Leeroy, lawful male redguardian Thalmor ---.------.- |..........| |..........| |..........| |...@@...... ------------ [Leeroy the Concordate Agent] St8 Dx4 Co10 In4 Wi7 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 121 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 152 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 58% Wand drop chance was reduced to 96% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 80% Monster death drops spawned with only 95% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: form VII (Vaapad) The following skill became untrainable if you tried to train it too early: boomerang (turn 92) The following skill became untrainable if you tried to train it too early: trident (turn 756) The following skill became untrainable after a while: pick-axe (turn 25378) The following skill couldn't be trained before a certain turn number is reached: form III (Soresu) (turn 56620) Heavy curses were more common by 33% Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 30599 Monster spawn increase reached its maximum at turn 120155 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2906487 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: naga (freq bonus 4) The monster species that spawned more often: real ethereal hound (freq bonus 16) The monster species that spawned more often: foredid sixthly (freq bonus 14) The monster species that spawned more often: katoiseful (freq bonus 10) The monster species that spawned more often: cuddle monster (freq bonus 18) The monster species that spawned more often: moonlighter bacchanalian enciphering (freq bonus 7) The monster species that spawned more often: soft growth (freq bonus 6) The monster species that spawned more often: broken light (freq bonus 7) The monster species that spawned more often: squeezer nymph (freq bonus 10) The monster species that spawned more often: chaotic spawn (freq bonus 11) The monster species that spawned more often: green mushroom patch (freq bonus 18) The monster species that spawned more often: card patch (freq bonus 42) The monster species that spawned more often: reminiscent imitating (freq bonus 16) The monster species that spawned more often: spawn of Ubbo-Sathla (freq bonus 5) The monster species that spawned more often: amnesia turret (freq bonus 10) The monster species that spawned more often: RNG boomer (freq bonus 42) The monster species that spawned more often: white seraphon (freq bonus 18) The monster species that spawned more often: scanning excited (freq bonus 18) The monster species that spawned more often: landmaid (freq bonus 14) The monster species that spawned more often: weresnake (freq bonus 5) The monster species that spawned more often: high voltage generator (freq bonus 24) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 4) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 3) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster species that never randomly spawned: white mushroom The monster species that never randomly spawned: rainbow wort The monster species that never randomly spawned: dim spore The monster species that never randomly spawned: labelled samisen The monster species that never randomly spawned: unseen servant The monster species that never randomly spawned: venom grue The monster species that never randomly spawned: mediator The monster species that never randomly spawned: extract base The monster species that never randomly spawned: nine-headed hydra The monster species that never randomly spawned: poison viper The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was generated more often: violet spell stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 9) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 51) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 8) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 17) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 22) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 51) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 3) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 3) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 9) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 77) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: sadistic boots (doctor claw boots) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 8) Trap randomization happened for 1 in 211 traps Next attribute increase check would have come at turn 924 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (232) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etched helmet) * sedge hat (plumed helmet) * skullcap (hydra helmet) * flack helmet (anachrononononaut helmet) * crystal helm (scuba helmet) * mining helm (less helmet) * field helm (poor helmet) * helm of safeguard (complete helmet) * war hat (visored helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (camouflage patterned gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle boots) * field boots (sputa boots) * boots of safeguard (radiant heels) Scrolls scroll of healing (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) scroll of mana (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of phase door (THAZI N EPIBATHA CHEOUCH CHA) scroll of standard id (RODNEYS TOWER CREATEMONSTER SPAMSPAMSPAM) scroll of cure (DEUTSCHLAND KANN KEIN DEUTSCH MEHR) * scroll of extra healing (WASH EM EXTENDED LAUNDRY SERVICE) * scroll of greater mana restoration (BUGGY DEBUGGED OPTIMIZED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.