Leeroy, lawful male redguardian Thalmor --- --..-- ....| ---- -...-- |..| --- --- |....| ------ |..-- --%---.-- |....------^@}}----...------%......| -}......^....}......^......`..|..-- --G..}..--......--.....^.---.----- - --}.}.....}^..}.----....}|---- . --...}..G....^....|--^...^|..| . |.}..}.};@.......--|..^^.....| .- |.}..}...%.......| |....------ ----}| --..;;.II.%....I}|--....| ----....| ----..I.}..}..^%|......-------....---- --.......}|;|....--....|....---- |.}....|.|----.#--......---- |}....-|.--..|.........).-- --..^.--..}<...---........| --}.I%..}------ --.|....-- ---}.---- ----.--- ---- --- [Leeroy the Heretic Hunter] St17 Dx6 Co15 In13 Wi9 Ch7 ThaRedMalLaw Min:3 $0 HP-10(92) Pw47(47) AC2 Exp7 T1780 Hun Leg Latest messages The burrower gnome hits you! [-18 -> 26] The burrower gnome swings his high-heeled sandal. Your high-heeled skiers deflect the burrower gnome's attack. Unknown command ' '. (6x) You hit the burrower gnome! The burrower gnome swings his high-heeled sandal. The burrower gnome hits you! [-12 -> 15] Warning: HP low! The burrower gnome swings his high-heeled sandal. The burrower gnome hits you! You hear the howling of the CwnAnnwn... [-12 -> 3] Warning: HP low! Unknown command ' '. (4x) You kill the burrower gnome! You see here a dart {0}. The giant clam bites you! You die... Your inventory Amulets Q - a cursed amulet of strangulation {0} Y - a heavily cursed amulet of ESP {0} Weapons a - an uncursed +0 elven broadsword {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows {1} n - the cursed -1 orcish dagger named Aurora's Guard {4} q - a cursed -3 dagger {4} r - 18 cursed -1 shuriken (in quiver) {0} s - an uncursed +0 silver saber {12} t - an uncursed +3 katana (weapon in hand) {16} u - 65 cursed -1 crossbow bolts {1} w - 74 uncursed +0 bullets {2} B - a cursed -1 crossbow {20} D - an uncursed poisoned -1 dart {0} E - 5 blessed +6 orcish daggers {20} G - an uncursed +0 bullwhip {8} H - 2 uncursed +0 orcish daggers {8} J - 2 cursed +0 orcish daggers {8} N - an uncursed -1 bullwhip {8} R - a blessed +0 scimitar {16} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} o - a cursed +0 orcish helm {12} v - an uncursed -1 paper shield {10} F - a cursed +0 helmet {20} K - the heavily cursed +1 orcish helm named Andrials Fake {12} S - a heavily cursed -1 enchanted (of the Force) pair of high-heeled skiers (being worn) {8} U - a cursed -1 pair of killer heels {8} Comestibles x - an uncursed banana {0} Scrolls e - an uncursed scroll of healing {0} f - 6 uncursed scrolls of mana {0} g - 2 uncursed scrolls of phase door {0} h - an uncursed greased scroll of phase door {0} i - an uncursed scroll of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of identify {0} y - 4 cursed scrolls of mana {0} z - a cursed scroll of cure {0} M - a heavily cursed scroll of mana {0} P - an uncursed scroll of remove curse {0} X - an uncursed finalized scroll of trap disarming {0} Potions O - a cursed finalized potion of restore ability {0} Rings C - a cursed ring of aggravate monster {0} Wands m - a cursed wand of secret door detection (0:4) {0} Tools l - a cursed stethoscope {0} A - a * cursed bottle {1} T - a blessed large box {500} V - an uncursed tin whistle {0} The large box is empty. Final attributes You were piously aligned Your alignment was 20 Your max alignment was 20 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: cold resistance You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 79% Wand drop chance was reduced to 93% Potion drop chance was reduced to 71% Armor drop chance was reduced to 95% Tool drop chance was reduced to 68% Food drop chance was reduced to 95% Monster death drops spawned with only 96% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: missile weapons (turn 37) The following skill became untrainable if you tried to train it too early: protection spells (turn 156) The following skill became untrainable after a while: attack spells (turn 54215) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 49043) Heavy curses were more common by 23% Items were more likely to be generated cursed by 24% Number of artifacts generated was 2 Number of fake artifacts generated was 4 Monster spawn increase started at turn 42255 Monster spawn increase reached its maximum at turn 82280 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3318480 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: umbra growth (freq bonus 40) The monster species that spawned more often: deprelin (freq bonus 40) The monster species that spawned more often: striated rerolled escarole analyzed (freq bonus 10) The monster species that spawned more often: laden ghost (freq bonus 18) The monster species that spawned more often: cult leader (freq bonus 6) The monster species that spawned more often: clockwork dwarf (freq bonus 4) The monster species that spawned more often: shibold (freq bonus 8) The monster species that spawned more often: ligaturing payoff (freq bonus 18) The monster species that spawned more often: dire sheep (freq bonus 20) The monster species that spawned more often: hc lady (freq bonus 10) The monster species