Leeroy, lawful male redguardian Thalmor --------- |......$| ........| |.@.....| |@......| ----+---- [Leeroy the Concordate Agent] St8 Dx8 Co9 In11 Wi9 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 143 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 128 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 98% Wand drop chance was reduced to 97% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 63% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 8) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 539) The following skill became untrainable after a while: attack spells (turn 59273) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 20904) Sticky curses were more common by 18% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68320 Monster spawn increase reached its maximum at turn 110045 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1563173 The monster class that cannot be genocided was kobold The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: RNG Kommissioner (freq bonus 4) The monster species that spawned more often: anguish worm (freq bonus 36) The monster species that spawned more often: arch-lich (freq bonus 14) The monster species that spawned more often: large phasing mimic (freq bonus 8) The monster species that spawned more often: indifferent wraith (freq bonus 3) The monster species that spawned more often: errand grandstander (freq bonus 18) The monster species that spawned more often: penitent (freq bonus 6) The monster species that spawned more often: lilac warp patch (freq bonus 10) The monster species that spawned more often: bright blue missingno (freq bonus 15) The monster species that spawned more often: floating dream eye (freq bonus 8) The monster species that spawned more often: tyrannosaurus (freq bonus 24) The monster species that spawned more often: groggy guy (freq bonus 8) The monster species that spawned more often: scientific blindfolded reconstruction (freq bonus 12) The monster species that spawned more often: antelope (freq bonus 24) The monster species that spawned more often: resos (freq bonus 20) The monster species that spawned more often: Tax A-Driver (freq bonus 14) The monster species that spawned more often: aurumach (freq bonus 9) The monster species that spawned more often: formality gourde (freq bonus 10) The monster species that spawned more often: petty living wall (freq bonus 12) The monster species that spawned more often: passer exhilarate (freq bonus 4) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 6) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 12) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster species that never randomly spawned: extirpation fistula The monster species that never randomly spawned: hobbit groupleader The monster species that never randomly spawned: begetting forasmuch reforested domesticity washing The monster species that never randomly spawned: don Patxi The monster species that never randomly spawned: undead healer The monster species that never randomly spawned: ritualism tactile The monster species that never randomly spawned: gelatinous thief The monster species that never randomly spawned: dung beetle The monster species that never randomly spawned: devious skeleton fish The monster species that never randomly spawned: tele eye The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 40) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 3) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 8) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 16) The RNG hath decreed that this item was generated more often: autopickup stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 7) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: yellow wing (failuncap cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 96) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: implant of hacking (dun) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 3) Trap randomization happened for 1 in 996 traps Next attribute increase check would have come at turn 927 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having drain resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (102) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (RNG helmet) * sedge hat (silk helmet) * skullcap (guzzle helmet) * flack helmet (metal disk) * crystal helm (filtered helmet) * mining helm (failuncap helmet) * field helm (green bowel) * helm of safeguard (inkcoat helmet) * war hat (viking helmet) * plasteel gloves (white gloves) * leather gloves (nondescript gloves) * gauntlets of safeguard (cuddly gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (polnish gloves) * field gloves (gameble gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (persian boots) * boots of safeguard (plateau boots) Scrolls scroll of healing (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of mana (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of phase door (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) scroll of standard id (VI OWNS EMACS) scroll of cure (GASEOUS SNAKE) * scroll of extra healing (MANUALIRK GLEKNOW MIZK) * scroll of greater mana restoration (VALLATTA SPEATT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.