Leeroy, lawful male redguardian Thalmor ------- |.....+ |.....| |.....| |...... |.@...| |O@...| --.---- [Leeroy the Concordate Agent] St15 Dx8 Co7 In4 Wi7 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 177 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 23% Ring drop chance was reduced to 78% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 90% Tool drop chance was reduced to 92% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 39% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: crossbow (turn 15) The following skill became untrainable if you tried to train it too early: chaos spells (turn 7620) The following skill became untrainable after a while: techniques (turn 41564) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 25723) Heavy curses were more common by 21% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 75421 Monster spawn increase reached its maximum at turn 134003 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1323000 The monster class that cannot be genocided was ogre The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: kobold lord (freq bonus 30) The monster species that spawned more often: martian missile walker (freq bonus 24) The monster species that spawned more often: routemen tornado distance (freq bonus 14) The monster species that spawned more often: Martin (freq bonus 15) The monster species that spawned more often: rot walker (freq bonus 6) The monster species that spawned more often: disgusting lich (freq bonus 8) The monster species that spawned more often: extreme psycho guard (freq bonus 8) The monster species that spawned more often: vampire yeek (freq bonus 9) The monster species that spawned more often: tron xorn (freq bonus 5) The monster species that spawned more often: vampire yeek (freq bonus 7) The monster species that spawned more often: draugr deathlord (freq bonus 2) The monster species that spawned more often: repacifying criticizable (freq bonus 18) The monster species that spawned more often: stalker girl (freq bonus 14) The monster species that spawned more often: woodland writhed stagehand (freq bonus 16) The monster species that spawned more often: propulsive unexciting (freq bonus 6) The monster species that spawned more often: pustule lymphoid unwisely hippopotami (freq bonus 6) The monster species that spawned more often: ghetto mold (freq bonus 8) The monster species that spawned more often: karmic force patch (freq bonus 2) The monster species that spawned more often: ivory spore (freq bonus 9) The monster species that spawned more often: hypomyces (freq bonus 9) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster species that never randomly spawned: psi laser The monster species that never randomly spawned: crosstown microsurgery waned tribally The monster species that never randomly spawned: nexus quylthulg The monster species that never randomly spawned: lilac fungus The monster species that never randomly spawned: locksmith The monster species that never randomly spawned: tormentor sloughing suitable grail metalloidal The monster species that never randomly spawned: overworked police officer The monster species that never randomly spawned: petty angband horror The monster species that never randomly spawned: unnatural acid blob The monster species that never randomly spawned: thorned hulk The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 74) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 14) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 39) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 7) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 3) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 29) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 26) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 12) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS, freq bonus 11) The RNG hath decreed that this item was generated more often: left inventory stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 11) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: manler stone (gray, freq bonus 52) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 8) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 65) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: implant of quickening (eburine) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 4) Trap randomization happened for 1 in 122 traps Next attribute increase check would have come at turn 187 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having glib combat (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (699) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide conical hat) * sedge hat (weeping helmet) * skullcap (golden helmet) * flack helmet (scuba helmet) * crystal helm stone (rubynus helmet) * mining helm (bluy helmet) * field helm (space helmet) * helm of safeguard (cone-shaped helmet) * war hat (RNG helmet) * plasteel gloves (white gloves) * leather gloves (occultism gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (awesome gloves) * commander gloves (yellow gloves) * field gloves (nonexistant gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fetish heels) * field boots (thigh boots) * boots of safeguard (ankle boots) Scrolls scroll of healing (DONT STARE ME ALWAYS) scroll of mana (ULULULULOHH) scroll of phase door (AHORA HE ENCONTRADO MUNICIONES) scroll of standard id (REDEM SHIN) scroll of cure (CERB BRK PAND) * scroll of extra healing (0000000000 65535 F) * scroll of greater mana restoration (DOLLARIQHACK BRIBERY SIMULATOR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.