Leeroy, lawful female herbalist Wild Talent ------------- ..$.......:@| |...........| |...........| |...........| |...........| |....`......| -----.------- [Leeroy the Poschengband Noob] St4 Dx11 Co9 In8 Wi6 Ch13 WilHrbFemLaw Dlvl:1 $0 HP9(9) Pw9(9) AC-1 Exp1 T2 Latest messages flogger - This is a weapon. Color: brown. Material: leather. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. It uses the flail skill and is very useless because its damage output is so bad. pair of kicking boots - This is a piece of armor. Color: bright cyan. Material: leather. Appearance: velcro boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). Warning: This pair of boots will constrict itself around your feet with its velcro lashes, and they will hurt you from time to time while worn. However, if you kick a monster with them, the lashes will scratch up and down the monster's legs, which is a lot of fun. You'll also use the sexy flats skill while wearing them. If you want to be a kung-fu fighter, wear these boots to power up your kicks. scroll of instant amnesia - This is a scroll. Color: white. Material: paper. Appearance: DO YOU WHITE WHERE THE FLIGHT HARBOR IS. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. You somehow managed to get this scroll into your inventory. Congratulations. Why don't you read it then? Maybe you'll think of Maud and forget everything else! :-) salt chunk - This is a gem. Color: gray. Material: stone. Appearance: gray. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. A very useless gray stone that has been added to the game just to re-obscure the identification of actually useful gray stones. The only thing you can do with it is to dip it into potions, and maybe you get a potion of salt water which is also next to useless. # pair of placeholder gloves - This is a piece of armor. Color: orange. Material: vivardoradorium. Appearance: rayductnay gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). With this pair of gloves, rays will no longer have their range reduced when they hit something. A pair of gloves without magical properties. Stats: 3 points of AC and a MC of 0. # What do you want to read? [klt-vNOQ-U or ?*] As you read the scroll, it disappears. Thinking of Maud you forget everything else. The RNG turns into a night lizard! # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 flogger (weapon in hand) {7} b - an uncursed -3 axe (alternate weapon; not wielded) {24} c - an uncursed +0 scimitar {16} d - an uncursed +0 shuriken (in quiver) {0} e - an uncursed +0 ya {0} D - an uncursed +1 scalpel {2} Armor f - an uncursed +0 pair of placeholder gloves (being worn) {4} g - an uncursed -1 helm of teleportation (being worn) {20} h - a cursed +1 pair of kicking boots (being worn) {8} i - an uncursed +0 elven cloak (being worn) {4} j - an uncursed +0 chain mail (being worn) {120} Comestibles p - 3 uncursed carrots {0} q - 6 uncursed melons {0} P - 28 uncursed apples {0} Scrolls t - an uncursed finalized scroll of scare monster {0} Q - 5 uncursed scrolls of healing {0} R - 4 uncursed scrolls of mana {0} S - 3 uncursed scrolls of phase door {0} T - 2 uncursed scrolls of standard id {0} U - an uncursed scroll of cure {0} Spellbooks v - an uncursed spellbook of charging (0:2) {0} N - a blessed finalized spellbook of healing (0:4) {0} O - a blessed spellbook of stone to flesh (0:3) {0} Potions r - an uncursed potion of monster detection {0} s - an uncursed finalized potion of hallucination {0} G - an uncursed finalized potion of healing {0} H - a blessed potion of healing {0} I - 2 uncursed potions of healing {0} J - an uncursed finalized potion of extra healing {0} K - 3 uncursed potions of extra healing {0} Rings k - an uncursed +1 ring of gain wisdom {0} l - a * uncursed ring of see invisible {0} Wands w - an uncursed wand of enlightenment (0:3) {0} x - an uncursed wand of make visible (3:5) {0} L - an uncursed wand of sleep (0:3) {0} M - an uncursed wand of healing (0:2) {0} Tools m - an uncursed tinning kit (0:12) {0} n - an uncursed +2 pick-axe {32} o - an uncursed blindfold {0} E - an uncursed stethoscope {0} F - an uncursed medical kit {12} Gems y - 8 uncursed +0 rocks {0} z - an uncursed +0 worthless piece of green glass {1} A - 10 uncursed -1 rocks {0} B - an uncursed +0 worthless piece of blue glass {1} C - an uncursed -1 salt chunk Contents of the medical kit: an uncursed bandage {1} 2 uncursed pills {0} a * uncursed phial {2} a * cursed phial {2} 3 uncursed bandages {3} 2 * uncursed phials {4} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 219 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 50 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 321 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 93% Potion drop chance was reduced to 72% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: flail (turn 1) The following skill became untrainable if you tried to train it too early: spear (turn 17) The following skill became untrainable after a while: healing spells (turn 16535) The following skill couldn't be trained before a certain turn number is reached: trident (turn 62994) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 122860 Monster spawn increase reached its maximum at turn 179947 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2184316 The monster class that cannot be genocided was rodent The monster class that was spawned more often: centaur (freq bonus 36) The monster species that spawned more often: tricksier schnook (freq bonus 156) The monster species that spawned more often: crunchy growth (freq bonus 38) The monster species