Leeroy, lawful male redguardian Thalmor ----------.-- |........@@.| ............| |.........$.+ ------------- [Leeroy the Concordate Agent] St11 Dx8 Co8 In9 Wi14 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: confusion resistance Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 72% chance Wand drop chance was reduced to 79% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 76% Armor drop chance was reduced to 89% Tool drop chance was reduced to 75% Food drop chance was reduced to 92% Monster death drops spawned with only 98% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: spirituality (turn 4) The following skill became untrainable if you tried to train it too early: spear (turn 3024) The following skill became untrainable after a while: polearms (turn 59541) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 35468) Heavy curses were more common by 42% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79587 Monster spawn increase reached its maximum at turn 293007 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1483461 The monster class that cannot be genocided was worm The monster class that was spawned more often: light (freq bonus 1) The monster color that was spawned more often: yellow (freq bonus 1) The monster species that spawned more often: conscious mushroom (freq bonus 4) The monster species that spawned more often: elliflax (freq bonus 56) The monster species that spawned more often: ivory grue (freq bonus 12) The monster species that spawned more often: doughnut brie deviated fluidize (freq bonus 3) The monster species that spawned more often: weird patch (freq bonus 12) The monster species that spawned more often: mithril penetrator (freq bonus 42) The monster species that spawned more often: hankie alibiing (freq bonus 18) The monster species that spawned more often: subscripting overlong (freq bonus 48) The monster species that spawned more often: justify clucking (freq bonus 10) The monster species that spawned more often: sludge growth (freq bonus 2) The monster species that spawned more often: true missingno (freq bonus 14) The monster species that spawned more often: storm of unmagic (freq bonus 4) The monster species that spawned more often: undead librarian (freq bonus 16) The monster species that spawned more often: nethackbrass horror (freq bonus 16) The monster species that spawned more often: nitrohack horror (freq bonus 30) The monster species that spawned more often: locustod (freq bonus 42) The monster species that spawned more often: ice jelly (freq bonus 12) The monster species that spawned more often: colorful force fungus (freq bonus 6) The monster species that spawned more often: total covet lich (freq bonus 12) The monster species that spawned more often: dork mummy (freq bonus 6) The monster trait that was more common: monsters that count as hobbit (freq bonus 16) The monster trait that was more common: monsters that are strong (freq bonus 6) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster trait that was more common: monsters with acid resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster species that never randomly spawned: air elemental speed beholder The monster species that never randomly spawned: dweller on the threshold The monster species that never randomly spawned: hellhole mushroom The monster species that never randomly spawned: semiformal stooling The monster species that never randomly spawned: gentle girl The monster species that never randomly spawned: bb prat The monster species that never randomly spawned: tar warp patch The monster species that never randomly spawned: BSOD daemon The monster species that never randomly spawned: reddish mushroom The monster species that never randomly spawned: freudian delectation rectify ai agglomeration The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: satan stone (gray) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: spelldrain gloves (bise gloves) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 24) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 33) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 6) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 5) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 5) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 6) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 100) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 72) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this trap was always invisible: jessica trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 2) Trap randomization happened for 1 in 858 traps Next attribute increase check would have come at turn 311 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having drain resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (284) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (echo helmet) * sedge hat (full helmet) * skullcap (plumed helmet) * flack helmet (post-nuclear helmet) * crystal helm (narrow helmet) * mining helm (masked helmet) * field helm (knowledgeable helmet) * helm of safeguard (round helmet) * war hat (scuba helmet) * plasteel gloves (white gloves) * leather gloves (rayductnay gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (black gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rain boots) * field boots (hugging boots) * boots of safeguard (torn boots) Scrolls scroll of healing (POTESTAS) scroll of mana (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) scroll of phase door (EASY MODE ACTIVATE) scroll of standard id (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of cure (NETHACK 360 APPEARED IN DECEMBER 2015) * scroll of extra healing (IGNORANT WEATHER) * scroll of greater mana restoration (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 19 points, Since you escaped early, the score list will not be checked.