Leeroy, lawful male redguardian Thalmor ----------- .@........| |.@.......| |.........+ ..........| ----------- [Leeroy the Concordate Agent] St6 Dx8 Co8 In7 Wi5 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: stun resistance You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 43 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 62% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 78% Implant drop chance was reduced to 86% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 64% Tool drop chance was reduced to 85% Food drop chance was reduced to 88% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: form V (Shien) The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 25) The following skill became untrainable if you tried to train it too early: shuriken (turn 37) The following skill became untrainable after a while: trident (turn 27491) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 38129) Items were more likely to be generated cursed by 9% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82768 Monster spawn increase reached its maximum at turn 172081 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 4255029 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: Keystone Kop (freq bonus 4) The monster species that spawned more often: master psychic dragon (freq bonus 18) The monster species that spawned more often: waterspout (freq bonus 36) The monster species that spawned more often: chemical warp fungus (freq bonus 36) The monster species that spawned more often: chronicled eardrop vitalized (freq bonus 8) The monster species that spawned more often: Fanny's brand-new sneaker (freq bonus 6) The monster species that spawned more often: panther (freq bonus 18) The monster species that spawned more often: big ghost (freq bonus 7) The monster species that spawned more often: clerkbot (freq bonus 6) The monster species that spawned more often: humbling valuer nembutal flew senti statuary (freq bonus 7) The monster species that spawned more often: quee vortex (freq bonus 10) The monster species that spawned more often: cave fisher (freq bonus 10) The monster species that spawned more often: Jenni (freq bonus 14) The monster species that spawned more often: valley giant (freq bonus 48) The monster species that spawned more often: dim wort (freq bonus 24) The monster species that spawned more often: special force patch (freq bonus 30) The monster species that spawned more often: pew-pew mind flayer (freq bonus 30) The monster species that spawned more often: uncorking contradictive (freq bonus 8) The monster species that spawned more often: great shimmering dragon (freq bonus 10) The monster species that spawned more often: gnohar sephirah (freq bonus 30) The monster species that spawned more often: lashfish (freq bonus 9) The monster trait that was more common: monsters that are always female (freq bonus 8) The monster trait that was more common: monsters that love to collect gems (freq bonus 1) The monster species that never randomly spawned: noxious spore The monster species that never randomly spawned: gulch knickknack The monster species that never randomly spawned: fieldstone revetment The monster species that never randomly spawned: Nyogtha, the Thing that Should not Be The monster species that never randomly spawned: somberly rattier The monster species that never randomly spawned: minotaur magician The monster species that never randomly spawned: transplantation weatherizing The monster species that never randomly spawned: shambling mound The monster species that never randomly spawned: armor trove The monster species that never randomly spawned: bland beam The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: autopilot stone (gray) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 55) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 5) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fallout stone (gray, freq bonus 43) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 46) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 71) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 29) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 11) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 9) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this trap was always invisible: unfair attack trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 2) Trap randomization happened for 1 in 480 traps Next attribute increase check would have come at turn 454 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having invisibility (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (199) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (golden helmet) * sedge hat (dim colored helmet) * skullcap (arduous helmet) * flack helmet (sages helmet) * crystal helm (padded helmet) * mining helm (covered helmet) * field helm (ruined helmet) * helm of safeguard (resounding helmet) * war hat (brick helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (light gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (combat boots) * boots of safeguard (yellow sneakers) Scrolls scroll of healing (NEJZINITE EBAD NADVOR E LADNO) scroll of mana (CAN EAT FRUITMORE) scroll of phase door (SHUOHUA KAI LI) scroll of standard id (GOT SOMETHING FOUR YOU) scroll of cure (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) * scroll of extra healing (CHOMASO EMMAI SERBONI EMER) * scroll of greater mana restoration (BEE VERSUS SPIDER THE CONTEST) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.