Leeroy, lawful male redguardian Thalmor ###....#.#........... #.......................#..#.#..### .## # # `.....................`.............. ...# ## #................#.......#<........# ...........Z...................# ...# #...........h$..............##.##..... .........................#.....[...... ........(........................... #.......................#.......... ..........................G........ #.......................h@#.......# #......................#.#......# ...Z............>..............#........ #.........................................# #..... ......*G....... `. #........................ ..... ....... # # # .... #. #....#.........# ....#. ### ... .##......... ..... . ...... .#.# [Leeroy the Heretic Hunter] St11 Dx14 Co7 In10 Wi7 Ch8 ThaRedMalLaw Min:3 $55 HP-2(73) Pw53(53) AC3 Exp6 T1185 Wea Latest messages The dwarf lord swings his dwarvish mattock. The dwarf lord misses. The dwarf lord swings his dwarvish mattock. The dwarf lord hits you! [-8 -> 57] Your elven mithril-coat blocks the sub-gnome's attack. The dwarf lord's dwarvish iron helm blocks your attack. The dwarf lord swings his dwarvish mattock. The dwarf lord hits you! [-10 -> 47] The dwarf lord swings his dwarvish mattock. The dwarf lord hits you! [-7 -> 40] You hit the dwarf lord! The dwarf lord swings his dwarvish mattock. The dwarf lord hits you! [-21 -> 19] The dwarf lord swings his dwarvish mattock. The dwarf lord hits you! You die... Your inventory Amulets k - an uncursed amulet versus poison {0} Weapons a - an uncursed +2 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} j - an uncursed +0 orcish dagger {4} l - an uncursed +0 glaive {32} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} q - the uncursed +0 chain mail named Cathan's Network {120} s - an uncursed +0 small shield {12} t - an uncursed +0 plate mail {200} Comestibles m - 2 blessed asian pears {0} r - 3 uncursed eucalyptus leaves {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} o - an uncursed finalized scroll of remove curse {0} Potions n - an uncursed potion of see invisible {0} Wands u - an uncursed wand of slow monster (0:3) {0} Tools p - an uncursed magic whistle {0} Final attributes You were piously aligned Your alignment was 21 Your max alignment was 21 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: teleport control You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 29 Amulet identification only worked 15 times out of 57 Implant identification only worked 1 times out of 108 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 68% Musable item generation frequency had a negative bias of 26% Ring drop chance was reduced to 85% Weapon drop chance was reduced to 76% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: divination spells (turn 23) The following skill became untrainable if you tried to train it too early: body spells (turn 2898) The following skill became untrainable after a while: matter spells (turn 18802) The following skill couldn't be trained before a certain turn number is reached: searching (turn 51959) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 55149 Monster spawn increase reached its maximum at turn 113021 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 363163 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: major demon (freq bonus 10) The monster species that spawned more often: cremation wight (freq bonus 26) The monster species that spawned more often: Sound Impacts (freq bonus 45) The monster species that spawned more often: sand leaper (freq bonus 19) The monster species that spawned more often: paladin (freq bonus 39) The monster species that spawned more often: ravenous cube (freq bonus 24) The monster species that spawned more often: Officer Hanna (freq bonus 72) The monster species that spawned more often: great nalfeshnee (freq bonus 12) The monster species that spawned more often: hollow fungus (freq bonus 48) The monster species that spawned more often: rainbow to (freq bonus 28) The monster species that spawned more often: orange light (freq bonus 12) The monster species that spawned more often: Policeman Kriminologist (freq bonus 48) The monster species that spawned more often: elite Olog-hai (freq bonus 144) The monster species that spawned more often: pikablu (freq bonus 24) The monster species that spawned more often: commonplace landowning biotechnology (freq bonus 152) The monster species that spawned more often: type (freq bonus 36) The monster species that spawned more often: pizazz stargazing broadway millstone (freq bonus 15) The monster species that spawned more often: bomber buster (freq bonus 60) The monster species that spawned more often: mega vanishing point (freq bonus 24) The monster species that spawned more often: etherize burnable (freq bonus 42) The monster species that spawned more often: secluded warp patch (freq bonus 72) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster species that never randomly spawned: underground bird The monster species that never randomly spawned: janitor unbeliever The monster species that never randomly spawned: horn horse The monster species that never randomly spawned: fishing rod The monster species that never randomly spawned: cheerful leprechaun The monster species that never randomly spawned: tango odorize The monster species that never randomly spawned: prick colony The monster species that never randomly spawned: phantom laser The monster species that never randomly spawned: illithid larva The monster species that never randomly spawned: nickering evanescing respectable The RNG hath decreed that this item was never generated: uncalled stone (gray) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: implant of anthrax (chestnut) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 7) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 89) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 18) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 23) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 67) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 3) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 4) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 8) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 24) The RNG hath decreed that this item was always generated cursed: goldspell stone (gray) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: soil-clinging boots (noble sandals) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 1) Trap randomization happened for 1 in 575 traps Next attribute increase check would have come at turn 5531 Strength training was 14 Dexterity training was 5 Wisdom training was 1 Constitution training was 31 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having infravision (0) You saw invisible You had 181 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) dazzle 2X Prepared(0) Discoveries Amulets amulet versus poison (pencil) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (full helmet) * sedge hat (radio helmet) * skullcap (tight helmet) * flack helmet (greenery helmet) * crystal helm (space helmet) * mining helm (radiant helmet) * field helm (cold-blooded helmet) * helm of safeguard (brick helmet) * war hat stone (gemmed helmet) * plasteel gloves (white gloves) * leather gloves (uncanny gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (failuncap gloves) * commander gloves (ice-cold gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (balanced boots) * boots of safeguard (stroking boots) Scrolls scroll of healing (GET SLEX TODAY) scroll of mana (TRUE RISE BY STRANGE SMELL) scroll of phase door (CHEIAMOPSEI ERPEBOTH) scroll of standard id (THE APOSTROPHE M USES A TOUCH OF DEATH) scroll of cure (THE CHARNAME FIELD IN RODNEYS TOWER IS LONGER THAN THE MAX PERMISSIBLE LENGTH) * scroll of extra healing (PAPOU) * scroll of greater mana restoration (POLSKA TO WIELKI KRAJ) scroll of remove curse (CAN I BECOME A BEEFSTEAK) Potions potion called fire (bubbly) potion of see invisible (squirting) Wands wand of slow monster (bumpy) Tools magic whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 33 times You killed 28 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (23 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (53 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...