Leeroy, lawful male redguardian Thalmor -------- .....±.| |....... |...@@.| -- ----- [Leeroy the Concordate Agent] St5 Dx10 Co7 In13 Wi8 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 129 Musable item generation frequency had a negative bias of 43% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 69% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: elemental spells (turn 28) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1144) The following skill became untrainable after a while: occult spells (turn 41252) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 62669) Sticky curses were more common by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 53182 Monster spawn increase reached its maximum at turn 402572 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 987280 The monster class that cannot be genocided was jelly The monster class that was spawned more often: (null) (freq bonus 2) The monster color that was spawned more often: gray (freq bonus 2) The monster species that spawned more often: negating sphere (freq bonus 36) The monster species that spawned more often: difficult elemental (freq bonus 4) The monster species that spawned more often: brown beetle (freq bonus 4) The monster species that spawned more often: baby leprechaun (freq bonus 10) The monster species that spawned more often: microcosm inoffensively (freq bonus 8) The monster species that spawned more often: showcased hereinto (freq bonus 5) The monster species that spawned more often: dragger palely (freq bonus 21) The monster species that spawned more often: jacky highbinder (freq bonus 54) The monster species that spawned more often: dust vortex (freq bonus 4) The monster species that spawned more often: shitty mold (freq bonus 9) The monster species that spawned more often: little squeaker (freq bonus 9) The monster species that spawned more often: dark jelly (freq bonus 18) The monster species that spawned more often: preventability seigniorial proscenia (freq bonus 24) The monster species that spawned more often: ancient turret (freq bonus 84) The monster species that spawned more often: chaoshade (freq bonus 12) The monster species that spawned more often: baby monkey (freq bonus 4) The monster species that spawned more often: meddling embroiderer villain (freq bonus 36) The monster species that spawned more often: devious Archon (freq bonus 10) The monster species that spawned more often: breaker piercer (freq bonus 6) The monster species that spawned more often: clamping trove (freq bonus 5) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 4) The monster species that never randomly spawned: acid piercer The monster species that never randomly spawned: centaur rustlord The monster species that never randomly spawned: eye sore The monster species that never randomly spawned: staryu The monster species that never randomly spawned: elapse batmen The monster species that never randomly spawned: spawn of Ubbo-Sathla The monster species that never randomly spawned: babble The monster species that never randomly spawned: pawn of dead stone The monster species that never randomly spawned: abyss spider The monster species that never randomly spawned: dextro downlinking fumble The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 6) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 18) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 15) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 7) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 14) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 11) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 76) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 11) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 11) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 26) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: frequentation spawn stone (gray) The RNG hath decreed that this item was always generated cursed: exploding dice stone (gray) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 4) Trap randomization happened for 1 in 752 traps Next attribute increase check would have come at turn 754 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (247) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (yellow helmet) * sedge hat (narrow helmet) * skullcap (wok-shaped helmet) * flack helmet (cold-blooded helmet) * crystal helm (kitchen hat) * mining helm (plumed helmet) * field helm (radiant helmet) * helm of safeguard (netradiation helmet) * war hat (failuncap helmet) * plasteel gloves (white gloves) * leather gloves (cuddly gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (multilinguitis gloves) * field gloves (clumsy gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (spooky boots) * boots of safeguard (spider boots) Scrolls scroll of healing (ULULATING WAGGISH) scroll of mana (INE IGO PIO) scroll of phase door (AWAY KRATSCHED) scroll of standard id (DARYGKO IAU IAU) scroll of cure (LOELLEL IHR SPERRERFRITZES) * scroll of extra healing (HP RECOVERY BY GRAUP) * scroll of greater mana restoration (IMBA HAND OF VECNA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 17 points, Since you escaped early, the score list will not be checked.