Leeroy, lawful male redguardian Thalmor --------------- |....@@.......| |.............+ +.............| --------------- [Leeroy the Concordate Agent] St7 Dx10 Co13 In6 Wi8 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: detect monsters You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 149 Ring identification only worked 4 times out of 21 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 12% Ring drop chance was reduced to 43% Amulet drop chance was reduced to 59% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 87% Tool drop chance was reduced to 92% Food drop chance was reduced to 79% Monster death drops spawned with only 87% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: short sword (turn 24) The following skill became untrainable if you tried to train it too early: divination spells (turn 52) The following skill became untrainable after a while: sling (turn 15387) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 41882) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 99677 Monster spawn increase reached its maximum at turn 211940 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 477864 The monster class that cannot be genocided was blob The monster class that was spawned more often: dragon (freq bonus 3) The monster species that spawned more often: probation bimetallic misplace (freq bonus 12) The monster species that spawned more often: wolfed thuggee (freq bonus 18) The monster species that spawned more often: spider grue (freq bonus 8) The monster species that spawned more often: chaotic mutant (freq bonus 20) The monster species that spawned more often: agate warp fungus (freq bonus 36) The monster species that spawned more often: rewinder animate (freq bonus 6) The monster species that spawned more often: ambulate luncheon (freq bonus 15) The monster species that spawned more often: destructive spirit (freq bonus 12) The monster species that spawned more often: nether worm mass (freq bonus 10) The monster species that spawned more often: disfranchise postformed knacked restated (freq bonus 10) The monster species that spawned more often: protective cofferdam aliened (freq bonus 18) The monster species that spawned more often: contracture hayrack (freq bonus 5) The monster species that spawned more often: illusionism ethnology (freq bonus 10) The monster species that spawned more often: sloppy stalk (freq bonus 40) The monster species that spawned more often: null patch (freq bonus 18) The monster species that spawned more often: dark colony (freq bonus 32) The monster species that spawned more often: Daruth Xaxox (freq bonus 14) The monster species that spawned more often: fierce battlehorse (freq bonus 12) The monster species that spawned more often: shined contractual (freq bonus 6) The monster species that spawned more often: clockwork engineer (freq bonus 12) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 9) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4) The monster trait that was more common: monsters that hiss (freq bonus 3) The monster species that never randomly spawned: sliding troll The monster species that never randomly spawned: jazzerciser The monster species that never randomly spawned: energy growth The monster species that never randomly spawned: magnetic wort The monster species that never randomly spawned: Galford The monster species that never randomly spawned: training star The monster species that never randomly spawned: quackery docked The monster species that never randomly spawned: telegenic inflow The monster species that never randomly spawned: grave warrior The monster species that never randomly spawned: Julietta The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: implant of elusion (dense) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 6) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 27) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 4) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 6) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 7) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 17) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 14) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 62) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 3) Trap randomization happened for 1 in 309 traps Next attribute increase check would have come at turn 1079 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (190) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gray helmet) * sedge hat (cloudy helmet) * skullcap (visored helmet) * flack helmet (middle-earth helmet) * crystal helm (filtered helmet) * mining helm (speechpipe helmet) * field helm (deformed helmet) * helm of safeguard (poor helmet) * war hat (anti-government helmet) * plasteel gloves (white gloves) * leather gloves (failuncap gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (rayductnay gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roller boots) * field boots (steel toed boots) * boots of safeguard (ski heels) Scrolls scroll of healing (SCROLL LABELS ARE PART OF SLEXQDB) scroll of mana (OH DEAR YOU IM BUILDING FUMES FOR YOU) scroll of phase door (COMPILE SLEX SUDO UBUNTU) scroll of standard id (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) scroll of cure (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) * scroll of extra healing (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) * scroll of greater mana restoration (GODDAMN THOSE BLUE STATUS LINES ARE VERY EYE STRAINING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.