Leeroy, lawful male redguardian Thalmor ### -@- ..@.| ....... ........| ........$.| ------------ [Leeroy the Concordate Agent] St12 Dx4 Co6 In10 Wi12 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: burnopathy You could not have this property intrinsically: discount action Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 26 Gem identification only worked 100 times out of 847 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 89% Armor drop chance was reduced to 79% Tool drop chance was reduced to 94% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 60% of the time only The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: matter spells (turn 46) The following skill became untrainable if you tried to train it too early: general combat (turn 1020) The following skill became untrainable after a while: body armor (turn 78409) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 30035) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54077 Monster spawn increase reached its maximum at turn 203387 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 929826 The monster class that cannot be genocided was lizard The monster class that was spawned more often: bat or bird (freq bonus 3) The monster species that spawned more often: venom snake (freq bonus 4) The monster species that spawned more often: deviously tiff (freq bonus 18) The monster species that spawned more often: night naga hatchling (freq bonus 7) The monster species that spawned more often: nasty mold (freq bonus 5) The monster species that spawned more often: throwing supremacist (freq bonus 24) The monster species that spawned more often: dwarven elder (freq bonus 6) The monster species that spawned more often: swamp giant (freq bonus 24) The monster species that spawned more often: archcouatl (freq bonus 5) The monster species that spawned more often: catoblepas (freq bonus 36) The monster species that spawned more often: pink unicorn (freq bonus 5) The monster species that spawned more often: standard elf (freq bonus 30) The monster species that spawned more often: elder minotaur (freq bonus 10) The monster species that spawned more often: forbidden lich (freq bonus 56) The monster species that spawned more often: Daniel (freq bonus 18) The monster species that spawned more often: wild rabbit (freq bonus 14) The monster species that spawned more often: Conquest (freq bonus 5) The monster species that spawned more often: drugged girl (freq bonus 20) The monster species that spawned more often: cadmium cistern (freq bonus 20) The monster species that spawned more often: volt stalk (freq bonus 10) The monster species that spawned more often: tar patch (freq bonus 20) The monster trait that was more common: monsters that originate from Elona (freq bonus 4) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters that cannot pick up items (freq bonus 3) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster species that never randomly spawned: brown jelly The monster species that never randomly spawned: grandmaster dark wall The monster species that never randomly spawned: full plate golem The monster species that never randomly spawned: slime The monster species that never randomly spawned: briefest fertilizable repassed totalitarianism orange The monster species that never randomly spawned: brooklyn preprogrammed The monster species that never randomly spawned: nothing at all The monster species that never randomly spawned: cannon sadist The monster species that never randomly spawned: gang leader The monster species that never randomly spawned: vital nymph The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: goldspell helmet (precious helmet) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 23) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 245) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 13) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 31) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 5) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 9) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 65) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: elm street stone (gray) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this trap was always invisible: permacurse trap The RNG hath decreed that this trap was generated more often: skill loss trap (freq bonus 9) Trap randomization happened for 1 in 449 traps Next attribute increase check would have come at turn 67 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (186) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (poor helmet) * sedge hat (ruined helmet) * skullcap (cloudy helmet) * flack helmet (echo helmet) * crystal helm (rural helmet) * mining helm (gas mask) * field helm (wide metal helm) * helm of safeguard (metal disk) * war hat (meteoric helmet) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (flower gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (even pair of gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (sharp-edged sandals) * boots of safeguard (torn boots) Scrolls scroll of healing (SLEXUALLY TRANSMITTED DISEASE 2016) scroll of mana (YOUSHOWICHS) scroll of phase door (CHOP CHOP MASTA ONION) scroll of standard id (SPRING NO HAPPEN) scroll of cure (WA DO SHITAI NODESU KA) * scroll of extra healing (SEXY SLYTHERIN SLUTS) * scroll of greater mana restoration (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.