Leeroy, lawful male albae Dunmer ----- .@B.| |.... |.{.| |...| ----- [Leeroy the Radical Elf] St12 Dx13 Co15 In8 Wi10 Ch3 DunAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Dunmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: the Force You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 94% Ring drop chance was reduced to 31% Amulet drop chance was reduced to 80% Implant drop chance was reduced to 90% Potion drop chance was reduced to 93% Tool drop chance was reduced to 80% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: chaos spells (turn 12) The following skill became untrainable if you tried to train it too early: hammer (turn 483) The following skill became untrainable after a while: body armor (turn 30455) The following skill couldn't be trained before a certain turn number is reached: devices (turn 59232) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28643 Monster spawn increase reached its maximum at turn 294953 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 358614 The monster class that cannot be genocided was trove The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: brown icky thing (freq bonus 4) The monster species that spawned more often: irritating girl (freq bonus 18) The monster species that spawned more often: vandalizing flopping (freq bonus 2) The monster species that spawned more often: vile hunter (freq bonus 18) The monster species that spawned more often: ball of radiance (freq bonus 18) The monster species that spawned more often: snatchier volcanologist (freq bonus 7) The monster species that spawned more often: ontario seaming (freq bonus 32) The monster species that spawned more often: drone spore (freq bonus 32) The monster species that spawned more often: Keystone Inspector (freq bonus 32) The monster species that spawned more often: manga woman (freq bonus 32) The monster species that spawned more often: tear wort (freq bonus 6) The monster species that spawned more often: telephone dragon (freq bonus 8) The monster species that spawned more often: bezoar canteen (freq bonus 56) The monster species that spawned more often: paleolithic mummy (freq bonus 3) The monster species that spawned more often: pile of inflated coins (freq bonus 24) The monster species that spawned more often: rabid dog (freq bonus 9) The monster species that spawned more often: psychic colony (freq bonus 80) The monster species that spawned more often: slimebesu lord (freq bonus 12) The monster species that spawned more often: ice golem (freq bonus 6) The monster species that spawned more often: reaccredit seconding (freq bonus 18) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 8) The monster trait that was more common: monsters that are mindless (freq bonus 12) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 6) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 12) The monster species that never randomly spawned: contagious sphere The monster species that never randomly spawned: gnoll thief The monster species that never randomly spawned: kilobyte everybody The monster species that never randomly spawned: unscarred sterilely The monster species that never randomly spawned: chuckling star The monster species that never randomly spawned: expended turret The monster species that never randomly spawned: umbra missingno The monster species that never randomly spawned: xorn thief The monster species that never randomly spawned: correcting caninity The monster species that never randomly spawned: ninja turret The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 13) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 28) The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 17) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 8) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 5) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 2) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 7) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 6) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 96) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this trap was always invisible: death trap The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 6) Trap randomization happened for 1 in 122 traps Next attribute increase check would have come at turn 1137 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (454) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (winter stilettos) * elven cloak (faded pall) Scrolls scroll of healing (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of mana (SUS QUO SUM) scroll of phase door (BANANANANANA) scroll of standard id (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) scroll of cure (YOU STEPPED INTO A HEAP OF SHIT) * scroll of extra healing (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) * scroll of greater mana restoration (RUSSIACK IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dunmer... You and Cliff Racer escaped from the dungeon with 23 points, Since you escaped early, the score list will not be checked.