Leeroy, lawful male redguardian Thalmor --- .|.- -.... ....<. ........ G..... K@-[.. G^@)). ---.-- --- [Leeroy the Heretic Hunter] St10 Dx14 Co12 In12 Wi13 Ch10 ThaRedMalLaw Min:4 $50 HP0(93) Pw67(67) AC1 Exp8 T3334 Latest messages You miss the Kop Lieutenant. You hit the Kop Lieutenant! Your elven mithril-coat blocks the Kop Lieutenant's attack. The gnomish wizard casts a spell at you! Your head suddenly aches painfully! [-11 -> 15] Warning: HP low! You miss the Kop Lieutenant. You hit the Kop Lieutenant. The Kop Lieutenant hits you! [-3 -> 12] Warning: HP low! The burrower gnome thrusts his short sword. The burrower gnome hits you! You hear the howling of the CwnAnnwn... [-9 -> 3] Warning: HP low! You miss the Kop Lieutenant. (2x) The Kop Lieutenant hits you! You die... Your inventory Weapons a - an uncursed +1 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 cursed +0 dark elven arrows {1} n - 27 uncursed +1 crossbow bolts {0} p - 4 uncursed +0 orcish daggers {16} r - 9 blessed +3 bullets {0} s - an uncursed +0 pistol {8} u - an uncursed +0 scimitar {16} v - an uncursed +0 mace {12} x - an uncursed +0 trident {10} y - 4 uncursed +0 knives {8} z - a blessed +0 orcish dagger {4} A - 157 uncursed +0 darts (in quiver) {3} B - an uncursed +0 bow {12} C - 12 cursed -3 arrows {0} D - the cursed -1 orcish short sword named Urbaldi's New Invention {12} E - 6 uncursed +0 crossbow bolts {0} F - 12 uncursed +0 orcish spears {144} G - a blessed +4 orcish short sword {12} H - 4 blessed +1 orcish daggers {16} I - a cursed +0 crossbow bolt {0} M - 8 cursed poisoned +4 darts {0} O - an uncursed +0 short sword {12} P - a blessed +0 orcish short sword {12} Q - an uncursed +0 orcish short sword {12} R - an uncursed +0 rapier {12} S - a blessed +4 orcish short sword {12} Z - 27 cursed -1 darts {0} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} k - an uncursed +0 splint mail {160} o - an uncursed +1 enchanted (of fire resistance) orcish helm (being worn) {12} q - a blessed +6 leather cloak {7} t - an uncursed +0 chain mail {120} w - an uncursed +0 orcish helm {12} J - an uncursed +0 enchanted (of regeneration) bronze plate mail {200} K - a blessed +2 chain mail {120} T - an uncursed greased +0 dwarvish cloak {4} U - an uncursed +0 silk mail {45} W - a blessed +0 pair of sneakers {2} X - the invisible blessed greased +1 Hawaiian shorts named Blue Unweather {5} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 4 uncursed scrolls of phase door {0} h - 4 uncursed scrolls of standard id {0} i - a cursed scroll of cure {0} j - a cursed scroll of scare monster {0} Spellbooks N - an uncursed spellbook of enlighten (0:4) {0} Wands m - an uncursed wand of solar beam (0:1) {0} Tools l - a cursed large box {500} V - an uncursed -2 pick-axe {32} Gems Y - an uncursed +0 worthless piece of red glass {1} The large box is empty. Final attributes You were piously aligned Your alignment was 26 Your max alignment was 26 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 24 Gem identification only worked 100 times out of 148 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 70% Ring drop chance was reduced to 76% Amulet drop chance was reduced to 50% Implant drop chance was reduced to 97% Potion drop chance was reduced to 62% Weapon drop chance was reduced to 85% Tool drop chance was reduced to 96% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: divination spells (turn 95) The following skill became untrainable if you tried to train it too early: occult spells (turn 1184) The following skill became untrainable after a while: healing spells (turn 110237) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 21906) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 30911 Monster spawn increase reached its maximum at turn 79656 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2143700 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: white yeek (freq bonus 4) The monster species that spawned more often: player skeleton (freq bonus 30) The monster species that spawned more often: Vampire Keelhauler (freq bonus 3) The monster species that spawned more often: swayed kneed (freq bonus 18) The monster species that spawned more often: bloodthirsty vampire (freq bonus 24) The monster species that spawned more often: batman (freq bonus 4) The monster species that spawned more often: hysteria compressedly (freq bonus 6) The monster species that spawned more often: Fygar (freq bonus 4) The monster species that spawned more often: lithologic nummular (freq bonus 20) The monster species that spawned more often: thorn thresher (freq bonus 14) The monster species that spawned more often: quaestor (freq bonus 7) The monster species that spawned more often: direst exedra (freq bonus 24) The monster species that spawned more often: Grund the Orc King (freq bonus 4) The monster species that spawned more often: rotgut tennyson (freq bonus 5) The monster species that spawned more