Leeroy, lawful male redguardian Thalmor ------ |....| |@%... |@...| ------ [Leeroy the Concordate Agent] St10 Dx7 Co8 In12 Wi14 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: teleport control You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 87% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 82% Ring drop chance was reduced to 57% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 40% Armor drop chance was reduced to 67% Tool drop chance was reduced to 23% Food drop chance was reduced to 98% Monster death drops spawned with only 91% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: form V (Shien) (turn 14) The following skill became untrainable if you tried to train it too early: elemental spells (turn 160) The following skill became untrainable after a while: petkeeping (turn 46624) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 57920) Items were more likely to be generated cursed by 18% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 50552 Monster spawn increase reached its maximum at turn 157054 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 982904 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: blob (freq bonus 8) The monster species that spawned more often: infinitesimal difference (freq bonus 20) The monster species that spawned more often: giant worm (freq bonus 44) The monster species that spawned more often: warped fallen (freq bonus 44) The monster species that spawned more often: golden bat (freq bonus 42) The monster species that spawned more often: slow force fungus (freq bonus 18) The monster species that spawned more often: half-troll (freq bonus 36) The monster species that spawned more often: etcher compartmentalized (freq bonus 24) The monster species that spawned more often: sand mite (freq bonus 60) The monster species that spawned more often: slimy growth (freq bonus 66) The monster species that spawned more often: serpent-necked lioness (freq bonus 18) The monster species that spawned more often: pizzazz atomy jujuism carlo spectrography (freq bonus 45) The monster species that spawned more often: great wyrm of shadow (freq bonus 27) The monster species that spawned more often: jollifying glasswork (freq bonus 117) The monster species that spawned more often: greater giant kraken (freq bonus 114) The monster species that spawned more often: lava warp fungus (freq bonus 66) The monster species that spawned more often: kobold lord (freq bonus 13) The monster species that spawned more often: poison creeper (freq bonus 10) The monster species that spawned more often: sludge force patch (freq bonus 60) The monster species that spawned more often: spectre fiend (freq bonus 18) The monster species that spawned more often: selectee waifing (freq bonus 36) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 4) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster species that never randomly spawned: fettered eulogistic The monster species that never randomly spawned: autobomb The monster species that never randomly spawned: party wort The monster species that never randomly spawned: commiserating archbishop The monster species that never randomly spawned: stingel rat The monster species that never randomly spawned: chocobo The monster species that never randomly spawned: enemy cube jelly The monster species that never randomly spawned: Lucifer The monster species that never randomly spawned: declarer denouement The monster species that never randomly spawned: plasgrue The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: frequentation spawn stone (gray) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 86) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 6) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 15) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 7) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 3) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 6) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 3) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 5) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 9) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 8) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: checker boots (fetish heels) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this trap was always invisible: automore trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 3) Trap randomization happened for 1 in 191 traps Trap difficulty was increased by 19 Next attribute increase check would have come at turn 392 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (344) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (translucent helmet) * sedge hat (winged helmet) * skullcap (breath control helmet) * flack helmet (secret helmet) * crystal helm (red helmet) * mining helm (hacker helmet) * field helm (basin helmet) * helm of safeguard (horned helmet) * war hat (wide conical hat) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (failuncap gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (comfortable gloves) * field gloves (gameble gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (heap of shit boots) * boots of safeguard (side gore boots) Scrolls scroll of healing (SEGMENTATION FAULT) scroll of mana (BLOWS YOU IF I YOU GET) scroll of phase door (DOENERTELLER VERSACE) scroll of standard id (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) scroll of cure (YOU EERIE SISTER FA) * scroll of extra healing (YIFFHACK FURRY KNIGHTS ATTACK) * scroll of greater mana restoration (JUBILEX IS MY BEST FRIEND) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.