Leeroy, lawful male albae Camperstriker ----- |.¯.| |.@.| |..d| |.... --.-- [Leeroy the Aimbot User] St11 Dx11 Co10 In11 Wi10 Ch10 CamAlbMalLaw Dlvl:1 $0 HP22(22) Pw16(16) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Camperstriker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # (2x) You don't have another special ability in your normal form! Pick an object. @ a human or elf or you (albae camperstriker called Leeroy, on a staircase) Accessing Pokedex entry for camperstriker... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Castle of the Winds. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a cursed -1 dagger (weapon in hand) {4} Armor b - a heavily cursed -2 leather armor (being worn) {60} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: warning You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 119 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 62 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 95% Tool drop chance was reduced to 95% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 11) The following skill became untrainable if you tried to train it too early: matter spells (turn 12) The following skill became untrainable after a while: club (turn 42218) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 23171) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53985 Monster spawn increase reached its maximum at turn 272955 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 523438 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: flying fish (freq bonus 8) The monster color that was spawned more often: bright blue (freq bonus 2) The monster species that spawned more often: falcon (freq bonus 88) The monster species that spawned more often: undead rat (freq bonus 112) The monster species that spawned more often: grunthack beholder (freq bonus 20) The monster species that spawned more often: massive bat (freq bonus 30) The monster species that spawned more often: greater air elemental (freq bonus 54) The monster species that spawned more often: big weapon trove (freq bonus 36) The monster species that spawned more often: agate warp fungus (freq bonus 39) The monster species that spawned more often: hostile tank (freq bonus 60) The monster species that spawned more often: blob (freq bonus 26) The monster species that spawned more often: groan retribution signatory (freq bonus 60) The monster species that spawned more often: water thief (freq bonus 22) The monster species that spawned more often: phantom light (freq bonus 20) The monster species that spawned more often: Bea's combat boot (freq bonus 36) The monster species that spawned more often: night reaver (freq bonus 27) The monster species that spawned more often: internalizing pacifica (freq bonus 14) The monster species that spawned more often: yang pygmalionism (freq bonus 40) The monster species that spawned more often: pit beast (freq bonus 60) The monster species that spawned more often: enclave stormtrooper (freq bonus 33) The monster species that spawned more often: wha resemble hajji libya (freq bonus 27) The monster species that spawned more often: killer beetle (freq bonus 36) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 6) The monster trait that was more common: monsters whose attacks digest you (freq bonus 20) The monster trait that was more common: monsters that have spit attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks stun you (freq bonus 4) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster species that never randomly spawned: dulled throbber The monster species that never randomly spawned: Ariane's fleecy combat boot The monster species that never randomly spawned: small mimic The monster species that never randomly spawned: lion-shaped golem The monster species that never randomly spawned: lava growth The monster species that never randomly spawned: shaky goblin The monster species that never randomly spawned: forest maggot The monster species that never randomly spawned: criminology outmoded The monster species that never randomly spawned: party patch The monster species that never randomly spawned: visis stalkish The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 14) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 15) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 29) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 28) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 10) The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 9) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 4) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 93) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 42) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 2) Trap randomization happened for 1 in 343 traps Next attribute increase check would have come at turn 460 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Bitches The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (161) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (C00000000000000000000000000005) scroll of mana (KILLED BY MY SPOUSE FOR PLAYING THE PIANO) scroll of phase door (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of standard id (ROMHACK MADE BY HITLER) scroll of cure (BROOK MAN THE SUPERBORER) * scroll of extra healing (I LONG TO SEE LYNN AND EMILY PLAY THIS GAME AGAIN) * scroll of greater mana restoration (CHTO VY KHOTITE DOSTICH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Camperstriker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.