often: Gloeckle (freq bonus 4) The monster species that spawned more often: elf warlord (freq bonus 5) The monster species that spawned more often: katchtain (freq bonus 4) The monster species that spawned more often: liquid golem (freq bonus 18) The monster species that spawned more often: ferrous boomer (freq bonus 24) The monster species that spawned more often: animated tree (freq bonus 3) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters with random thieving attacks (freq bonus 8) The monster species that never randomly spawned: larva imp The monster species that never randomly spawned: sky cruiser The monster species that never randomly spawned: carman wotted The monster species that never randomly spawned: procreativity sheepshank The monster species that never randomly spawned: Baaaael The monster species that never randomly spawned: Gridin The monster species that never randomly spawned: hypnotic xorn The monster species that never randomly spawned: stained jelly The monster species that never randomly spawned: weripon wight The monster species that never randomly spawned: cauldron treat The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: soil-clinging boots (noble sandals) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: implant of nirvana (singing) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 13) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 4) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 15) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 26) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 6) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 74) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 8) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 9) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 88) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: quaversal stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: cannon trap (freq bonus 4) Trap randomization happened for 1 in 702 traps Next attribute increase check would have come at turn 3448 Strength training was 50 Dexterity training was 50 Wisdom training was 7 Constitution training was 50 Your sanity was 0 You were tremling, reducing your to-hit and spellcasting chances. Amount: 1 You were fire resistant You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having acid resistance (0) You saw invisible You had infravision You had 1817 points of nutrition remaining You regenerated mana You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 90% 90% Techniques known in the end Name Level Status appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) dazzle 4X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (less helmet) * skullcap (padded helmet) * flack helmet (water-pipe helmet) * crystal helm stone (rubynus helmet) * mining helm (eternal helmet) * field helm (wok-shaped helmet) * helm of safeguard (spired helmet) * war hat (gas mask) * plasteel gloves (white gloves) * leather gloves (covered pair of gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (spiky gloves) * commander gloves (concrete gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (stroking boots) * field boots (ankle boots) * boots of safeguard (fleecy boots) Scrolls scroll of healing (ERAU QSSI DRLO WEHT) scroll of mana (ANDOVA BEGARIN) scroll of phase door (PENDERFYNIAD ANGHYWIR) scroll of standard id (BUFF DEDEDE) scroll of cure (BUT HE CASH AND NONE NEEDED NIX DOLCHE BRINGING) * scroll of extra healing (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) * scroll of greater mana restoration (TIGHT SPANDEX SHIRT) scroll of light (LEGEND OF FH BREATH OF THE DANK) scroll of gold detection (IA CTHULHU) scroll of trap creation (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of enchant armor (DOENERTELLER VERSACE) scroll of identify (FLOW AND WAVE MOVES IS MORE POWER) scroll of scare monster (MANIC MINER) Spellbooks spellbook of enlighten (fugacious) Potions potion of paralysis (vinaigrette) Wands wand of solar beam (gnarled) Tools large box (wooden box) Gems worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 4 Level 4: <- You are here Voluntary challenges You eaten 20 times You eaten food with animal by-products 15 times You eaten meat 15 times You were an atheist You never prayed to the gods You hit with a wielded weapon 86 times You killed 94 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills general combat [Basic] (max Master) (39 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (29 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (9 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (3 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (67 of 160) two-weapon combat [Basic] (max Expert) (52 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (95 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (22 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (2 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...