: depreciating storyteller huffed (freq bonus 21) The monster species that spawned more often: sexy lady (freq bonus 36) The monster species that spawned more often: grassiest licker demarcation overusing yale (freq bonus 28) The monster species that spawned more often: mystic (freq bonus 14) The monster species that spawned more often: greater wall monster (freq bonus 48) The monster species that spawned more often: humpback sorry (freq bonus 6) The monster species that spawned more often: luminescent stalk (freq bonus 36) The monster species that spawned more often: pedigree slutton (freq bonus 24) The monster species that spawned more often: sweet thick girl (freq bonus 20) The monster species that spawned more often: wereearthelemental (freq bonus 30) The monster species that spawned more often: +3 gml barrier (freq bonus 10) The monster species that spawned more often: blood diver (freq bonus 36) The monster species that spawned more often: real nexus hound (freq bonus 36) The monster species that spawned more often: frost monster (freq bonus 42) The monster species that spawned more often: elder earth elemental (freq bonus 18) The monster species that spawned more often: blood hook (freq bonus 48) The monster trait that was more common: monsters that boast (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 4) The monster trait that was more common: monsters that are classified as petty (freq bonus 6) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters that have no eyes (freq bonus 6) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster species that never randomly spawned: nether kanga The monster species that never randomly spawned: sweatbox sequestered kidvid The monster species that never randomly spawned: ferrous force patch The monster species that never randomly spawned: dwarfer inaugurate The monster species that never randomly spawned: crosspatch verging littler The monster species that never randomly spawned: kallwalker The monster species that never randomly spawned: adult draken The monster species that never randomly spawned: venom atronach The monster species that never randomly spawned: Linda The monster species that never randomly spawned: spender tambour The RNG hath decreed that this item was never generated: implant of fast repair (arcing) The RNG hath decreed that this item was never generated: manacloak (drakon'yey plashch) The RNG hath decreed that this item was never generated: dwarvish mattock (shirokiy vybor) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: autopilot stone (gray) The RNG hath decreed that this item was never generated: zemletryaseniye (battered) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was generated more often: ogon' (natural, freq bonus 4) The RNG hath decreed that this item was generated more often: whispering helmet (shpilem shlem, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: led (iceblock, freq bonus 311) The RNG hath decreed that this item was generated more often: boots of freedom (flis sapogi, freq bonus 12) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: ocharovyvat' (legit, freq bonus 182) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: giper luch (shrill, freq bonus 12) The RNG hath decreed that this item was generated more often: grappling hook (zheleznyy kryuk, freq bonus 11) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 2) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: IC (mnogiye-provodnoy veshch', freq bonus 17) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 97) The RNG hath decreed that this item was generated more often: soobshcheniye (pen-written, freq bonus 8) The RNG hath decreed that this item was generated more often: horn of plenty (rog, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of stealing (pol'skiye perchatki, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of decontamination (gravirovannyy shlem, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 68) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: lecheniye tusklost' (colorglad) The RNG hath decreed that this item was always generated cursed: staz (moaning) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (seryy vazhno shchit) The RNG hath decreed that this item was always generated cursed: using hazard (wiseguy) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of bad part (anable) The RNG hath decreed that this item was always generated cursed: prokhod stena (ochre) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this trap was always invisible: farting web The RNG hath decreed that this trap was generated more often: gravation trap (freq bonus 2) Trap randomization happened for 1 in 299 traps Next attribute increase check would have come at turn 396 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having reflection (0) You had 1500 points of nutrition remaining You aggravated monsters You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Anu The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (449) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) ward against lightning 1 R Prepared(0) Discoveries Scrolls scroll of istseleniye (NADSIL SEETRURA) scroll of volshebnaya sila (VIK LADY) scroll of faza dver' (I LIKE MY COFFEE BLACK AND MY WOMEN SLUTTY) scroll of identifikatsiya odin punkt (EIGOWA KIRAIDES) scroll of lecheniye (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) Gems kremen' kamen' stone (gray) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Legendary) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Cavewoman... You and Slasher escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.