that spawned more often: +1 el wall (freq bonus 80) The monster species that spawned more often: corry (freq bonus 78) The monster species that spawned more often: dehorned overhurried (freq bonus 228) The monster species that spawned more often: dark young (freq bonus 111) The monster species that spawned more often: +3 ad barrier (freq bonus 82) The monster species that spawned more often: netter lynching fumbling presifting (freq bonus 86) The monster species that spawned more often: stupid blonde girl (freq bonus 117) The monster species that spawned more often: bronze dragon bat (freq bonus 40) The monster species that spawned more often: dead fly (freq bonus 114) The monster species that spawned more often: Roy (freq bonus 76) The monster species that spawned more often: tod grue (freq bonus 41) The monster species that spawned more often: miscounted extravert readjustable (freq bonus 444) The monster species that spawned more often: +3 jm barrier (freq bonus 37) The monster species that spawned more often: inadvertent troll (freq bonus 456) The monster species that spawned more often: fife warp fungus (freq bonus 123) The monster species that spawned more often: really dangerous stalk (freq bonus 76) The monster species that spawned more often: giant pink dragonfly (freq bonus 228) The monster species that spawned more often: master blaster (freq bonus 222) The monster trait that was more common: HC aliens (freq bonus 4) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster species that never randomly spawned: insupportably ethically stomached The monster species that never randomly spawned: galvanized gelatinize nickelodeon outspelling The monster species that never randomly spawned: nexus naga hatchling The monster species that never randomly spawned: fungoid growth The monster species that never randomly spawned: antidemocratic wholesomely The monster species that never randomly spawned: rottener blowsier The monster species that never randomly spawned: vesty The monster species that never randomly spawned: exploiting adroitest The monster species that never randomly spawned: Marian's persian boot The monster species that never randomly spawned: lusty hacksawed cindered The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: lockout (molded) The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: implant of erosion (vivid) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 16) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 7) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 20) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 5) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 216) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 5) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 81) The RNG hath decreed that this item was generated more often: sanemaker helmet (sages helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 2) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 5) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 4) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: amulet of item insecurity (arasia) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 2) Trap randomization happened for 1 in 613 traps Next attribute increase check would have come at turn 563 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You had 1499 points of nutrition remaining You were stealthy You had teleportitis You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (482) You survived Spells known in the end Name Level Category Fail Memory a - charging 7 enchant 99% 600% b - healing 1 healing 76% 100% Techniques known in the end Name Level Status surgery 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons scimitar (curved sword) shuriken (throwing star) ya (bamboo arrow) Armor placeholder gloves (rayductnay gloves) helm of teleportation (eternal helmet) kicking boots (velcro boots) elven cloak (faded pall) Scrolls scroll of scare monster (SEVER OPEROFOR) scroll of instant amnesia (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of healing (01DOTE) scroll of mana (RAKIMONTRARAR) scroll of phase door (YAY K MEASURER QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN) scroll of standard id (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of cure (COVERED VILE DISAPPER) * scroll of extra healing (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) * scroll of greater mana restoration (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) Spellbooks spellbook of charging (incessant) spellbook of healing (colluded) spellbook of stone to flesh (appearing) Potions potion of monster detection (honey) potion of hallucination (addicted) potion of healing (cloudy) potion of extra healing (aquamarine) Rings ring of gain wisdom (poofy) ring of see invisible (quartz) Wands wand of enlightenment (distorted) wand of make visible (vajra) wand of sleep (null) wand of healing (avada kedavra) Tools medical kit (leather bag) Gems worthless piece of green glass (green) worthless piece of blue glass (blue) salt chunk (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Master) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Basic) (1 of 20) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) flail [Unskilled] (max Skilled) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Skilled) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Master) (0 of 20) matter spells [Unskilled] (max Wizard) (0 of 20) Goodbye Leeroy the Wild Talent... You and The RNG escaped from the dungeon with 36 points, Since you escaped early, the score list will not be checked.