Leeroy, lawful male curser User of Stand ### #,# #,#------- #,,-...}.| ###|.@...| ##|...}}| #,@...}.| #,------- #,## #,,, ###, [Leeroy the Arrow Pierced] St14 Dx15 Co17 In11 Wi14 Ch8 UseCurMalLaw Dlvl:1 $41 HP12(12) Pw10(10) AC7 Exp1 T61 Latest messages You feel less confused now. You stop waiting. You see here 41 gold pieces {0}. The door resists! 41 gold pieces. The door opens. There is a wall in the way! (3x) You see here a lock pick {0}. There is a wall in the way! g - a lock pick {0}. # There is a wall in the way! You are Leeroy, a lawful male curser User of Stand. HP: 12 (max 12) Pw 10 (max 10) AC 7 Current status effects: . # Talk to whom? (in what direction) The bard called Michael Jackson the rhymer discusses dungeon exploration. There is a wall in the way! (2x) You displaced your bard called Michael Jackson the rhymer. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Your inventory Scrolls b - 5 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0} Tools a - a cursed tooled horn {0} g - an uncursed lock pick {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: improved vision You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 27 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 91% Potion drop chance was reduced to 85% Tool drop chance was reduced to 72% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 58% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: whip (turn 6) The following skill became untrainable if you tried to train it too early: spear (turn 182) The following skill became untrainable after a while: chaos spells (turn 20862) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 22600) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 88983 Monster spawn increase reached its maximum at turn 276301 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5093134 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: elemental monster (freq bonus 5) The monster species that spawned more often: wrinkled force fungus (freq bonus 3) The monster species that spawned more often: shambling mound (freq bonus 12) The monster species that spawned more often: lava monster (freq bonus 20) The monster species that spawned more often: very old orange dragon (freq bonus 8) The monster species that spawned more often: albino force fungus (freq bonus 9) The monster species that spawned more often: appeased vascularly (freq bonus 10) The monster species that spawned more often: satiated soul (freq bonus 8) The monster species that spawned more often: badger (freq bonus 24) The monster species that spawned more often: jikinki (freq bonus 6) The monster species that spawned more often: haunted helmet (freq bonus 5) The monster species that spawned more often: +1 jd wall (freq bonus 12) The monster species that spawned more often: reddish colony (freq bonus 15) The monster species that spawned more often: vogon lord (freq bonus 8) The monster species that spawned more often: heftier wantage rationalizer (freq bonus 6) The monster species that spawned more often: extremely cute cat (freq bonus 28) The monster species that spawned more often: notable growth (freq bonus 18) The monster species that spawned more often: microphone fetter (freq bonus 6) The monster species that spawned more often: gigantic pile of killer coins (freq bonus 9) The monster species that spawned more often: volt stalk (freq bonus 16) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster species that never randomly spawned: lower gnome priest The monster species that never randomly spawned: gremlin warlord The monster species that never randomly spawned: time bomb The monster species that never randomly spawned: god-forsaken bitch The monster species that never randomly spawned: voraciousness The monster species that never randomly spawned: velar triumphant The monster species that never randomly spawned: memory bulb The monster species that never randomly spawned: coffin nail The monster species that never randomly spawned: ribonucleotide prearrange criminologically The monster species that never randomly spawned: squealer The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 18) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 4) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 14) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 10) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 4) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 27) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: nownsible trap (freq bonus 1) Trap randomization happened for 1 in 912 traps Next attribute increase check would have come at turn 865 Strength training was 1 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having regeneration (0) You had 1439 points of nutrition remaining You had improved technique levels You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Jonathan Joestar The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (502) You survived You didn't know any spells. Techniques known in the end Name Level Status blessing 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (RAMBA ZAMBA) scroll of mana (THROW ANNOYING SEED TO MAKE WIRED) scroll of phase door (ATTACC PROTECC WHACC SUCC) scroll of standard id (DONT STARE ME ALWAYS) scroll of cure (HERE COMES THE RAIN AGAIN FALLING ON MY HEAD LIKE A SUBWAY TRAIN) * scroll of extra healing (KNOCK THE PROP CANNT BE USE) * scroll of greater mana restoration (TRAVEL IMMEDIATELY OUT OF THE WAY) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) techniques [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the User of Stand... Youescaped from the dungeon with 41 points,