Leeroy, lawful male redguardian Thalmor #,,,,,,,,,,,,,,# #####,,#-------#-#-,##-------- #,,,,,##|.[.[[][[.|,,,.......| ##,##### |..[.[[[[[#,##|..>...| ------------####,,## |.)[..[.[.|,# |......| |...........,,,,,,,#####|...[[.).[#,##-#-#---- |..........|######,,,,,,-.[.[.[...|,,,,,,,,,,# |...........,,,,,,,,####|[[[.....[|,########## |..........|#######,####--------#--,# |..........| ####,,,,,,,,,,,,,,,,,# |........... ,@),,,,,,#,,,,,,###### --.-#-.-----################################################ #,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,|,,,,,,,,,,,,,,,,,,,,,,# ########################-#----|---##############--#------|---- |........| |............| |........| |......)..|..| |........| |............| ---------- |.......<....| -------------- [Leeroy the Whitegold Ambassador] St7 Dx14 Co9 In11 Wi12 Ch9 ThaRedMalLaw Dlvl:2 $43 HP-1(56) Pw42(42) AC0 Exp4 T1015 Wea Latest messages You hear a flinging sound. You dodge a rocket. A rocket {0} explodes in a ball of fire! You are caught in the fireball! [-14 -> 6] Warning: HP low! You hear a mumbled curse. What do you want to read? [e-gipJ or ?*] As you read the scroll, it disappears. You feel healthier! Unknown command ' '. You hear some noises in the distance. You hear a flinging sound. You are almost hit by a rocket. A rocket {0} explodes in a ball of fire! You are caught in the fireball! [-17 -> 20] You hear a flinging sound. You are hit by a rocket! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} k - a blessed +2 short sword (alternate weapon; not wielded) {12} m - 41 uncursed +0 arrows {1} n - 111 cursed +0 shuriken {3} o - an uncursed +0 long sword {16} q - an uncursed +0 elven dagger {4} r - 3 uncursed +0 knives {6} u - an uncursed +0 worm tooth {2} H - a blessed +0 elven dagger {4} Armor b - the blessed +3 elven mithril-coat named Alphabet Soup (being worn) {60} s - a blessed +2 orcish helm {12} t - an uncursed +0 metal lamellar armor {160} w - the uncursed +1 robe of permanence named Scarlet's Walk {16} z - an uncursed +1 pair of jumping boots {8} B - the uncursed +0 ribbed plate mail named Armor of Isildur {200} E - an uncursed +0 helm of steel {20} I - an uncursed +0 leather armor {60} Comestibles l - an uncursed egg {0} G - an uncursed fortune cookie {0} Scrolls e - 4 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 2 uncursed scrolls of phase door {0} i - an uncursed scroll of cure {0} p - an uncursed scroll of enchant armor {0} J - a blessed scroll of healing {0} Potions K - an uncursed burnt diluted potion of fruit juice {0} Tools j - an uncursed large box {500} The large box is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: psi resistance You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 29 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 353 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 78% Wand drop chance was reduced to 66% Implant drop chance was reduced to 92% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 66% Tool drop chance was reduced to 87% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: polearms (turn 47) The following skill became untrainable if you tried to train it too early: spear (turn 390) The following skill became untrainable after a while: martial arts (turn 40065) The following skill couldn't be trained before a certain turn number is reached: lance (turn 16294) Number of artifacts generated was 2 Number of fake artifacts generated was 5 Monster spawn increase started at turn 18383 Monster spawn increase reached its maximum at turn 58856 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2339787 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: gremlin (freq bonus 3) The monster species that spawned more often: lightning-proof wall (freq bonus 15) The monster species that spawned more often: doomcloud (freq bonus 54) The monster species that spawned more often: snore colony (freq bonus 64) The monster species that spawned more often: New Kop (freq bonus 24) The monster species that spawned more often: sprow (freq bonus 54) The monster species that spawned more often: god-forsaken bitch (freq bonus 36) The monster species that spawned more often: dim warp patch (freq bonus 15) The monster species that spawned more often: jackal demon (freq bonus 16) The monster species that spawned more often: hairy force patch (freq bonus 5) The monster species that spawned more often: pagan lady (freq bonus 8) The monster species that spawned more often: death ant (freq bonus 30) The monster species that spawned more often: black and white fungus (freq bonus 36) The monster species that spawned more often: brown centipede (freq bonus 8) The monster species that spawned more often: ogre shaman (freq bonus 12) The monster species that spawned more often: weredisenchanter (freq bonus 30) The monster species that spawned more often: anthrazite fungus (freq bonus 10) The monster species