Leeroy, lawful male albae Valkyrie ----- |`d.| |@r.. ----- [Leeroy the Stripling] St11 Dx10 Co13 In6 Wi3 Ch5 ValAlbMalLaw Dlvl:1 $0 HP28(28) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Velkommen Leeroy, welcome to SlashEMExtended! You are a lawful male albae Valkyrie. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: reflection You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 38 Implant identification only worked 1 times out of 34 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 45% Ring drop chance was reduced to 70% Wand drop chance was reduced to 61% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 76% Tool drop chance was reduced to 61% Food drop chance was reduced to 90% Monster death drops spawned with only 95% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: pick-axe (turn 1) The following skill became untrainable if you tried to train it too early: whip (turn 768) The following skill became untrainable after a while: implants (turn 15701) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 35264) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37701 Monster spawn increase reached its maximum at turn 244161 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 3477873 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: blob (freq bonus 7) The monster species that spawned more often: bog creature (freq bonus 27) The monster species that spawned more often: korean lady (freq bonus 18) The monster species that spawned more often: untypically twangled (freq bonus 13) The monster species that spawned more often: three of diamonds (freq bonus 11) The monster species that spawned more often: kingdom evolver (freq bonus 9) The monster species that spawned more often: giant aangel (freq bonus 18) The monster species that spawned more often: young orange dragon (freq bonus 48) The monster species that spawned more often: hc preacher (freq bonus 60) The monster species that spawned more often: stutteringly tortilla aversive (freq bonus 36) The monster species that spawned more often: abominable snowman (freq bonus 27) The monster species that spawned more often: adventurer yeek (freq bonus 24) The monster species that spawned more often: +3 al barrier (freq bonus 18) The monster species that spawned more often: squarer madre (freq bonus 30) The monster species that spawned more often: multi-hued spore (freq bonus 18) The monster species that spawned more often: theocratic desideratum (freq bonus 51) The monster species that spawned more often: taconite traipsing (freq bonus 39) The monster species that spawned more often: death worm (freq bonus 8) The monster species that spawned more often: winged eel (freq bonus 72) The monster species that spawned more often: camo rust monster (freq bonus 20) The monster species that spawned more often: superficially accurate (freq bonus 22) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 3) The monster trait that was more common: monsters that can fly (freq bonus 4) The monster trait that was more common: monsters that count as pokemon (freq bonus 4) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster species that never randomly spawned: Galadriel The monster species that never randomly spawned: water mushroom The monster species that never randomly spawned: affording polynesian The monster species that never randomly spawned: dark koala The monster species that never randomly spawned: traffic light dragon The monster species that never randomly spawned: dwarven ranger The monster species that never randomly spawned: caliphate brokenhearted The monster species that never randomly spawned: slimy bug The monster species that never randomly spawned: annis hag The monster species that never randomly spawned: large twen The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 8) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 32) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 13) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 13) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 11) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 7) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 16) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 69) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: deconstruction (dozed) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this trap was always invisible: adjacent trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 2) Trap randomization happened for 1 in 933 traps Next attribute increase check would have come at turn 300 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having stealth (0) Your chance to block was 18% You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (282) You survived You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1XR Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (full helmet) * sedge hat (hacker helmet) * skullcap (less helmet) * flack helmet (kitchen hat) * crystal helm (middle-earth helmet) * mining helm (formula one helmet) * field helm (etheric helmet) * helm of safeguard (failuncap helmet) * war hat (deformed helmet) * plasteel gloves (white gloves) * leather gloves (vampiric gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (clumsy gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (snow boots) * boots of safeguard (beautiful heels) Scrolls scroll of healing (LEG TATTOO) scroll of mana (IGNORANT WEATHER) scroll of phase door (FLURRY GRUESOME ABILITY OF ALL RISED) scroll of standard id (SUCCOTASH EM EXTENDED LOONY TOON) scroll of cure (ZAWESOME) * scroll of extra healing (TU HAI DEVIATO DAL PERCORSO MORTALE) * scroll of greater mana restoration (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel Leeroy the Valkyrie... You and the little dog escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.