that spawned more often: frogman chieftain (freq bonus 14) The monster species that spawned more often: queen feidam (freq bonus 5) The monster species that spawned more often: double-hand lich (freq bonus 18) The monster species that spawned more often: Tomoka Kayahara (freq bonus 8) The monster species that spawned more often: landlordism mumbling (freq bonus 5) The monster species that spawned more often: Aurora Kop (freq bonus 10) The monster species that spawned more often: big spider (freq bonus 48) The monster species that spawned more often: walking oak (freq bonus 8) The monster species that spawned more often: +3 vd barrier (freq bonus 9) The monster species that spawned more often: black troll (freq bonus 28) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster species that never randomly spawned: three of hearts The monster species that never randomly spawned: baptist preconstruct The monster species that never randomly spawned: centaur shaman The monster species that never randomly spawned: red laser The monster species that never randomly spawned: styx elemental The monster species that never randomly spawned: black wraith The monster species that never randomly spawned: Elif The monster species that never randomly spawned: inconsequentially impassable The monster species that never randomly spawned: Tulani The monster species that never randomly spawned: supinate browser The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: failure stone (gray) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: pokelie stone (gray) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 23) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 10) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 20) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 7) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 16) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 5) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 4) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 6) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 106) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 13) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 76) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: implant of valhalla (carmine) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this trap was always invisible: starlit trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 10) Trap randomization happened for 1 in 31 traps Next attribute increase check would have come at turn 2328 Strength training was 11 Dexterity training was 50 Wisdom training was 11 Constitution training was 4 Your sanity was 13 You were sleep resistant You were poison resistant You were immune to sickness You had the following problem: There is background latency. (0) You had not decided on your sexuality yet You were able to use the force like a true jedi You were prevented from having detect monsters (0) You had wounded legs (21) You had infravision You had 403 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (727) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) dazzle 3X LIMIT(0) Discoveries Amulets amulet of ESP (dog) amulet of strangulation (infinite looped) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tasseled helmet) * sedge hat (bluy helmet) * skullcap (failuncap helmet) * flack helmet (black helmet) * crystal helm (full helmet) * mining helm (padded helmet) * field helm (long-hair helmet) * helm of safeguard (meso helmet) * war hat (celtic helmet) * plasteel gloves (white gloves) * leather gloves (comfortable gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (viva gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (mud boots) * boots of safeguard (ski heels) high-heeled skiers (velcro sandals) killer heels (gentle sneakers) Scrolls scroll of healing (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) scroll of mana (GODDAMN THOSE BLUE STATUS LINES ARE VERY EYE STRAINING) scroll of phase door (ITS ALL MINE) scroll of standard id (BUGGY DEBUGGED OPTIMIZED) scroll of cure (HP RECOVERY BY GRAUP) * scroll of extra healing (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) * scroll of greater mana restoration (ANDOVA BEGARIN) scroll of trap disarming (FLURRY GRUESOME ABILITY OF ALL RISED) scroll of identify (PHYSIC STUNT DAMAGE SMALLERS) scroll of remove curse (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) Potions potion of restore ability (carcinogenic) Rings ring of aggravate monster (rock solid) Wands wand of secret door detection (interplanar) Tools large box (wooden box) tin whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Voluntary challenges You eaten 8 times You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 108 times You killed 86 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills general combat [Basic] (max Master) (30 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (25 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (7 of 20) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (30 of 160) long sword [Basic] (max Expert) (98 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...