Leeroy, lawful male albae Zyborg ---------------- |f.............| |@.............. |..............| ....8.........| ---------------- [Leeroy the Tin Can] St9 Dx9 Co6 In7 Wi7 Ch5 ZybAlbMalLaw Dlvl:1 $0 HP28(28) Pw14(14) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. You don't know any spells right now. # You don't have another special ability in your normal form! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: burnopathy You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 10 Book drop chance was reduced to 98% Scroll drop chance was reduced to 84% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: trident (turn 2) The following skill became untrainable if you tried to train it too early: sling (turn 65) The following skill became untrainable after a while: healing spells (turn 10119) The following skill couldn't be trained before a certain turn number is reached: whip (turn 13896) Heavy curses were more common by 52% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 87834 Monster spawn increase reached its maximum at turn 222204 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1806408 The monster class that cannot be genocided was (null) The monster class that was spawned more often: kobold (freq bonus 4) The monster species that spawned more often: automatic turret (freq bonus 30) The monster species that spawned more often: archpriest (freq bonus 18) The monster species that spawned more often: land urchin (freq bonus 18) The monster species that spawned more often: false fungus (freq bonus 42) The monster species that spawned more often: wand atrium merchantry manifesto (freq bonus 14) The monster species that spawned more often: snow sasquatch (freq bonus 60) The monster species that spawned more often: deriver refurbished (freq bonus 36) The monster species that spawned more often: dementor master (freq bonus 42) The monster species that spawned more often: yodeller multi (freq bonus 12) The monster species that spawned more often: nonbending abasing (freq bonus 27) The monster species that spawned more often: frogman chieftain (freq bonus 30) The monster species that spawned more often: totted teasingly (freq bonus 27) The monster species that spawned more often: frozen abyss (freq bonus 42) The monster species that spawned more often: asterisker (freq bonus 24) The monster species that spawned more often: sane force fungus (freq bonus 6) The monster species that spawned more often: fugitive pixy (freq bonus 18) The monster species that spawned more often: four castle sightseeing (freq bonus 5) The monster species that spawned more often: arctic fern (freq bonus 9) The monster species that spawned more often: enginah sephirah (freq bonus 80) The monster species that spawned more often: quakily buttoning (freq bonus 32) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 8) The monster species that never randomly spawned: turned shaman The monster species that never randomly spawned: acquiescing orgiastic sulk The monster species that never randomly spawned: retouching summit The monster species that never randomly spawned: rainbow mold The monster species that never randomly spawned: splintered remark The monster species that never randomly spawned: evil patch The monster species that never randomly spawned: repaired shadow The monster species that never randomly spawned: dark missingno The monster species that never randomly spawned: master spore lichen The monster species that never randomly spawned: xtra gurgler The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: implant of tribute (athletic) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: noob pollax ((null)) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: deprovement stone (gray) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 5) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 20) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 534) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 3) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 16) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 4) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 4) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 39) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: implant of deception (serrated) The RNG hath decreed that this item was always generated cursed: grayout stone (gray) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: implant of hacking (dun) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: homicide trap (freq bonus 1) Trap randomization happened for 1 in 52 traps Next attribute increase check would have come at turn 907 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (484) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (POKEMONGO GOTTA CHEAT EM ALL) scroll of mana (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of phase door (BAMESEN KRIPHI NIPOUMICHMOUMAOPH) scroll of standard id (THE FITNESS GRAM PACER TEST) scroll of cure (THE ELDER PRIEST IS PRIMORDIAL) * scroll of extra healing (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) * scroll of greater mana restoration (TRUCKHACK CHICKEN SIMULATOR) Wands wand of solar beam (tapered) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.