Leeroy, lawful male redguardian Thalmor --------- |@{.|...| |.@.....| ........| -----+--- [Leeroy the Concordate Agent] St11 Dx8 Co9 In10 Wi9 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: drain resistance You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 32 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 178 Monsters only dropped their equipment with 54% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 41% Potion drop chance was reduced to 85% Tool drop chance was reduced to 96% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 73% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: searching (turn 12) The following skill became untrainable if you tried to train it too early: divination spells (turn 6) The following skill became untrainable after a while: searching (turn 48067) The following skill couldn't be trained before a certain turn number is reached: riding (turn 47214) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 48514 Monster spawn increase reached its maximum at turn 175548 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5951370 The monster class that cannot be genocided was golem The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: Berith (freq bonus 18) The monster species that spawned more often: colorless spore (freq bonus 8) The monster species that spawned more often: amorphous fish (freq bonus 30) The monster species that spawned more often: potence petrochemistry (freq bonus 16) The monster species that spawned more often: hemorrhaging youthened lifesaver (freq bonus 20) The monster species that spawned more often: Trumpet Archon (freq bonus 6) The monster species that spawned more often: The high-heel loving asian girl her sexy wedge sandal (freq bonus 30) The monster species that spawned more often: fluffed furled (freq bonus 24) The monster species that spawned more often: challenging slinger (freq bonus 12) The monster species that spawned more often: intwined systematize (freq bonus 8) The monster species that spawned more often: vorkolak (freq bonus 6) The monster species that spawned more often: demonic entity (freq bonus 6) The monster species that spawned more often: cheep-cheep king (freq bonus 9) The monster species that spawned more often: doomcloud (freq bonus 12) The monster species that spawned more often: devious skeleton fish (freq bonus 30) The monster species that spawned more often: yeek (freq bonus 24) The monster species that spawned more often: bunyip (freq bonus 12) The monster species that spawned more often: nastinator (freq bonus 12) The monster species that spawned more often: collie melamine (freq bonus 15) The monster species that spawned more often: nightly warp patch (freq bonus 8) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster species that never randomly spawned: evil orb The monster species that never randomly spawned: clamping trove The monster species that never randomly spawned: chaotic elemental The monster species that never randomly spawned: evil marketeer The monster species that never randomly spawned: Warden Brianna The monster species that never randomly spawned: trampled trivially accreditation The monster species that never randomly spawned: silver hulk The monster species that never randomly spawned: condom seven The monster species that never randomly spawned: speedhorse The monster species that never randomly spawned: fragmentation grenade The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 58) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 20) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 28) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 16) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 9) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 5) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 12) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 8) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 6) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: implant of evisceration (screaming) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: vaporize (illgotten) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this trap was always invisible: satan trap The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 3) Trap randomization happened for 1 in 175 traps Next attribute increase check would have come at turn 483 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stealth (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (525) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (fish bowl) * sedge hat (netradiation helmet) * skullcap (transversal helmet) * flack helmet (brick helmet) * crystal helm (inkcoat helmet) * mining helm (celtic helmet) * field helm (golden helmet) * helm of safeguard (complete helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (light gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mud boots) * field boots (winter boots) * boots of safeguard (ankle boots) Scrolls scroll of healing (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) scroll of mana (RAMBA ZAMBA) scroll of phase door (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of standard id (MAYBE GIVE FELLOW THE PROP) scroll of cure (PENDERFYNIAD ANGHYWIR) * scroll of extra healing (ABRA KA DABRA) * scroll of greater mana restoration (AS IF FEEL SOMETHING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.