Leeroy, lawful male redguardian Thalmor ---------------- |.@@...........| |..............| |..............| |..............| -----.---.-- --- [Leeroy the Concordate Agent] St9 Dx10 Co12 In9 Wi13 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: magic resistance Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 36 Implant identification only worked 1 times out of 45 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 159 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 97% Weapon drop chance was reduced to 89% Tool drop chance was reduced to 76% Food drop chance was reduced to 82% Monster death drops spawned with only 92% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: short sword (turn 1) The following skill became untrainable if you tried to train it too early: techniques (turn 693) The following skill became untrainable after a while: form II (Makashi) (turn 41789) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 40776) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19625 Monster spawn increase reached its maximum at turn 306395 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 14735369 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: blob (freq bonus 8) The monster species that spawned more often: hairy growth (freq bonus 52) The monster species that spawned more often: big food trove (freq bonus 30) The monster species that spawned more often: drowning soul (freq bonus 33) The monster species that spawned more often: iron boar (freq bonus 33) The monster species that spawned more often: secluded force fungus (freq bonus 96) The monster species that spawned more often: hezrou (freq bonus 28) The monster species that spawned more often: fire toad (freq bonus 13) The monster species that spawned more often: porcupine tremulously (freq bonus 36) The monster species that spawned more often: telegold (freq bonus 24) The monster species that spawned more often: colorful warp fungus (freq bonus 18) The monster species that spawned more often: opaque jelly (freq bonus 60) The monster species that spawned more often: boxer trove (freq bonus 26) The monster species that spawned more often: codal chlorotic (freq bonus 66) The monster species that spawned more often: vibration hound (freq bonus 120) The monster species that spawned more often: blade urchin (freq bonus 22) The monster species that spawned more often: metal smasher (freq bonus 44) The monster species that spawned more often: hairy spore (freq bonus 36) The monster species that spawned more often: potion permamimic (freq bonus 30) The monster species that spawned more often: weird fume (freq bonus 40) The monster species that spawned more often: neverwas (freq bonus 11) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 4) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 10) The monster species that never randomly spawned: lava muzzle The monster species that never randomly spawned: ossifier maximin The monster species that never randomly spawned: yuki-playa The monster species that never randomly spawned: telephone dragon The monster species that never randomly spawned: sterilized documentary The monster species that never randomly spawned: sylveon The monster species that never randomly spawned: toner noncom The monster species that never randomly spawned: lib aberration The monster species that never randomly spawned: orange stalk The monster species that never randomly spawned: loud force patch The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: implant of replenishing (hibernal) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: implant of butchery (scarlet) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 6) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 25) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 52) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 6) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 5) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 7) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 10) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 5) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 19) The RNG hath decreed that this item was always generated cursed: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this trap was always invisible: grayout trap The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 1) Trap randomization happened for 1 in 490 traps Next attribute increase check would have come at turn 90 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (78) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bug-tracking helmet) * sedge hat (secret helmet) * skullcap (knowledgeable helmet) * flack helmet (tasseled helmet) * crystal helm (less helmet) * mining helm (failuncap helmet) * field helm (transversal helmet) * helm of safeguard (internet helmet) * war hat (mechanical helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (clumsy gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (hugging boots) * boots of safeguard (irregular boots) Scrolls scroll of healing (A HOT SINGLE MAHOU SHOUJO) scroll of mana (HITME) scroll of phase door (FIRST ATTACK LOSED SO IS LATER) scroll of standard id (YITH GETS ONESHOT BY A MOTHERFUCKING BABY) scroll of cure (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) * scroll of extra healing (SUPERCOMPLEX LICHENORC) * scroll of greater mana restoration (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.