that spawned more often: dangerous granny (freq bonus 4) The monster species that spawned more often: humongous giant (freq bonus 32) The monster species that spawned more often: Ilsensine The Fallen (freq bonus 20) The monster species that spawned more often: frigid mist (freq bonus 20) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 22) The monster trait that was more common: monsters that collect items (freq bonus 10) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster species that never randomly spawned: petty chillbug The monster species that never randomly spawned: croc-man The monster species that never randomly spawned: death ray dragon The monster species that never randomly spawned: singpir The monster species that never randomly spawned: calmer plummiest The monster species that never randomly spawned: Lena The monster species that never randomly spawned: kabuki mono The monster species that never randomly spawned: granite catnap The monster species that never randomly spawned: rad southerner The monster species that never randomly spawned: baby rainbow dragon The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 19) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 116) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: violet beauty heels (orgasm pumps, freq bonus 9) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 5) The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 29) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 7) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 75) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 6) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 11) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 4) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 8) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 8) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 11) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this trap was always invisible: evil artifact trap The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 2) Trap randomization happened for 1 in 996 traps Next attribute increase check would have come at turn 2114 Strength training was 13 Dexterity training was 3 Wisdom training was 2 Constitution training was 30 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were heterosexual You were being chased by the kops. (650) You were prevented from having an increased fear factor (0) You saw invisible You had 76 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (78) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Not Ready(1750) invoke deity 4 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (transversal helmet) * sedge hat (brick helmet) * skullcap (orange visored helmet) * flack helmet (anachrononononaut helmet) * crystal helm (formula one helmet) * mining helm (crazy helmet) * field helm (yellow helmet) * helm of safeguard (gray helmet) * war hat (dark helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (failuncap gloves) * commander gloves (ice-cold gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (hot boots) * boots of safeguard (thigh boots) robe of permanence (red robe) jumping boots (mary janes) helm of steel (frequent helmet) Scrolls scroll of healing (THE PIES OF THE OVERWORLD) scroll of mana (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of phase door (POLSKA TO WIELKI KRAJ) scroll of standard id (ATTACK BY THROW A GOLD COIN) scroll of cure (SLEXUALLY TRANSMITTED DISEASE 2016) * scroll of extra healing (M7M6YU) * scroll of greater mana restoration (DISSOLVED UNDEAD POTATO) scroll of enchant armor (ROT THIRTEEN EBG GUVEGRRA) Potions potion of fruit juice (pink) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a hobbit gentleman a hobbit slingerer 0 kobolds (1 created) a mine kobold a knifold 3 pack kobolds 0 kobolts (2 created) 0 cave kobolds (1 created) 0 kicker kobolds (1 created) 0 picture kobolds (1 created) 0 large kobolds (2 created) 0 small mimics (1 created) a goooblin 0 hobgoblins (1 created) 0 brown growths (1 created) a red mushroom a satanic gnome a gnome comrade a small giant 0 low minators (1 created) 0 kestrels (1 created) 2 Keystone Kops (6 created) 2 Kop Sergeants (5 created) 0 Kop Kaptains (1 created) a Detective Kaptain a coal miner a karate scrub 0 agents of the black market (1 created) 0 thalmors (1 created) 0 shopkeepers (1 created) 0 generals (1 created) 0 angry watchmen (1 created) 0 angry watch captains (1 created) 0 floor grues (1 created) a small loudspeaker a shock trove The Jens his girlfriend is named Tanja 50 creatures born. 22 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 10 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (4 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (2 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (22 of 160) broadsword [Basic] (max Expert) (26 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...